BsScriptCamera.cpp 16 KB

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  1. #include "BsScriptCamera.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsApplication.h"
  8. #include "BsCamera.h"
  9. #include "BsScriptSceneObject.h"
  10. #include "BsSceneObject.h"
  11. #include "BsScriptRenderTarget.h"
  12. #include "BsSceneManager.h"
  13. namespace BansheeEngine
  14. {
  15. ScriptCamera::ScriptCamera(MonoObject* managedInstance, const HSceneObject& parentSO)
  16. :ScriptObject(managedInstance), mCamera(nullptr), mLastUpdateHash(0)
  17. {
  18. mCamera = Camera::create(nullptr);
  19. gSceneManager()._registerCamera(mCamera, parentSO);
  20. }
  21. ScriptCamera::~ScriptCamera()
  22. {
  23. }
  24. void ScriptCamera::initRuntimeData()
  25. {
  26. metaData.scriptClass->addInternalCall("Internal_Create", &ScriptCamera::internal_Create);
  27. metaData.scriptClass->addInternalCall("Internal_GetAspect", &ScriptCamera::internal_GetAspect);
  28. metaData.scriptClass->addInternalCall("Internal_SetAspect", &ScriptCamera::internal_SetAspect);
  29. metaData.scriptClass->addInternalCall("Internal_GetNearClip", &ScriptCamera::internal_GetNearClip);
  30. metaData.scriptClass->addInternalCall("Internal_SetNearClip", &ScriptCamera::internal_SetNearClip);
  31. metaData.scriptClass->addInternalCall("Internal_GetFarClip", &ScriptCamera::internal_GetFarClip);
  32. metaData.scriptClass->addInternalCall("Internal_SetFarClip", &ScriptCamera::internal_SetFarClip);
  33. metaData.scriptClass->addInternalCall("Internal_GetFieldOfView", &ScriptCamera::internal_GetFieldOfView);
  34. metaData.scriptClass->addInternalCall("Internal_SetFieldOfView", &ScriptCamera::internal_SetFieldOfView);
  35. metaData.scriptClass->addInternalCall("Internal_GetViewportRect", &ScriptCamera::internal_GetViewportRect);
  36. metaData.scriptClass->addInternalCall("Internal_SetViewportRect", &ScriptCamera::internal_SetViewportRect);
  37. metaData.scriptClass->addInternalCall("Internal_GetProjectionType", &ScriptCamera::internal_GetProjectionType);
  38. metaData.scriptClass->addInternalCall("Internal_SetProjectionType", &ScriptCamera::internal_SetProjectionType);
  39. metaData.scriptClass->addInternalCall("Internal_GetOrthographicHeight", &ScriptCamera::internal_GetOrthographicHeight);
  40. metaData.scriptClass->addInternalCall("Internal_SetOrthographicHeight", &ScriptCamera::internal_SetOrthographicHeight);
  41. metaData.scriptClass->addInternalCall("Internal_GetOrthographicWidth", &ScriptCamera::internal_GetOrthographicWidth);
  42. metaData.scriptClass->addInternalCall("Internal_GetClearColor", &ScriptCamera::internal_GetClearColor);
  43. metaData.scriptClass->addInternalCall("Internal_SetClearColor", &ScriptCamera::internal_SetClearColor);
  44. metaData.scriptClass->addInternalCall("Internal_GetDepthClearValue", &ScriptCamera::internal_GetDepthClearValue);
  45. metaData.scriptClass->addInternalCall("Internal_SetDepthClearValue", &ScriptCamera::internal_SetDepthClearValue);
  46. metaData.scriptClass->addInternalCall("Internal_GetStencilClearValue", &ScriptCamera::internal_GetStencilClearValue);
  47. metaData.scriptClass->addInternalCall("Internal_SetStencilClearValue", &ScriptCamera::internal_SetStencilClearValue);
  48. metaData.scriptClass->addInternalCall("Internal_GetClearFlags", &ScriptCamera::internal_GetClearFlags);
  49. metaData.scriptClass->addInternalCall("Internal_SetClearFlags", &ScriptCamera::internal_SetClearFlags);
