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- #include "CmMesh.h"
- #include "CmMeshRTTI.h"
- #include "CmMeshData.h"
- #include "CmVector2.h"
- #include "CmVector3.h"
- #include "CmDebug.h"
- #include "CmHardwareBufferManager.h"
- namespace CamelotEngine
- {
- Mesh::Mesh()
- :mVertexData(nullptr), mIndexData(nullptr)
- {
- }
- Mesh::~Mesh()
- {
- if(mVertexData)
- delete mVertexData;
- if(mIndexData)
- delete mIndexData;
- }
- void Mesh::setMeshData(MeshDataPtr meshData)
- {
- mMeshData = meshData;
- }
- MeshDataPtr Mesh::getMeshData()
- {
- MeshDataPtr meshData(new MeshData());
- meshData->declaration = mVertexData->vertexDeclaration->clone();
-
- for(UINT32 i = 0; i < mSubMeshes.size(); i++)
- {
- MeshData::SubMeshData subMesh;
- subMesh.indexCount = mSubMeshes[i].indexCount;
- subMesh.indexOffset = mSubMeshes[i].indexOffset;
- meshData->subMeshes.push_back(subMesh);
- }
- if(mIndexData)
- {
- meshData->indexCount = mIndexData->indexCount - mIndexData->indexStart;
- meshData->index = new int[meshData->indexCount];
- UINT16* idxData = static_cast<UINT16*>(mIndexData->indexBuffer->lock(HardwareBuffer::HBL_READ_ONLY));
- for(UINT32 i = 0; i < mIndexData->indexCount; i++)
- meshData->index[i] = (UINT32)idxData[i];
- mIndexData->indexBuffer->unlock();
- }
- if(mVertexData)
- {
- meshData->vertexCount = mVertexData->vertexCount - mVertexData->vertexStart;
-
- UINT16 maxBufferIdx = mVertexData->vertexBufferBinding->getLastBoundIndex();
- for(UINT16 i = 0; i < maxBufferIdx; i++)
- {
- if(!mVertexData->vertexBufferBinding->isBufferBound(i))
- continue;
- HardwareVertexBufferPtr vertexBuffer = mVertexData->vertexBufferBinding->getBuffer(i);
- UINT32 vertexSize = vertexBuffer->getVertexSize();
- UINT8* vertDataIter = static_cast<UINT8*>(vertexBuffer->lock(HardwareBuffer::HBL_READ_ONLY));
- std::shared_ptr<MeshData::VertexData> vertexData(new MeshData::VertexData(meshData->vertexCount, i));
- meshData->vertexBuffers[i] = vertexData;
- UINT32 numElements = mVertexData->vertexDeclaration->getElementCount();
- for(UINT32 j = 0; j < numElements; j++)
- {
- const VertexElement* element = mVertexData->vertexDeclaration->getElement(j);
- VertexElementSemantic semantic = element->getSemantic();
- UINT32 offset = element->getOffset();
- UINT32 elemSize = element->getSize();
- UINT8* dest = nullptr;
- switch(semantic)
- {
- case VES_POSITION:
- vertexData->vertex = new Vector3[meshData->vertexCount];
- dest = (UINT8*)vertexData->vertex;
- break;
- case VES_DIFFUSE:
- vertexData->color = new Color[meshData->vertexCount];
- dest = (UINT8*)vertexData->color;
- break;
- case VES_NORMAL:
- vertexData->normal = new Vector3[meshData->vertexCount];
- dest = (UINT8*)vertexData->normal;
- break;
- case VES_TANGENT:
- vertexData->tangent = new Vector3[meshData->vertexCount];
- dest = (UINT8*)vertexData->tangent;
- break;
- case VES_BITANGENT:
- vertexData->bitangent = new Vector3[meshData->vertexCount];
- dest = (UINT8*)vertexData->bitangent;
- break;
- case VES_TEXTURE_COORDINATES:
- if(element->getIndex() == 0)
- {
- vertexData->uv0 = new Vector2[meshData->vertexCount];
- dest = (UINT8*)vertexData->uv0;
- }
- else if(element->getIndex() == 1)
- {
- vertexData->uv1 = new Vector2[meshData->vertexCount];
- dest = (UINT8*)vertexData->uv1;
- }
- break;
- default:
- LOGWRN("Vertex declaration contains semantic (" + toString(semantic) + ") but mesh data can't store it.");
- break;
- }
- if(dest != nullptr)
- {
- for(UINT32 k = 0; k < mVertexData->vertexCount; k++)
- memcpy(&dest[k * elemSize], &vertDataIter[k * vertexSize + offset], elemSize);
- }
- }
- vertexBuffer->unlock();
- }
- }
- return meshData;
- }
- RenderOperation Mesh::getRenderOperation(UINT32 subMeshIdx) const
- {
- if(subMeshIdx < 0 || subMeshIdx >= mSubMeshes.size())
- {
- CM_EXCEPT(InvalidParametersException, "Invalid sub-mesh index ("
- + toString(subMeshIdx) + "). Number of sub-meshes available: " + toString(mSubMeshes.size()));
