#3d #game-engine #engine #gamedev

Marko Pintera 5bf23618b8 Text material resolution now gets set dynamically 13 anni fa
CamelotClient 973145efa6 Tested text word wrap and alignment 13 anni fa
CamelotCore 5bf23618b8 Text material resolution now gets set dynamically 13 anni fa
CamelotD3D11RenderSystem 5bf23618b8 Text material resolution now gets set dynamically 13 anni fa
CamelotD3D9Renderer 5bf23618b8 Text material resolution now gets set dynamically 13 anni fa
CamelotEditor b914b9434f First batch of memory allocator porting from new/delete 13 anni fa
CamelotFBXImporter 389c22b9b3 More memory alloc porting 13 anni fa
CamelotFontImporter e4b2dbb7c7 Moved PixelData to use allocators 13 anni fa
CamelotForwardRenderer 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 13 anni fa
CamelotFreeImgImporter 389c22b9b3 More memory alloc porting 13 anni fa
CamelotGLRenderer 5bf23618b8 Text material resolution now gets set dynamically 13 anni fa
CamelotOISInput 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 13 anni fa
CamelotUtility 77df4b87a9 Finished porting to memory allocators 13 anni fa
CamelotEngine.sln 8bd15d0742 FontImporter now compiles - Freetype libraries were wrong earlier 13 anni fa
Dependencies.txt 8bd15d0742 FontImporter now compiles - Freetype libraries were wrong earlier 13 anni fa
HighLevelTODO.txt fe48412cf0 Added very basic Qt application 13 anni fa
TODO.txt 5bf23618b8 Text material resolution now gets set dynamically 13 anni fa
TODODoc.txt fe48412cf0 Added very basic Qt application 13 anni fa
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 anni fa
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 anni fa