BsScriptGUIContent.h 1.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "GUI/BsGUIContent.h"
  7. namespace bs
  8. {
  9. /** @addtogroup ScriptInteropEngine
  10. * @{
  11. */
  12. /** Interop class between C++ & CLR for GUIContent. */
  13. class BS_SCR_BE_EXPORT ScriptGUIContent : public ScriptObject<ScriptGUIContent>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIContent")
  17. /** Retrieves the title text in a managed GUIContent instance. */
  18. static const HString& getText(MonoObject* instance);
  19. /** Retrieves the tooltip text in a managed GUIContent instance. */
  20. static const HString& getTooltip(MonoObject* instance);
  21. /** Retrieves the content image in a managed GUIContent instance. */
  22. static GUIContentImages getImage(MonoObject* instance);
  23. private:
  24. ScriptGUIContent(MonoObject* instance);
  25. static MonoField* mTextField;
  26. static MonoField* mTooltipField;
  27. static MonoField* mImagesField;
  28. };
  29. /** @} */
  30. }