BsScriptSphereCollider.h 1.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptCollider.h"
  6. namespace BansheeEngine
  7. {
  8. /** Interop class between C++ & CLR for SphereCollider. */
  9. class BS_SCR_BE_EXPORT ScriptSphereCollider : public TScriptCollider<ScriptSphereCollider>
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeSphereCollider")
  13. private:
  14. ScriptSphereCollider(MonoObject* instance, const SPtr<Collider>& collider);
  15. /** Returns the native sphere collider wrapped by this object. */
  16. SphereCollider* getSphereCollider() const;
  17. /************************************************************************/
  18. /* CLR HOOKS */
  19. /************************************************************************/
  20. static void internal_CreateInstance(MonoObject* instance);
  21. static void internal_SetRadius(ScriptSphereCollider* thisPtr, float radius);
  22. static float internal_GetRadius(ScriptSphereCollider* thisPtr);
  23. };
  24. }