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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsScriptPrefab.h"
- #include "BsScriptResourceManager.h"
- #include "BsScriptGameObjectManager.h"
- #include "BsScriptMeta.h"
- #include "BsMonoClass.h"
- #include "BsScriptSceneObject.h"
- namespace BansheeEngine
- {
- ScriptPrefab::ScriptPrefab(MonoObject* instance, const HPrefab& prefab)
- :TScriptResource(instance, prefab)
- {
- }
- void ScriptPrefab::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptPrefab::internal_CreateInstance);
- metaData.scriptClass->addInternalCall("Internal_Instantiate", &ScriptPrefab::internal_Instantiate);
- metaData.scriptClass->addInternalCall("Internal_IsScene", &ScriptPrefab::internal_IsScene);
- }
- void ScriptPrefab::internal_CreateInstance(MonoObject* instance, ScriptSceneObject* so, bool isScene)
- {
- HPrefab prefab = Prefab::create(so->getNativeSceneObject(), isScene);
- ScriptPrefab* scriptInstance;
- ScriptResourceManager::instance().createScriptResource(instance, prefab, &scriptInstance);
- }
- MonoObject* ScriptPrefab::internal_Instantiate(ScriptPrefab* thisPtr)
- {
- HPrefab prefab = thisPtr->getHandle();
- HSceneObject instance = prefab->instantiate();
- ScriptSceneObject* scriptInstance = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(instance);
- return scriptInstance->getManagedInstance();
- }
- bool ScriptPrefab::internal_IsScene(ScriptPrefab* thisPtr)
- {
- HPrefab prefab = thisPtr->getHandle();
- return prefab->isScene();
- }
- MonoObject* ScriptPrefab::createInstance()
- {
- return metaData.scriptClass->createInstance();
- }
- }
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