Marko Pintera 5c1037f02c More resource ref changes 13 éve
..
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 éve
CmApplication.cpp dee589d88e Async loading tested 13 éve
CmCamera.cpp 93e2676b37 RenderManager initial work 13 éve
CmCgProgram.cpp 8e4d885080 More resource async loading work 13 éve
CmCgProgramFactory.cpp c5c0aca2dc Added RTTI for shader programs 13 éve
CmComponent.cpp 93e2676b37 RenderManager initial work 13 éve
CmDefaultHardwareBufferManager.cpp 98e7cb3402 Mesh importing 13 éve
CmForwardRenderer.cpp 12b3f490bc More material and renderer stuff 13 éve
CmGameObject.cpp 93e2676b37 RenderManager initial work 13 éve
CmGpuProgram.cpp 8e4d885080 More resource async loading work 13 éve
CmGpuProgramManager.cpp 8e4d885080 More resource async loading work 13 éve
CmGpuProgramParams.cpp 288f2f37e7 Resource references 13 éve
CmHardwareBufferManager.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 éve
CmHardwareIndexBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 éve
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 éve
CmHardwarePixelBuffer.cpp a884d33548 Exception ported 13 éve
CmHardwareVertexBuffer.cpp 98e7cb3402 Mesh importing 13 éve
CmHighLevelGpuProgram.cpp 8e4d885080 More resource async loading work 13 éve
CmHighLevelGpuProgramManager.cpp c5c0aca2dc Added RTTI for shader programs 13 éve
CmImporter.cpp 8e4d885080 More resource async loading work 13 éve
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 éve
CmMaterial.cpp d0f2212f2a Resource meta files 13 éve
CmMesh.cpp 8e4d885080 More resource async loading work 13 éve
CmMeshData.cpp bc4b1b0d9a Mesh save/load works 13 éve
CmMeshRTTI.h bc4b1b0d9a Mesh save/load works 13 éve
CmPass.cpp d0f2212f2a Resource meta files 13 éve
CmRenderSystem.cpp 3a44bae9a6 Started porting stuff from singleton to module 13 éve
CmRenderSystemCapabilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 éve
CmRenderSystemManager.cpp 7f49bdd956 Forward renderer 13 éve
CmRenderTarget.cpp 08f61d9d01 Separated viewport from RenderTarget 13 éve
CmRenderTexture.cpp a884d33548 Exception ported 13 éve
CmRenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 éve
CmRenderable.cpp 93e2676b37 RenderManager initial work 13 éve
CmRendererManager.cpp 7f49bdd956 Forward renderer 13 éve
CmResource.cpp 8e4d885080 More resource async loading work 13 éve
CmResourceRef.cpp 5c1037f02c More resource ref changes 13 éve
CmResources.cpp 5c1037f02c More resource ref changes 13 éve
CmSceneManager.cpp 93e2676b37 RenderManager initial work 13 éve
CmShader.cpp 288f2f37e7 Resource references 13 éve
CmTechnique.cpp 288f2f37e7 Resource references 13 éve
CmTexture.cpp 7606eeff33 Renamed filenames as well 13 éve
CmTextureManager.cpp dee589d88e Async loading tested 13 éve
CmTextureState.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 éve
CmVertexIndexData.cpp 98e7cb3402 Mesh importing 13 éve
CmViewport.cpp 89fa56ba91 Camera as component 13 éve
CmWindowEventUtilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 éve
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 éve