#3d #game-engine #engine #gamedev

BearishSun 591db84a1e Added C# components for joints il y a 9 ans
BansheeCore 591db84a1e Added C# components for joints il y a 9 ans
BansheeD3D11RenderAPI 5958421d0e Fixing DX11 compute shaders il y a 9 ans
BansheeD3D9RenderAPI 2be3578d8a Added compute dispatch to OpenGL and DX11 il y a 9 ans
BansheeEditor fcc09bfdd3 More work on getting documentation ready for doxygen generation il y a 9 ans
BansheeEditorExec 5958421d0e Fixing DX11 compute shaders il y a 9 ans
BansheeEngine fcc09bfdd3 More work on getting documentation ready for doxygen generation il y a 9 ans
BansheeFBXImporter fcc09bfdd3 More work on getting documentation ready for doxygen generation il y a 9 ans
BansheeFontImporter fcc09bfdd3 More work on getting documentation ready for doxygen generation il y a 9 ans
BansheeFreeImgImporter fcc09bfdd3 More work on getting documentation ready for doxygen generation il y a 9 ans
BansheeGLRenderAPI 2be3578d8a Added compute dispatch to OpenGL and DX11 il y a 9 ans
BansheeMono fcc09bfdd3 More work on getting documentation ready for doxygen generation il y a 9 ans
BansheeOISInput fcc09bfdd3 More work on getting documentation ready for doxygen generation il y a 9 ans
BansheePhysX 97fbe2c69b Finished remaining physics documentation il y a 9 ans
BansheeSL fcc09bfdd3 More work on getting documentation ready for doxygen generation il y a 9 ans
BansheeUtility 94133c3a15 Added aligned allocation to the frame allocator il y a 9 ans
Documentation 1cc79b5688 Added C# Rigidbody wrapper il y a 9 ans
ExampleProject 28fb656cfc Adding .user files containing working path il y a 10 ans
Game a77ece41a1 Added resource mapping so that resources in standalone build can be loaded by using project library relative paths il y a 10 ans
License 13a4ef7706 Changing license to LGPL il y a 10 ans
MBansheeEditor e96694c328 Added an option to import a collision mesh to mesh import il y a 10 ans
MBansheeEngine 591db84a1e Added C# components for joints il y a 9 ans
RenderBeast 2be3578d8a Added compute dispatch to OpenGL and DX11 il y a 9 ans
SBansheeEditor e96694c328 Added an option to import a collision mesh to mesh import il y a 10 ans
SBansheeEngine a44c3813ab Added managed interop objects for physics joints il y a 9 ans
Scripts 68bf4f12b4 Drag and drop into empty hierarchy now works il y a 10 ans
.gitignore 28fb656cfc Adding .user files containing working path il y a 10 ans
BansheeEngine.sln a60f238c6c Started work on Colliders and Rigidbodies il y a 10 ans
BansheeEngine.sln.DotSettings.user 28fb656cfc Adding .user files containing working path il y a 10 ans
Doxyfile 85757f8d40 Fixing position reconstruction for deferred shaders so it works properly on both OpenGL and DX11 il y a 9 ans
README.md 371bf0b9e9 Added Collider script interop objects il y a 9 ans

README.md

What is Banshee?

A high quality modern game development toolkit. It provides a high performance multi-threaded game engine written in C++14 that runs 2D and 3D games. The engine offers a wide variety of high level systems needed for game development, ranging from math and utility libraries, to DirectX 11 and OpenGL support all the way to input, GUI, physics, scripting and support for many popular resource formats (e.g. FBX, PNG, PSD, TTF).

On top of the engine Banshee also provides a highly intuitive and customizable editor that is easy to use by artists, designers and programmers alike. The editor allows you to manage all your project's assets, build levels, compile scripts, test and publish your game. Editor is also fully extensible via scripting to ensure developers can easily customize it for their own needs.

The scripting system supports C# and comes with an extensive API ensuring you can complete your game without ever touching the C++ engine core. C# scripting makes your development easier by giving you access to the entire .NET library and a wide variety of pre-existing managed libraries. Integration of the scripting system with the editor and external tools like Visual Studio, as well as fast compilation times ensures that iteration times between coding and testing are minimized.

Aside from being a fully featured game engine and toolkit, Banshee also aims to provide a high quality codebase foundation for future technologies, so others may build and improve upon it. This is reflected in Banshee's architecture which is split into multiple layers allowing developers to use only the functionality they needed, as well as its plugin oriented approach which allows developers to fully remove or replace major engine systems with minimal hassle. You will find that Banshee's code is modern, with clean interfaces that make it easy to learn and maintain. Platform specific functionality is kept at a minimum making porting as easy as possible. Additionally an extensive API reference, for both internals and user-facing code is provided with a full documentation of every non-trivial class and method, as well as a set of manuals introducing you to most major systems.

Learn more

Media

Banshee Editor

Editor video overview

About

Banshee was created and is developed by Marko Pintera. It started as a hobby project where I wanted to create a high quality codebase I can use for my own game projects, as well as learn something new along the way. Eventually it evolved into something bigger and I decided to share it with the world. It's still a work in progress but it's slowly closing in towards the first stable release.

I'm happy to connect with other developers, so feel free to contact me at e-mail or add me on LinkedIn.