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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "CmTextureManager.h"
- #include "CmException.h"
- #include "CmPixelUtil.h"
- #include "CmRenderSystem.h"
- namespace CamelotEngine {
- //-----------------------------------------------------------------------
- TextureManager::TextureManager(void)
- {
- // Subclasses should register (when this is fully constructed)
- }
- //-----------------------------------------------------------------------
- TextureManager::~TextureManager()
- {
- // subclasses should unregister with resource group manager
- }
- //-----------------------------------------------------------------------
- TexturePtr TextureManager::createTexture(TextureType texType, UINT32 width, UINT32 height, UINT32 depth, int numMipmaps,
- PixelFormat format, int usage, bool hwGamma,
- UINT32 fsaa, const String& fsaaHint)
- {
- TexturePtr ret = TexturePtr(createTextureImpl());
- ret->initialize(texType, width, height, depth, static_cast<size_t>(numMipmaps), format, usage, hwGamma, fsaa, fsaaHint);
- return ret;
- }
- //-----------------------------------------------------------------------
- TexturePtr TextureManager::createEmpty()
- {
- TexturePtr ret = TexturePtr(createTextureImpl());
- return ret;
- }
- //-----------------------------------------------------------------------
- RenderTexturePtr TextureManager::createRenderTexture(TextureType textureType, UINT32 width, UINT32 height,
- PixelFormat format, bool hwGamma, UINT32 fsaa, const String& fsaaHint,
- bool createDepth, PixelFormat depthStencilFormat)
- {
- TexturePtr texture = createTexture(textureType, width, height, 0, format, TU_RENDERTARGET, hwGamma, fsaa, fsaaHint);
- TexturePtr depthStencil = nullptr;
- if(createDepth)
- depthStencil = createTexture(TEX_TYPE_2D, width, height, 0, depthStencilFormat, TU_DEPTHSTENCIL, false, fsaa, fsaaHint);
- RenderTexturePtr newRT = RenderTexturePtr(createRenderTextureImpl());
- newRT->setColorSurface(texture, 0, 1, 0);
- newRT->setDepthStencilSurface(depthStencil, 0, 1, 0);
- return newRT;
- }
- //-----------------------------------------------------------------------
- RenderTexturePtr TextureManager::createEmptyRenderTexture()
- {
- RenderTexturePtr newRT = RenderTexturePtr(createRenderTextureImpl());
- return newRT;
- }
- //-----------------------------------------------------------------------
- bool TextureManager::isFormatSupported(TextureType ttype, PixelFormat format, int usage)
- {
- return getNativeFormat(ttype, format, usage) == format;
- }
- //-----------------------------------------------------------------------
- bool TextureManager::isEquivalentFormatSupported(TextureType ttype, PixelFormat format, int usage)
- {
- PixelFormat supportedFormat = getNativeFormat(ttype, format, usage);
- // Assume that same or greater number of bits means quality not degraded
- return PixelUtil::getNumElemBits(supportedFormat) >= PixelUtil::getNumElemBits(format);
- }
- }
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