  50. metaData.scriptClass->addInternalCall("Internal_GetPriority", &ScriptCamera::internal_GetPriority);
  51. metaData.scriptClass->addInternalCall("Internal_SetPriority", &ScriptCamera::internal_SetPriority);
  52. metaData.scriptClass->addInternalCall("Internal_GetLayers", &ScriptCamera::internal_GetLayers);
  53. metaData.scriptClass->addInternalCall("Internal_SetLayers", &ScriptCamera::internal_SetLayers);
  54. metaData.scriptClass->addInternalCall("Internal_GetProjMatrix", &ScriptCamera::internal_GetProjMatrix);
  55. metaData.scriptClass->addInternalCall("Internal_GetProjMatrixInv", &ScriptCamera::internal_GetProjMatrixInv);
  56. metaData.scriptClass->addInternalCall("Internal_GetViewMatrix", &ScriptCamera::internal_GetViewMatrix);
  57. metaData.scriptClass->addInternalCall("Internal_GetViewMatrixInv", &ScriptCamera::internal_GetViewMatrixInv);
  58. metaData.scriptClass->addInternalCall("Internal_GetWidthPixels", &ScriptCamera::internal_GetWidthPixels);
  59. metaData.scriptClass->addInternalCall("Internal_GetHeightPixels", &ScriptCamera::internal_GetHeightPixels);
  60. metaData.scriptClass->addInternalCall("Internal_WorldToScreen", &ScriptCamera::internal_WorldToScreen);
  61. metaData.scriptClass->addInternalCall("Internal_WorldToClip", &ScriptCamera::internal_WorldToClip);
  62. metaData.scriptClass->addInternalCall("Internal_WorldToView", &ScriptCamera::internal_WorldToView);
  63. metaData.scriptClass->addInternalCall("Internal_ScreenToWorld", &ScriptCamera::internal_ScreenToWorld);
  64. metaData.scriptClass->addInternalCall("Internal_ScreenToView", &ScriptCamera::internal_ScreenToView);
  65. metaData.scriptClass->addInternalCall("Internal_ScreenToClip", &ScriptCamera::internal_ScreenToClip);
  66. metaData.scriptClass->addInternalCall("Internal_ViewToWorld", &ScriptCamera::internal_ViewToWorld);
  67. metaData.scriptClass->addInternalCall("Internal_ViewToScreen", &ScriptCamera::internal_ViewToScreen);
  68. metaData.scriptClass->addInternalCall("Internal_ViewToClip", &ScriptCamera::internal_ViewToClip);
  69. metaData.scriptClass->addInternalCall("Internal_ClipToWorld", &ScriptCamera::internal_ClipToWorld);
  70. metaData.scriptClass->addInternalCall("Internal_ClipToView", &ScriptCamera::internal_ClipToView);
  71. metaData.scriptClass->addInternalCall("Internal_ClipToScreen", &ScriptCamera::internal_ClipToScreen);
  72. metaData.scriptClass->addInternalCall("Internal_ScreenToWorldRay", &ScriptCamera::internal_ScreenToWorldRay);
  73. metaData.scriptClass->addInternalCall("Internal_ProjectPoint", &ScriptCamera::internal_ProjectPoint);
  74. metaData.scriptClass->addInternalCall("Internal_UnprojectPoint", &ScriptCamera::internal_UnprojectPoint);
  75. metaData.scriptClass->addInternalCall("Internal_SetRenderTarget", &ScriptCamera::internal_SetRenderTarget);
  76. metaData.scriptClass->addInternalCall("Internal_GetMain", &ScriptCamera::internal_GetMain);
  77. metaData.scriptClass->addInternalCall("Internal_SetMain", &ScriptCamera::internal_SetMain);
  78. metaData.scriptClass->addInternalCall("Internal_UpdateView", &ScriptCamera::internal_UpdateView);
  79. metaData.scriptClass->addInternalCall("Internal_OnDestroy", &ScriptCamera::internal_OnDestroy);
  80. }
  81. void ScriptCamera::updateView(const HSceneObject& parent)
  82. {
  83. if (parent.isDestroyed())
  84. return;
  85. UINT32 curHash = parent->getTransformHash();
  86. if (curHash != mLastUpdateHash)
  87. {
  88. mCamera->setPosition(parent->getWorldPosition());
  89. mCamera->setRotation(parent->getWorldRotation());
