BearishSun 59cf546be9 Float/int fields now properly clamp values reported by events to their supported range (if any) 9 anni fa
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BansheeCore 27905e224e Properly apply scale animation curves 9 anni fa
BansheeD3D11RenderAPI fc4942d1a6 Minor fixes to skeletal animation code and more work on GUITimeline 9 anni fa
BansheeD3D9RenderAPI cde0fbf269 Fixing documentation errors 9 anni fa
BansheeEditor 59cf546be9 Float/int fields now properly clamp values reported by events to their supported range (if any) 9 anni fa
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging 9 anni fa
BansheeEngine cde0fbf269 Fixing documentation errors 9 anni fa
BansheeFBXImporter 27b6f848f2 Added animation editor window icons 9 anni fa
BansheeFMOD cde0fbf269 Fixing documentation errors 9 anni fa
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 anni fa
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 anni fa
BansheeGLRenderAPI cde0fbf269 Fixing documentation errors 9 anni fa
BansheeMono ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 anni fa
BansheeOISInput bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 anni fa
BansheeOpenAudio cde0fbf269 Fixing documentation errors 9 anni fa
BansheePhysX bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 anni fa
BansheeSL 996963f172 Fixing "release" builds 9 anni fa
BansheeUtility c8f410651d Skeletal animation up and running 9 anni fa
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 anni fa
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 anni fa
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 anni fa
MBansheeEditor 27b6f848f2 Added animation editor window icons 9 anni fa
MBansheeEngine 472f4c82b3 Properly render skinned mesh even when no animation is running 9 anni fa
RenderBeast 472f4c82b3 Properly render skinned mesh even when no animation is running 9 anni fa
SBansheeEditor 27b6f848f2 Added animation editor window icons 9 anni fa
SBansheeEngine 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 anni fa
CMakeLists.txt 996963f172 Fixing "release" builds 9 anni fa