CmForwardRenderer.cpp 675 B

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  1. #include "CmForwardRenderer.h"
  2. #include "CmCamera.h"
  3. #include "CmSceneManager.h"
  4. namespace CamelotEngine
  5. {
  6. const String& ForwardRenderer::getName() const
  7. {
  8. static String name = "ForwardRenderer";
  9. return name;
  10. }
  11. void ForwardRenderer::renderAll()
  12. {
  13. const vector<CameraPtr>::type& allCameras = gSceneManager().getAllCameras();
  14. for(auto iter = allCameras.begin(); iter != allCameras.end(); ++iter)
  15. {
  16. render(*iter);
  17. }
  18. }
  19. void ForwardRenderer::render(const CameraPtr camera)
  20. {
  21. vector<RenderablePtr>::type allRenderables = gSceneManager().getVisibleRenderables(camera);
  22. // TODO - Sort renderables
  23. // Render them
  24. }
  25. }