  90. mLastUpdateHash = curHash;
  91. }
  92. if (parent->getActive() != mCamera->getIsActive())
  93. {
  94. mCamera->setIsActive(parent->getActive());
  95. }
  96. }
  97. void ScriptCamera::internal_Create(MonoObject* managedInstance, ScriptSceneObject* parentSO)
  98. {
  99. HSceneObject so;
  100. if (parentSO != nullptr)
  101. so = parentSO->getNativeHandle();
  102. ScriptCamera* nativeInstance = new (bs_alloc<ScriptCamera>()) ScriptCamera(managedInstance, so);
  103. }
  104. float ScriptCamera::internal_GetAspect(ScriptCamera* instance)
  105. {
  106. return instance->mCamera->getAspectRatio();
  107. }
  108. void ScriptCamera::internal_SetAspect(ScriptCamera* instance, float value)
  109. {
  110. instance->mCamera->setAspectRatio(value);
  111. }
  112. float ScriptCamera::internal_GetNearClip(ScriptCamera* instance)
  113. {
  114. return instance->mCamera->getNearClipDistance();
  115. }
  116. void ScriptCamera::internal_SetNearClip(ScriptCamera* instance, float value)
  117. {
  118. instance->mCamera->setNearClipDistance(value);
  119. }
  120. float ScriptCamera::internal_GetFarClip(ScriptCamera* instance)
  121. {
  122. return instance->mCamera->getFarClipDistance();
  123. }
  124. void ScriptCamera::internal_SetFarClip(ScriptCamera* instance, float value)
  125. {
  126. instance->mCamera->setFarClipDistance(value);
  127. }
  128. void ScriptCamera::internal_GetFieldOfView(ScriptCamera* instance, Degree* value)
  129. {
  130. *value = instance->mCamera->getHorzFOV();
  131. }
  132. void ScriptCamera::internal_SetFieldOfView(ScriptCamera* instance, Degree* value)
  133. {
  134. instance->mCamera->setHorzFOV(*value);
  135. }
  136. void ScriptCamera::internal_GetViewportRect(ScriptCamera* instance, Rect2* value)
  137. {
  138. *value = instance->mCamera->getViewport()->getNormArea();
  139. }
  140. void ScriptCamera::internal_SetViewportRect(ScriptCamera* instance, Rect2* value)
  141. {
  142. instance->mCamera->getViewport()->setArea(value->x, value->y, value->width, value->height);
  143. }
  144. UINT32 ScriptCamera::internal_GetProjectionType(ScriptCamera* instance)
  145. {
  146. return instance->mCamera->getProjectionType();
  147. }
  148. void ScriptCamera::internal_SetProjectionType(ScriptCamera* instance, UINT32 value)
  149. {
  150. instance->mCamera->setProjectionType((ProjectionType)value);
  151. }
  152. float ScriptCamera::internal_GetOrthographicHeight(ScriptCamera* instance)
  153. {
  154. return instance->mCamera->getOrthoWindowHeight();
  155. }
  156. void ScriptCamera::internal_SetOrthographicHeight(ScriptCamera* instance, float value)
  157. {
  158. instance->mCamera->setOrthoWindowHeight(value);
  159. }
  160. float ScriptCamera::internal_GetOrthographicWidth(ScriptCamera* instance)
  161. {
  162. return instance->mCamera->getOrthoWindowWidth();
  163. }
  164. void ScriptCamera::internal_GetClearColor(ScriptCamera* instance, Color* value)
  165. {
  166. *value = instance->mCamera->getViewport()->getClearColor();
  167. }
  168. void ScriptCamera::internal_SetClearColor(ScriptCamera* instance, Color* value)
  169. {
  170. ViewportPtr vp = instance->mCamera->getViewport();
  171. vp->setClearValues(*value, vp->getClearDepthValue(), vp->getClearStencilValue());
  172. }
  173. float ScriptCamera::internal_GetDepthClearValue(ScriptCamera* instance)
  174. {
  175. return instance->mCamera->getViewport()->getClearDepthValue();
  176. }
