BsScriptPrefab.cpp 1.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptPrefab.h"
  4. #include "BsScriptResourceManager.h"
  5. #include "BsScriptGameObjectManager.h"
  6. #include "BsScriptMeta.h"
  7. #include "BsMonoClass.h"
  8. #include "BsScriptSceneObject.h"
  9. namespace BansheeEngine
  10. {
  11. ScriptPrefab::ScriptPrefab(MonoObject* instance, const HPrefab& prefab)
  12. :TScriptResource(instance, prefab)
  13. {
  14. }
  15. void ScriptPrefab::initRuntimeData()
  16. {
  17. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptPrefab::internal_CreateInstance);
  18. metaData.scriptClass->addInternalCall("Internal_Instantiate", &ScriptPrefab::internal_Instantiate);
  19. metaData.scriptClass->addInternalCall("Internal_IsScene", &ScriptPrefab::internal_IsScene);
  20. }
  21. void ScriptPrefab::internal_CreateInstance(MonoObject* instance, ScriptSceneObject* so, bool isScene)
  22. {
  23. HPrefab prefab = Prefab::create(so->getNativeSceneObject(), isScene);
  24. ScriptPrefab* scriptInstance;
  25. ScriptResourceManager::instance().createScriptResource(instance, prefab, &scriptInstance);
  26. }
  27. MonoObject* ScriptPrefab::internal_Instantiate(ScriptPrefab* thisPtr)
  28. {
  29. HPrefab prefab = thisPtr->getHandle();
  30. HSceneObject instance = prefab->instantiate();
  31. ScriptSceneObject* scriptInstance = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(instance);
  32. return scriptInstance->getManagedInstance();
  33. }
  34. bool ScriptPrefab::internal_IsScene(ScriptPrefab* thisPtr)
  35. {
  36. HPrefab prefab = thisPtr->getHandle();
  37. return prefab->isScene();
  38. }
  39. MonoObject* ScriptPrefab::createInstance()
  40. {
  41. return metaData.scriptClass->createInstance();
  42. }
  43. }