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- #include "CmSceneManager.h"
- #include "CmGameObject.h"
- #include "CmComponent.h"
- #include "CmCamera.h"
- namespace CamelotEngine
- {
- SceneManager::SceneManager()
- {
- mRootNode = GameObject::createInternal("SceneRoot");
- }
- SceneManager::~SceneManager()
- {
- if(mRootNode != nullptr)
- mRootNode->destroy();
- }
- vector<RenderablePtr>::type SceneManager::getVisibleRenderables(const CameraPtr camera) const
- {
- // TODO - Actually iterate over all game objects and find visible renderables
- return vector<RenderablePtr>::type();
- }
- void SceneManager::registerNewGO(GameObjectPtr node)
- {
- if(mRootNode) // If root node is null, then this new node is the root node
- node->setParent(mRootNode);
- }
- void SceneManager::notifyComponentAdded(ComponentPtr component)
- {
- if(component->getTypeId() == TID_Camera)
- {
- CameraPtr camera = std::static_pointer_cast<Camera>(component);
- auto findIter = std::find(mCachedCameras.begin(), mCachedCameras.end(), camera);
- if(findIter != mCachedCameras.end())
- {
- CM_EXCEPT(InternalErrorException, "Trying to add an already existing camera!");
- }
- mCachedCameras.push_back(camera);
- }
- }
- void SceneManager::notifyComponentRemoved(ComponentPtr component)
- {
- if(component->getTypeId() == TID_Camera)
- {
- CameraPtr camera = std::static_pointer_cast<Camera>(component);
- auto findIter = std::find(mCachedCameras.begin(), mCachedCameras.end(), camera);
- if(findIter == mCachedCameras.end())
- {
- CM_EXCEPT(InternalErrorException, "Cannot find specified camera!");
- }
- mCachedCameras.erase(findIter);
- }
- }
- SceneManager& gSceneManager()
- {
- return SceneManager::instance();
- }
- }
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