  177. void ScriptCamera::internal_SetDepthClearValue(ScriptCamera* instance, float value)
  178. {
  179. ViewportPtr vp = instance->mCamera->getViewport();
  180. vp->setClearValues(vp->getClearColor(), value, vp->getClearStencilValue());
  181. }
  182. UINT16 ScriptCamera::internal_GetStencilClearValue(ScriptCamera* instance)
  183. {
  184. return instance->mCamera->getViewport()->getClearStencilValue();
  185. }
  186. void ScriptCamera::internal_SetStencilClearValue(ScriptCamera* instance, UINT16 value)
  187. {
  188. ViewportPtr vp = instance->mCamera->getViewport();
  189. vp->setClearValues(vp->getClearColor(), vp->getClearDepthValue(), value);
  190. }
  191. UINT32 ScriptCamera::internal_GetClearFlags(ScriptCamera* instance)
  192. {
  193. ViewportPtr vp = instance->mCamera->getViewport();
  194. UINT32 clearFlags = 0;
  195. clearFlags |= vp->getRequiresColorClear() ? 0x01 : 0;
  196. clearFlags |= vp->getRequiresDepthClear() ? 0x02 : 0;
  197. clearFlags |= vp->getRequiresStencilClear() ? 0x04 : 0;
  198. return clearFlags;
  199. }
  200. void ScriptCamera::internal_SetClearFlags(ScriptCamera* instance, UINT32 value)
  201. {
  202. ViewportPtr vp = instance->mCamera->getViewport();
  203. vp->setRequiresClear((value & 0x01) != 0,
  204. (value & 0x02) != 0, (value & 0x04) != 0);
  205. }
  206. int ScriptCamera::internal_GetPriority(ScriptCamera* instance)
  207. {
  208. return instance->mCamera->getPriority();
  209. }
  210. void ScriptCamera::internal_SetPriority(ScriptCamera* instance, int value)
  211. {
  212. instance->mCamera->setPriority(value);
  213. }
  214. UINT64 ScriptCamera::internal_GetLayers(ScriptCamera* instance)
  215. {
  216. return instance->mCamera->getLayers();
  217. }
  218. void ScriptCamera::internal_SetLayers(ScriptCamera* instance, UINT64 value)
  219. {
  220. instance->mCamera->setLayers(value);
  221. }
  222. void ScriptCamera::internal_GetProjMatrix(ScriptCamera* instance, Matrix4* output)
  223. {
  224. *output = instance->mCamera->getProjectionMatrixRS();
  225. }
  226. void ScriptCamera::internal_GetProjMatrixInv(ScriptCamera* instance, Matrix4* output)
  227. {
  228. *output = instance->mCamera->getProjectionMatrixRSInv();
  229. }
  230. void ScriptCamera::internal_GetViewMatrix(ScriptCamera* instance, Matrix4* output)
  231. {
  232. *output = instance->mCamera->getViewMatrix();
  233. }
  234. void ScriptCamera::internal_GetViewMatrixInv(ScriptCamera* instance, Matrix4* output)
  235. {
  236. *output = instance->mCamera->getViewMatrixInv();
  237. }
  238. int ScriptCamera::internal_GetWidthPixels(ScriptCamera* instance)
  239. {
  240. ViewportPtr vp = instance->mCamera->getViewport();
  241. return vp->getWidth();
  242. }
  243. int ScriptCamera::internal_GetHeightPixels(ScriptCamera* instance)
  244. {
  245. ViewportPtr vp = instance->mCamera->getViewport();
  246. return vp->getHeight();
  247. }
  248. void ScriptCamera::internal_WorldToScreen(ScriptCamera* instance, Vector3* value, Vector2I* output)
  249. {
  250. *output = instance->mCamera->worldToScreenPoint(*value);
  251. }
  252. void ScriptCamera::internal_WorldToClip(ScriptCamera* instance, Vector3* value, Vector2* output)
  253. {
  254. *output = instance->mCamera->worldToClipPoint(*value);
  255. }
  256. void ScriptCamera::internal_WorldToView(ScriptCamera* instance, Vector3* value, Vector3* output)
  257. {
  258. *output = instance->mCamera->worldToViewPoint(*value);
  259. }
  260. void ScriptCamera::internal_ScreenToWorld(ScriptCamera* instance, Vector2I* value, float depth, Vector3* output)
