BsGLHardwareBufferManager.h 1.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsGLPrerequisites.h"
  5. #include "BsHardwareBufferManager.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Handles creation of OpenGL specific hardware buffers.
  10. */
  11. class BS_RSGL_EXPORT GLHardwareBufferCoreManager : public HardwareBufferCoreManager
  12. {
  13. public:
  14. /**
  15. * @brief Converts engine buffer usage flags into OpenGL specific flags.
  16. */
  17. static GLenum getGLUsage(GpuBufferUsage usage);
  18. /**
  19. * @brief Converts vertex element type into OpenGL specific type.
  20. */
  21. static GLenum getGLType(VertexElementType type);
  22. protected:
  23. /**
  24. * @copydoc HardwareBufferCoreManager::createVertexBufferImpl
  25. */
  26. SPtr<VertexBufferCore> createVertexBufferInternal(UINT32 vertexSize,
  27. UINT32 numVerts, GpuBufferUsage usage, bool streamOut = false) override;
  28. /**
  29. * @copydoc HardwareBufferCoreManager::createIndexBufferImpl
  30. */
  31. SPtr<IndexBufferCore> createIndexBufferInternal(IndexType itype, UINT32 numIndexes, GpuBufferUsage usage) override;
  32. /** @copydoc HardwareBufferCoreManager::createGpuParamBlockBufferInternal */
  33. SPtr<GpuParamBlockBufferCore> createGpuParamBlockBufferInternal(UINT32 size, GpuParamBlockUsage usage = GPBU_DYNAMIC) override;
  34. /**
  35. * @copydoc HardwareBufferCoreManager::createGenericBufferInternal
  36. */
  37. SPtr<GpuBufferCore> createGpuBufferInternal(UINT32 elementCount, UINT32 elementSize,
  38. GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite = false, bool useCounter = false) override;
  39. };
  40. }