Marko Pintera 58dd304790 Fixed an issue where negative offset determined by the layout would place the element outside of scroll area 12 年 前
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BsApplication.cpp a8ba9930af Fixed initialization issues due to caret 12 年 前
BsBuiltinMaterialManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 年 前
BsCamera.cpp 8f95f0a87d More allocation porting 12 年 前
BsD3D11BuiltinMaterialFactory.cpp 9938d21273 Disabled linear filtering 12 年 前
BsD3D9BuiltinMaterialFactory.cpp 9938d21273 Disabled linear filtering 12 年 前
BsDebugDraw.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 年 前
BsEngineGUI.cpp c817f10045 Horizontal scroll is operational 12 年 前
BsGLBuiltinMaterialFactory.cpp 9938d21273 Disabled linear filtering 12 年 前
BsGUIArea.cpp 56edbdf1e4 Started work on scrollbar handle 12 年 前
BsGUIButton.cpp a0a7b1ee1d Fixed an issue where element bounds weren't being properly updated 12 年 前
BsGUIButtonEvent.cpp a83a991e7b Selection using Ctrl + A works 12 年 前
BsGUIElement.cpp a0a7b1ee1d Fixed an issue where element bounds weren't being properly updated 12 年 前
BsGUIElementBase.cpp c817f10045 Horizontal scroll is operational 12 年 前
BsGUIInputBox.cpp a0a7b1ee1d Fixed an issue where element bounds weren't being properly updated 12 年 前
BsGUIInputCaret.cpp 5c3a22457a Moved input caret & selection on GUIManager 12 年 前
BsGUIInputSelection.cpp 5c3a22457a Moved input caret & selection on GUIManager 12 年 前
BsGUIInputTool.cpp 5c3a22457a Moved input caret & selection on GUIManager 12 年 前
BsGUILabel.cpp a0a7b1ee1d Fixed an issue where element bounds weren't being properly updated 12 年 前
BsGUILayout.cpp 20020bd8ea More work on the ScrollArea 12 年 前
BsGUILayoutX.cpp 58dd304790 Fixed an issue where negative offset determined by the layout would place the element outside of scroll area 12 年 前
BsGUILayoutY.cpp 58dd304790 Fixed an issue where negative offset determined by the layout would place the element outside of scroll area 12 年 前
BsGUIManager.cpp 5c3a22457a Moved input caret & selection on GUIManager 12 年 前
BsGUIMaterialManager.cpp b2b4bf2050 Moved builtin material managers to Banshee 12 年 前
BsGUIMouseEvent.cpp da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 年 前
BsGUIScrollArea.cpp 7efe1bfa77 Fixed a few issue with layout sizes 12 年 前
BsGUIScrollBar.cpp a0a7b1ee1d Fixed an issue where element bounds weren't being properly updated 12 年 前
BsGUIScrollBarHandle.cpp 0811b5735d Scroll bar hover state updates properly 12 年 前
BsGUIScrollBarHorz.cpp c0e339108d Added a horizontal scroll bar 12 年 前
BsGUIScrollBarVert.cpp c0e339108d Added a horizontal scroll bar 12 年 前
BsGUISkin.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
BsGUITexture.cpp a0a7b1ee1d Fixed an issue where element bounds weren't being properly updated 12 年 前
BsGUIToggle.cpp a0a7b1ee1d Fixed an issue where element bounds weren't being properly updated 12 年 前
BsGUIWidget.cpp 2220a06718 Fixed an issue where not all resources were deallocated on exit 12 年 前
BsGUIWindowFrame.cpp a0a7b1ee1d Fixed an issue where element bounds weren't being properly updated 12 年 前
BsGUIWindowMover.cpp a0a7b1ee1d Fixed an issue where element bounds weren't being properly updated 12 年 前
BsImageSprite.cpp 9bd30df1a8 Moved sprite offset/clip rect to fillBuffer 12 年 前
BsOverlay.cpp 82a1cb6ee7 Order overlays based on depth 12 年 前
BsOverlayManager.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 年 前
BsRenderable.cpp d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 年 前
BsSceneManager.cpp fc2c493b75 Moved SceneManager to its own project 12 年 前
BsSprite.cpp a0a7b1ee1d Fixed an issue where element bounds weren't being properly updated 12 年 前
BsSpriteTexture.cpp 8f95f0a87d More allocation porting 12 年 前
BsTextSprite.cpp e0458aed61 Moved caret related sprite methods from TextSprite to INputCaret 12 年 前
BsUpdateCallback.cpp 8cfa6da2ce Cursor refactoring and UpdateCallback component 12 年 前