Marko Pintera 77df4b87a9 Finished porting to memory allocators há 12 anos atrás
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GLX 5f93eb1683 Remaining files after adding OIS and timers há 13 anos atrás
OSX 5f93eb1683 Remaining files after adding OIS and timers há 13 anos atrás
Win32 5f93eb1683 Remaining files after adding OIS and timers há 13 anos atrás
CmAsyncOp.h 735836d51d Even more memory allocator related changes há 12 anos atrás
CmAxisAlignedBox.cpp a61ab3d5b3 Renamed all files and removed some warnings há 13 anos atrás
CmAxisAlignedBox.h 62cc09827b Time há 13 anos atrás
CmBinarySerializer.h 39345d4363 Fixed the deserialization issue with circular references and uninitialized objects há 13 anos atrás
CmBitmapWriter.h a25ea2ab4f Added support for debug bitmap texture saving há 13 anos atrás
CmBitwise.h 2abf1aa49c Split GL and D3D9 into separate dlls há 13 anos atrás
CmBox.h 612644f309 Utility library builds on x64 há 13 anos atrás
CmColor.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly há 13 anos atrás
CmDataStream.h 77df4b87a9 Finished porting to memory allocators há 12 anos atrás
CmDebug.h a25ea2ab4f Added support for debug bitmap texture saving há 13 anos atrás
CmDynLib.h b377957703 CamelotUtility is now .dll há 13 anos atrás
CmDynLibManager.h b377957703 CamelotUtility is now .dll há 13 anos atrás
CmException.h 2175dabfe5 Removed low level shader support for GL há 13 anos atrás
CmFileSerializer.h be9a1abb9e Serialization stores (and automatically figures out on loading) types há 13 anos atrás
CmFileSystem.h 76d881a8c6 Basic project creation and loading mostly finished há 13 anos atrás
CmFwdDeclUtil.h 03f4bb7402 Refactored Texture part #2 há 13 anos atrás
CmIReflectable.h 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) há 12 anos atrás
CmInt2.h 54d787cc56 Some cursor management methods há 13 anos atrás
CmKeyValuepair.h 417df991bc Maybe, just maybe I have solved material deserialization crash? há 13 anos atrás
CmLog.h b377957703 CamelotUtility is now .dll há 13 anos atrás
CmManagedDataBlock.h 46f6a8aeca Updated ManagedMemoryBlock allocations há 12 anos atrás
CmMath.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released há 13 anos atrás
CmMathAsm.h 612644f309 Utility library builds on x64 há 13 anos atrás
CmMatrix3.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly há 13 anos atrás
CmMatrix4.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly há 13 anos atrás
CmMemoryAllocator.h 8606499f7a More memory allocator related changes há 12 anos atrás
CmModule.h b914b9434f First batch of memory allocator porting from new/delete há 12 anos atrás
CmPath.h d0f2212f2a Resource meta files há 13 anos atrás
CmPixelData.h e4b2dbb7c7 Moved PixelData to use allocators há 12 anos atrás
CmPixelDataRTTI.h 735836d51d Even more memory allocator related changes há 12 anos atrás
CmPixelUtil.h c138b62b72 GLRenderSystem ported to x64 há 13 anos atrás
CmPlane.h b377957703 CamelotUtility is now .dll há 13 anos atrás
CmPlatform.h b377957703 CamelotUtility is now .dll há 13 anos atrás
CmPoint.h 6483812436 Added a bunch more of text rendering and general sprite code. Still WIP though há 12 anos atrás
CmPrerequisitesUtil.h 735836d51d Even more memory allocator related changes há 12 anos atrás
CmQuaternion.h b377957703 CamelotUtility is now .dll há 13 anos atrás
CmRTTIField.h f212513ba8 Added circular reference checking há 13 anos atrás
CmRTTIManagedDataBlockField.h 46f6a8aeca Updated ManagedMemoryBlock allocations há 12 anos atrás
CmRTTIPlainField.h f212513ba8 Added circular reference checking há 13 anos atrás
CmRTTIPrerequisites.h e02ce5a386 Beggining work on fonts há 13 anos atrás
CmRTTIReflectableField.h f212513ba8 Added circular reference checking há 13 anos atrás
CmRTTIReflectablePtrField.h f212513ba8 Added circular reference checking há 13 anos atrás
CmRTTIType.h e4b2dbb7c7 Moved PixelData to use allocators há 12 anos atrás
CmRay.h b377957703 CamelotUtility is now .dll há 13 anos atrás
CmRect.h d5a54ec7b4 Font characters now get neatly packed using a texture atlas há 12 anos atrás
CmSphere.h b377957703 CamelotUtility is now .dll há 13 anos atrás
CmStdHeaders.h 15a13feeb0 Updated MeshData so it is much easier to use há 12 anos atrás
CmString.h 735836d51d Even more memory allocator related changes há 12 anos atrás
CmTexAtlasGenerator.h d5a54ec7b4 Font characters now get neatly packed using a texture atlas há 12 anos atrás
CmThreadDefines.h 77df4b87a9 Finished porting to memory allocators há 12 anos atrás
CmTime.h 7ef92f594e Some fixes with camera rotation há 13 anos atrás
CmTimer.h 62cc09827b Time há 13 anos atrás
CmTypes.h 7aefc7c854 Updated how textures get serialized (needs serious testing) há 13 anos atrás
CmUUID.h d0f2212f2a Resource meta files há 13 anos atrás
CmUtil.h 26ac8e10b8 More work on generic buffers há 13 anos atrás
CmVector2.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly há 13 anos atrás
CmVector3.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly há 13 anos atrás
CmVector4.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly há 13 anos atrás
CmWorkQueue.h 54f71540e0 More allocator porting work há 12 anos atrás