- }
- // TODO - BIG TODO - Completely ignores subMeshIdx and always renders the entire thing
- RenderOperation ro;
- ro.indexData = mIndexData;
- ro.vertexData = mVertexData;
- ro.useIndexes = true;
- ro.operationType = RenderOperation::OT_TRIANGLE_LIST;
- return ro;
- }
- void Mesh::initImpl()
- {
- if(mMeshData == nullptr)
- {
- CM_EXCEPT(InternalErrorException, "Cannot load mesh. Mesh data hasn't been set.");
- }
- // Submeshes
- for(UINT32 i = 0; i < mMeshData->subMeshes.size(); i++)
- mSubMeshes.push_back(SubMesh(mMeshData->subMeshes[i].indexOffset, mMeshData->subMeshes[i].indexCount));
- // Indices
- mIndexData = new IndexData();
- mIndexData->indexCount = mMeshData->indexCount;
- mIndexData->indexBuffer = HardwareBufferManager::instance().createIndexBuffer(
- HardwareIndexBuffer::IT_16BIT,
- mIndexData->indexCount,
- HardwareBuffer::HBU_STATIC_WRITE_ONLY);
- UINT16* idxData = static_cast<UINT16*>(mIndexData->indexBuffer->lock(HardwareBuffer::HBL_NORMAL));
- for(UINT32 i = 0; i < mIndexData->indexCount; i++)
- {
- idxData[i] = (UINT16)mMeshData->index[i];
- }
- mIndexData->indexBuffer->unlock();
- // Vertices
- mVertexData = new VertexData();
- mVertexData->vertexStart = 0;
- mVertexData->vertexCount = mMeshData->vertexCount;
- mVertexData->vertexDeclaration = mMeshData->declaration->clone();
- for(auto iter = mMeshData->vertexBuffers.begin(); iter != mMeshData->vertexBuffers.end(); ++iter)
- {
- int streamIdx = iter->first;
- HardwareVertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
- mVertexData->vertexDeclaration->getVertexSize(streamIdx),
- mVertexData->vertexCount,
- HardwareBuffer::HBU_STATIC_WRITE_ONLY);
- mVertexData->vertexBufferBinding->setBinding(streamIdx, vertexBuffer);
- UINT32 vertexSize = vertexBuffer->getVertexSize();
- UINT8* vertBufferData = static_cast<UINT8*>(vertexBuffer->lock(HardwareBuffer::HBL_NORMAL));
- UINT32 numElements = mVertexData->vertexDeclaration->getElementCount();
- for(UINT32 j = 0; j < numElements; j++)
- {
- const VertexElement* element = mVertexData->vertexDeclaration->getElement(j);
- VertexElementSemantic semantic = element->getSemantic();
- UINT32 offset = element->getOffset();
- UINT32 elemSize = element->getSize();
- std::shared_ptr<MeshData::VertexData> vertexData = mMeshData->vertexBuffers[streamIdx];
- UINT8* source = nullptr;
- switch(semantic)
- {
- case VES_POSITION:
- if(vertexData->vertex)
- source = (UINT8*)vertexData->vertex;
- break;
- case VES_DIFFUSE:
- if(vertexData->color)
- source = (UINT8*)vertexData->color;
- break;
- case VES_NORMAL:
- if(vertexData->normal)
- source = (UINT8*)vertexData->normal;
- break;
- case VES_TANGENT:
- if(vertexData->tangent)
- source = (UINT8*)vertexData->tangent;
- break;
- case VES_BITANGENT:
- if(vertexData->bitangent)
- source = (UINT8*)vertexData->bitangent;
- break;
- case VES_TEXTURE_COORDINATES:
- if(element->getIndex() == 0)
- {
- if(vertexData->uv0)
- source = (UINT8*)vertexData->uv0;
- }
- else if(element->getIndex() == 1)
- {
- if(vertexData->uv1)
- source = (UINT8*)vertexData->uv1;
- }
- break;
- default:
- break;
- }
- if(source != nullptr)
- {
- for(UINT32 k = 0; k < mVertexData->vertexCount; k++)
- memcpy(&vertBufferData[k * vertexSize + offset], &source[k * elemSize], elemSize);
- }
- else
- {
- LOGWRN("Vertex declaration contains semantic (" + toString(semantic) + ") but mesh doesn't have data for it. Data for the semantic will be zeroed out.");
- for(UINT32 k = 0; k < mVertexData->vertexCount; k++)
- memset(&vertBufferData[k * vertexSize + offset], 0, elemSize);
- }
- }
- vertexBuffer->unlock();
- }
- mMeshData = nullptr;
- }
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- RTTITypeBase* Mesh::getRTTIStatic()
- {
- return MeshRTTI::instance();
- }
- RTTITypeBase* Mesh::getRTTI() const
- {
- return Mesh::getRTTIStatic();
- }
- }
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