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Win32
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e60129bba4
When opening windows don't activate them (helps when app is in background and progress bar opens)
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10 роки тому |
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BsBlendState.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 роки тому |
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BsCommandQueue.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 роки тому |
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BsComponent.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 роки тому |
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BsCoreApplication.cpp
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3bd0a6c6a0
Reintroduced circular reference search for RTTI
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10 роки тому |
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BsCoreObject.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 роки тому |
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BsCoreObjectCore.cpp
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550b861440
Individual core object syncing with dependencies
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11 роки тому |
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BsCoreObjectManager.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 роки тому |
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BsCoreRenderer.cpp
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92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
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10 роки тому |
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BsCoreSceneManager.cpp
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10b54dfe89
Getting Play/Pause to work
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10 роки тому |
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BsCoreThread.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 роки тому |
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BsCoreThreadAccessor.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 роки тому |
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BsDeferredCallManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 роки тому |
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BsDepthStencilState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 роки тому |
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BsDrawOps.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 роки тому |
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BsEventQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 роки тому |
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BsFont.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 роки тому |
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BsFontImportOptions.cpp
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e3f01f3c80
Font importing supports multiple render styles
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10 роки тому |
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BsFontManager.cpp
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098f8865e1
Font C# interface
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10 роки тому |
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BsGameObject.cpp
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 роки тому |
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BsGameObjectHandle.cpp
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 роки тому |
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BsGameObjectManager.cpp
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 роки тому |
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BsGpuBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 роки тому |
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BsGpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 роки тому |
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BsGpuParam.cpp
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d0793ab046
Shader default values (untested)
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10 роки тому |
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BsGpuParamBlockBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 роки тому |
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BsGpuParams.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 роки тому |
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BsGpuProgram.cpp
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70d6e36394
Preparing documentation for Doxygen generation
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10 роки тому |
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BsGpuProgramManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 роки тому |
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BsGpuResourceData.cpp
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2c35a0c825
Removed all the unused allocators
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10 роки тому |
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BsHString.cpp
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d293414daf
Support for multiple StringTables
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10 роки тому |
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BsHardwareBufferManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 роки тому |
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BsIResourceListener.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 роки тому |
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BsIconUtility.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 роки тому |
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BsImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 роки тому |
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BsImporter.cpp
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
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10 роки тому |
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BsIndexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 роки тому |
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BsInput.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 роки тому |
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BsMaterial.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 роки тому |
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BsMaterialManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 роки тому |
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BsMaterialParam.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 роки тому |
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BsMaterialParams.cpp
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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10 роки тому |
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BsMaterialRTTI.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 роки тому |
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BsMesh.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 роки тому |
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BsMeshBase.cpp
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550b861440
Individual core object syncing with dependencies
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11 роки тому |
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BsMeshData.cpp
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9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
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10 роки тому |
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BsMeshHeap.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 роки тому |
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BsMeshImportOptions.cpp
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49ae9699cf
Import options now save properly after reimport
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10 роки тому |
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BsMeshManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 роки тому |
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BsMeshRTTI.h
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 роки тому |
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BsMeshUtility.cpp
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9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
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10 роки тому |
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BsMultiRenderTexture.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 роки тому |
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BsOSInputHandler.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 роки тому |
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BsOcclusionQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 роки тому |
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BsPass.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 роки тому |
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BsPixelBuffer.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 роки тому |
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BsPixelData.cpp
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b492b132a2
Added a way to specify application taskbar icon
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10 роки тому |
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BsPixelUtil.cpp
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71598ef68e
Add "transparent" flag to shaders
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10 роки тому |
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BsPlatform.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 роки тому |
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BsPrefab.cpp
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00d78189f3
More work on Play in editor
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10 роки тому |
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BsPrefabDiff.cpp
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00d78189f3
More work on Play in editor
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10 роки тому |
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BsPrefabUtility.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 роки тому |
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BsProfilerCPU.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 роки тому |
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BsProfilerGPU.cpp
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 роки тому |
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BsProfilingManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 роки тому |
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BsQueryManager.cpp
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3a6ccf391c
Refactored Event:
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10 роки тому |
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BsRasterizerState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 роки тому |
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BsRenderAPI.cpp
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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10 роки тому |
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BsRenderAPICapabilities.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 роки тому |
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BsRenderAPIManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 роки тому |
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BsRenderStateManager.cpp
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4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
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10 роки тому |
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BsRenderTarget.cpp
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550b861440
Individual core object syncing with dependencies
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11 роки тому |
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BsRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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11 роки тому |
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BsRenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 роки тому |
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BsRenderWindowManager.cpp
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86f54d6527
Mostly finished with the project library import progress bar
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10 роки тому |
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BsRendererManager.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 роки тому |
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BsRendererMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 роки тому |
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BsRendererUtility.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 роки тому |
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BsResource.cpp
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2c35a0c825
Removed all the unused allocators
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10 роки тому |
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BsResourceHandle.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 роки тому |
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BsResourceListenerManager.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 роки тому |
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BsResourceManifest.cpp
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2c35a0c825
Removed all the unused allocators
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10 роки тому |
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BsResourceMetaData.cpp
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c449f37a13
Added ability to set up custom meta-data per resource
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11 роки тому |
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BsResources.cpp
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92f409a13d
Fixed a crash when reading non-top mip level from a texture
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10 роки тому |
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BsSamplerState.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 роки тому |
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BsSavedResourceData.cpp
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0824fc2e46
Advanced resource loading WIP stage 2
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11 роки тому |
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BsSceneObject.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 роки тому |
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BsShader.cpp
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 роки тому |
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BsShaderInclude.cpp
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2c35a0c825
Removed all the unused allocators
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10 роки тому |
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BsShaderIncludeImporter.cpp
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43c78bc4d0
WIP shader includes
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10 роки тому |
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BsShaderManager.cpp
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43c78bc4d0
WIP shader includes
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10 роки тому |
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BsSpecificImporter.cpp
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2c35a0c825
Removed all the unused allocators
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10 роки тому |
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BsStringTable.cpp
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1c17be6581
Moved everything to VS 2015
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10 роки тому |
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BsStringTableManager.cpp
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d293414daf
Support for multiple StringTables
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10 роки тому |
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BsTechnique.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 роки тому |
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BsTextData.cpp
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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10 роки тому |
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BsTexture.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 роки тому |
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BsTextureImportOptions.cpp
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92f409a13d
Fixed a crash when reading non-top mip level from a texture
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10 роки тому |
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BsTextureManager.cpp
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 роки тому |
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BsTextureView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 роки тому |
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BsTimerQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 роки тому |
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BsTransientMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 роки тому |
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BsUUID.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 роки тому |
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BsUtility.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 роки тому |
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BsVertexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 роки тому |
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BsVertexData.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 роки тому |
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BsVertexDataDesc.cpp
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2c35a0c825
Removed all the unused allocators
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10 роки тому |
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BsVertexDeclaration.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 роки тому |
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BsVideoModeInfo.cpp
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90e94fb9b2
Fixed issue with HString parameter placement
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11 роки тому |
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BsViewport.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 роки тому |