BearishSun 5ac0a74e64 Inspector expand/collapse state is now persistent for all elements throughout a single session 10 年 前
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BsEngineScriptLibrary.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not 10 年 前
BsGameResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年 前
BsManagedComponent.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 年 前
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles 10 年 前
BsManagedResource.cpp 78355169a1 Resource handle refactor (part 4) 10 年 前
BsManagedResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年 前
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年 前
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 年 前
BsManagedSerializableField.cpp b5bfb88590 Resource handle refactor complete 10 年 前
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 年 前
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation 10 年 前
BsPlayInEditorManager.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not 10 年 前
BsScriptAssemblyManager.cpp 5ac0a74e64 Inspector expand/collapse state is now persistent for all elements throughout a single session 10 年 前
BsScriptAsyncOp.cpp 27da749c51 More work on improving the documentation 10 年 前
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年 前
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene 10 年 前
BsScriptCamera.cpp dafc253aca Camera & Light can now be activated/deactivated 10 年 前
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 年 前
BsScriptComponent.cpp 145a44e4ca Duplicate in scene window now works 10 年 前
BsScriptContextMenu.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年 前
BsScriptCursor.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年 前
BsScriptDebug.cpp dd61a6d788 Update status bar when debug log contents are removed 10 年 前
BsScriptEnginePlugin.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 年 前
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials 10 年 前
BsScriptGUIButton.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUIContent.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 年 前
BsScriptGUIContentImages.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 年 前
BsScriptGUIElement.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 年 前
BsScriptGUIElementStyle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 年 前
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 年 前
BsScriptGUIInputBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUILabel.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUILayout.cpp 5d37714175 Fixed a bug when retrieving layout children that was causing a crash when refreshing list of projects in the project window 10 年 前
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 年 前
BsScriptGUIListBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUIProgressBar.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUIRenderTexture.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 年 前
BsScriptGUIScrollArea.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUISkin.cpp dba1e7bfba Multiple assembly reload works 10 年 前
BsScriptGUISlider.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUITexture.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUIToggle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 年 前
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 年 前
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 年 前
BsScriptGameObjectManager.cpp 10b54dfe89 Getting Play/Pause to work 10 年 前
BsScriptHString.cpp b5bfb88590 Resource handle refactor complete 10 年 前
BsScriptInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 年 前
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 年 前
BsScriptLight.cpp dafc253aca Camera & Light can now be activated/deactivated 10 年 前
BsScriptLogEntry.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 年 前
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptMaterial.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年 前
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptMeshData.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 年 前
BsScriptObject.cpp 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh 10 年 前
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 年 前
BsScriptObjectManager.cpp 770cb6bd2e Assembly refresh: 10 年 前
BsScriptPixelData.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年 前
BsScriptPixelUtility.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年 前
BsScriptPlainText.cpp b5bfb88590 Resource handle refactor complete 10 年 前
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 年 前
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 年 前
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年 前
BsScriptRenderable.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 年 前
BsScriptResource.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年 前
BsScriptResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年 前
BsScriptResourceRef.cpp 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 年 前
BsScriptResources.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年 前
BsScriptScene.cpp 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh 10 年 前
BsScriptSceneObject.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年 前
BsScriptScriptCode.cpp b5bfb88590 Resource handle refactor complete 10 年 前
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 年 前
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 年 前
BsScriptSerializableField.cpp b5bfb88590 Resource handle refactor complete 10 年 前
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 年 前
BsScriptSerializableObject.cpp 153a11a96e Material inspector 10 年 前
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 年 前
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 年 前
BsScriptShader.cpp 79ac256b48 Fixed a crash when accessing a material with no shader 10 年 前
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptSpriteTexture.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年 前
BsScriptStringTable.cpp b5bfb88590 Resource handle refactor complete 10 年 前
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年 前
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年 前
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年 前
BsScriptTime.cpp e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 年 前
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年 前
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 年 前
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 年 前
BsScriptVirtualInput.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年 前