Marko Pintera d1f2d75a79 WIP C# interface for ImportOptions complete 10 rokov pred
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Win32 a45a814ea7 Fixed modal windows so they stay in front even if new non-modal windows spawn 11 rokov pred
BsBlendState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 rokov pred
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 rokov pred
BsCommonTypes.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 rokov pred
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 rokov pred
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsCoreApplication.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 rokov pred
BsCoreObject.h 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsCorePrerequisites.h d1f2d75a79 WIP C# interface for ImportOptions complete 10 rokov pred
BsCoreRenderer.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 rokov pred
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 rokov pred
BsCoreThread.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 rokov pred
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDepthStencilState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 rokov pred
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsDrawList.h 0eecfe525d More documentation 11 rokov pred
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFont.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 rokov pred
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 rokov pred
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 rokov pred
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 rokov pred
BsGameObject.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 rokov pred
BsGameObjectHandle.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 rokov pred
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects 11 rokov pred
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 rokov pred
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 rokov pred
BsGpuParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 rokov pred
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles 11 rokov pred
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 rokov pred
BsGpuParams.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 rokov pred
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuProgram.h f7a076ff3c Pass and Technique refactor 11 rokov pred
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 rokov pred
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuProgramManager.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 rokov pred
BsGpuProgramRTTI.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 rokov pred
BsGpuResourceData.h d5d2171319 Added C# PixelData 11 rokov pred
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 rokov pred
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 rokov pred
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 rokov pred
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 rokov pred
BsInput.h fc7fc179b9 More work on ColorPicker 10 rokov pred
BsInputFwd.h ad79f66da3 Scene view refactor (moving it to C#) 11 rokov pred
BsMaterial.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 rokov pred
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 rokov pred
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 rokov pred
BsMaterialRTTI.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 rokov pred
BsMesh.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 rokov pred
BsMeshBase.h 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 rokov pred
BsMeshData.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 rokov pred
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 rokov pred
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 rokov pred
BsMeshManager.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 rokov pred
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsOSInputHandler.h 24434868e3 More handle fixes 11 rokov pred
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPass.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 rokov pred
BsPassRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 rokov pred
BsPixelBuffer.h fc8f2b1eaf More documentation 11 rokov pred
BsPixelData.h f4e58bdc79 WIP ColorPicker 10 rokov pred
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 rokov pred
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPlatform.h 513dee4c47 Fixed win32 browse dialogs 11 rokov pred
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 rokov pred
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 rokov pred
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 rokov pred
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 rokov pred
BsRasterizerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 rokov pred
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 rokov pred
BsRenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsRenderAPICapabilities.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 rokov pred
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 rokov pred
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsRenderWindow.h bdc149073b GUILayout refactor so child layouts properly respect their elements min and max sizes 10 rokov pred
BsRenderWindowManager.h 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 rokov pred
BsRendererManager.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 rokov pred
BsResource.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 rokov pred
BsResourceHandle.h fb93370d4c Fixing game shutdown 11 rokov pred
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 rokov pred
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 rokov pred
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 rokov pred
BsResources.h 2026432fe7 Add core object dependencies 11 rokov pred
BsSamplerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 rokov pred
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 rokov pred
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 rokov pred
BsSceneObject.h 2f7095dbd2 Improvements to SceneObject transform 11 rokov pred
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 rokov pred
BsShader.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 rokov pred
BsShaderRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 rokov pred
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTechnique.h 2026432fe7 Add core object dependencies 11 rokov pred
BsTechniqueRTTI.h f7a076ff3c Pass and Technique refactor 11 rokov pred
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 rokov pred
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 rokov pred
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 rokov pred
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 rokov pred
BsTextureRTTI.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 rokov pred
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 rokov pred
BsUUID.h cf60b3980a More documentation 11 rokov pred
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 rokov pred
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 rokov pred
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsVertexDataDesc.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 rokov pred
BsViewport.h 2026432fe7 Add core object dependencies 11 rokov pred
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 rokov pred