  261. {
  262. *output = instance->mCamera->screenToWorldPoint(*value, depth);
  263. }
  264. void ScriptCamera::internal_ScreenToView(ScriptCamera* instance, Vector2I* value, float depth, Vector3* output)
  265. {
  266. *output = instance->mCamera->screenToViewPoint(*value, depth);
  267. }
  268. void ScriptCamera::internal_ScreenToClip(ScriptCamera* instance, Vector2I* value, Vector2* output)
  269. {
  270. *output = instance->mCamera->screenToClipPoint(*value);
  271. }
  272. void ScriptCamera::internal_ViewToWorld(ScriptCamera* instance, Vector3* value, Vector3* output)
  273. {
  274. *output = instance->mCamera->viewToWorldPoint(*value);
  275. }
  276. void ScriptCamera::internal_ViewToScreen(ScriptCamera* instance, Vector3* value, Vector2I* output)
  277. {
  278. *output = instance->mCamera->viewToScreenPoint(*value);
  279. }
  280. void ScriptCamera::internal_ViewToClip(ScriptCamera* instance, Vector3* value, Vector2* output)
  281. {
  282. *output = instance->mCamera->viewToClipPoint(*value);
  283. }
  284. void ScriptCamera::internal_ClipToWorld(ScriptCamera* instance, Vector2* value, float depth, Vector3* output)
  285. {
  286. *output = instance->mCamera->clipToWorldPoint(*value, depth);
  287. }
  288. void ScriptCamera::internal_ClipToView(ScriptCamera* instance, Vector2* value, float depth, Vector3* output)
  289. {
  290. *output = instance->mCamera->clipToViewPoint(*value, depth);
  291. }
  292. void ScriptCamera::internal_ClipToScreen(ScriptCamera* instance, Vector2* value, Vector2I* output)
  293. {
  294. *output = instance->mCamera->clipToScreenPoint(*value);
  295. }
  296. void ScriptCamera::internal_ScreenToWorldRay(ScriptCamera* instance, Vector2I* value, Ray* output)
  297. {
  298. *output = instance->mCamera->screenPointToRay(*value);
  299. }
  300. void ScriptCamera::internal_ProjectPoint(ScriptCamera* instance, Vector3* value, Vector3* output)
  301. {
  302. *output = instance->mCamera->projectPoint(*value);
  303. }
  304. void ScriptCamera::internal_UnprojectPoint(ScriptCamera* instance, Vector3* value, Vector3* output)
  305. {
  306. *output = instance->mCamera->unprojectPoint(*value);
  307. }
  308. void ScriptCamera::internal_SetRenderTarget(ScriptCamera* instance, ScriptRenderTarget* target)
  309. {
  310. if (target == nullptr)
  311. instance->mCamera->getViewport()->setTarget(nullptr);
  312. else
  313. instance->mCamera->getViewport()->setTarget(target->getNativeValue());
  314. }
  315. bool ScriptCamera::internal_GetMain(ScriptCamera* instance)
  316. {
  317. return instance->mCamera->isMain();
  318. }
  319. void ScriptCamera::internal_SetMain(ScriptCamera* instance, bool main)
  320. {
  321. instance->mCamera->setMain(main);
  322. gSceneManager()._notifyMainCameraStateChanged(instance->mCamera);
  323. }
  324. void ScriptCamera::internal_UpdateView(ScriptCamera* instance, ScriptSceneObject* parent)
  325. {
  326. HSceneObject parentSO = parent->getNativeSceneObject();
  327. instance->updateView(parentSO);
  328. }
  329. void ScriptCamera::internal_OnDestroy(ScriptCamera* instance)
  330. {
  331. instance->destroy();
  332. }
  333. void ScriptCamera::destroy()
  334. {
  335. if (mCamera->isDestroyed())
  336. return;
  337. gSceneManager()._unregisterCamera(mCamera);
  338. mCamera->destroy();
  339. }
  340. void ScriptCamera::_onManagedInstanceDeleted()
  341. {
  342. destroy();
  343. ScriptObject::_onManagedInstanceDeleted();
  344. }
  345. }