BearishSun 1b9490426d More work on preparing the documentation for Doxygen generation 10 роки тому
..
Win32 e60129bba4 When opening windows don't activate them (helps when app is in background and progress bar opens) 10 роки тому
BsBlendState.cpp 3bf92297ea Added text drawing to gizmo and handle managers 10 роки тому
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 роки тому
BsComponent.cpp 7184765d9d Properly calculate bounds for managed Renderable components 10 роки тому
BsCoreApplication.cpp 3bd0a6c6a0 Reintroduced circular reference search for RTTI 10 роки тому
BsCoreObject.cpp 7c44f4279e More work on preparing documentation for doxygen generation 10 роки тому
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 роки тому
BsCoreObjectManager.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 роки тому
BsCoreRenderer.cpp 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) 10 роки тому
BsCoreSceneManager.cpp 10b54dfe89 Getting Play/Pause to work 10 роки тому
BsCoreThread.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 роки тому
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 роки тому
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 роки тому
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles 10 роки тому
BsFontManager.cpp 098f8865e1 Font C# interface 10 роки тому
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 роки тому
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 роки тому
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved 10 роки тому
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 роки тому
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 роки тому
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsGpuParams.cpp 3bf92297ea Added text drawing to gizmo and handle managers 10 роки тому
BsGpuProgram.cpp 70d6e36394 Preparing documentation for Doxygen generation 10 роки тому
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsHString.cpp d293414daf Support for multiple StringTables 10 роки тому
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 роки тому
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 роки тому
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsImporter.cpp 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 роки тому
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsInput.cpp 1b9490426d More work on preparing the documentation for Doxygen generation 10 роки тому
BsMaterial.cpp 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code 10 роки тому
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsMaterialParam.cpp 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code 10 роки тому
BsMaterialParams.cpp 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader 10 роки тому
BsMaterialRTTI.cpp 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code 10 роки тому
BsMesh.cpp 7c44f4279e More work on preparing documentation for doxygen generation 10 роки тому
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 роки тому
BsMeshData.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 роки тому
BsMeshHeap.cpp 7c44f4279e More work on preparing documentation for doxygen generation 10 роки тому
BsMeshImportOptions.cpp 49ae9699cf Import options now save properly after reimport 10 роки тому
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 роки тому
BsMeshUtility.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 роки тому
BsMultiRenderTexture.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) 10 роки тому
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 роки тому
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 роки тому
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsPixelData.cpp b492b132a2 Added a way to specify application taskbar icon 10 роки тому
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders 10 роки тому
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsPrefab.cpp 00d78189f3 More work on Play in editor 10 роки тому
BsPrefabDiff.cpp 00d78189f3 More work on Play in editor 10 роки тому
BsPrefabUtility.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 роки тому
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 роки тому
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 роки тому
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 роки тому
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 роки тому
BsRenderAPI.cpp 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader 10 роки тому
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 роки тому
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 роки тому
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 роки тому
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 роки тому
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 роки тому
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 роки тому
BsRendererManager.cpp 1b9490426d More work on preparing the documentation for Doxygen generation 10 роки тому
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsRendererUtility.cpp 3bf92297ea Added text drawing to gizmo and handle managers 10 роки тому
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsResourceHandle.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 роки тому
BsResourceListenerManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 роки тому
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 роки тому
BsResources.cpp 92f409a13d Fixed a crash when reading non-top mip level from a texture 10 роки тому
BsSamplerState.cpp 1b9490426d More work on preparing the documentation for Doxygen generation 10 роки тому
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 роки тому
BsSceneObject.cpp 87a15985b5 Added toggle for scene object active/inactive state 10 роки тому
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) 10 роки тому
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 роки тому
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 роки тому
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsStringTable.cpp 1c17be6581 Moved everything to VS 2015 10 роки тому
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 роки тому
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 роки тому
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace 10 роки тому
BsTexture.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 роки тому
BsTextureImportOptions.cpp 92f409a13d Fixed a crash when reading non-top mip level from a texture 10 роки тому
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 роки тому
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 роки тому
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsTransientMesh.cpp e9e45b6d6b Added UV to full screen quad 10 роки тому
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 роки тому
BsUtility.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) 10 роки тому
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 роки тому
BsVertexDeclaration.cpp e9e45b6d6b Added UV to full screen quad 10 роки тому
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 роки тому
BsViewport.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 роки тому