BsScriptVirtualButton.h 1.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "Input/BsInputConfiguration.h"
  7. namespace bs
  8. {
  9. /** @addtogroup ScriptInteropEngine
  10. * @{
  11. */
  12. /** Interop class between C++ & CLR for VirtualButton. */
  13. class BS_SCR_BE_EXPORT ScriptVirtualButton : public ScriptObject <ScriptVirtualButton>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "VirtualButton")
  17. /** Unboxes a boxed managed VirtualButton struct and returns the native version of the structure. */
  18. static VirtualButton unbox(MonoObject* obj);
  19. /** Boxes a native VirtualButton struct and returns a managed object containing it. */
  20. static MonoObject* box(const VirtualButton& value);
  21. private:
  22. ScriptVirtualButton(MonoObject* instance);
  23. /************************************************************************/
  24. /* CLR HOOKS */
  25. /************************************************************************/
  26. static UINT32 internal_InitVirtualButton(MonoString* name);
  27. };
  28. /** @} */
  29. }