Marko Pintera 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 лет назад
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CmD3D11BlendState.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 лет назад
CmD3D11DepthStencilState.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 лет назад
CmD3D11Device.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 лет назад
CmD3D11Driver.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 лет назад
CmD3D11DriverList.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 лет назад
CmD3D11GpuBuffer.cpp 8c9ac4d5ce RenderTarget derived classes now have destroy() 13 лет назад
CmD3D11GpuBufferView.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 лет назад
CmD3D11GpuParamBlock.cpp 388e570f24 Fixed shader parameter checking 13 лет назад
CmD3D11GpuProgram.cpp ca6e08450c Removed loadFromSource and replaced it with initialize_internal 13 лет назад
CmD3D11GpuProgramManager.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 лет назад
CmD3D11HLSLParamParser.cpp 4ec92954ca Added shader params 13 лет назад
CmD3D11HLSLProgram.cpp ca6e08450c Removed loadFromSource and replaced it with initialize_internal 13 лет назад
CmD3D11HLSLProgramFactory.cpp fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 лет назад
CmD3D11HardwareBuffer.cpp 96bb17b5ef A lot more work on DX 11 renderer 13 лет назад
CmD3D11HardwareBufferManager.cpp 4ec92954ca Added shader params 13 лет назад
CmD3D11IndexBuffer.cpp 25fcacb372 added destroy() for vertex/index/vertex declarations 13 лет назад
CmD3D11InputLayoutManager.cpp 048bf1ded5 Fixed up input layout generation 13 лет назад
CmD3D11Mappings.cpp 1fa581e378 Tiny changes, removed some non relevant lines 13 лет назад
CmD3D11MultiRenderTexture.cpp 8c9ac4d5ce RenderTarget derived classes now have destroy() 13 лет назад
CmD3D11Plugin.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 лет назад
CmD3D11RasterizerState.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 лет назад
CmD3D11RenderStateManager.cpp 6c2fc529be Added D3D11 render states 13 лет назад
CmD3D11RenderSystem.cpp fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 лет назад
CmD3D11RenderSystemFactory.cpp 0cce766a49 Added HLSL and RenderSystem factories 13 лет назад
CmD3D11RenderTexture.cpp 8c9ac4d5ce RenderTarget derived classes now have destroy() 13 лет назад
CmD3D11RenderWindow.cpp 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 лет назад
CmD3D11RenderWindowManager.cpp 36c37b43ff DX11 renderer works 13 лет назад
CmD3D11SamplerState.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 лет назад
CmD3D11Texture.cpp 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 лет назад
CmD3D11TextureManager.cpp 0168ffa28f DX11 works with new depth stencil approach 13 лет назад
CmD3D11TextureView.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 лет назад
CmD3D11VertexBuffer.cpp 25fcacb372 added destroy() for vertex/index/vertex declarations 13 лет назад
CmD3D11VideoMode.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 лет назад
CmD3D11VideoModeList.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 лет назад