BearishSun c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
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BsAsyncOpEx.cpp d4e397920d AsyncOp & Texture are now auto-generated 8 jaren geleden
BsEngineScriptLibrary.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedComponent.cpp 01946d1a00 Getting the new component system to work 8 jaren geleden
BsManagedDiff.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedResource.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsManagedResourceManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedSerializableArray.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedSerializableDictionary.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedSerializableDiff.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedSerializableField.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsManagedSerializableList.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedSerializableObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedSerializableObjectInfo.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsPixelDataEx.cpp 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 jaren geleden
BsPlayInEditorManager.cpp 01946d1a00 Getting the new component system to work 8 jaren geleden
BsScriptAnimation.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptAnimationClip.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptAnimationCurves.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptAssemblyManager.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptBoneWeight.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptBuiltin.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptCamera.cpp d4e397920d AsyncOp & Texture are now auto-generated 8 jaren geleden
BsScriptCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptCollider.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptCollisionData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptColor.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptComponent.cpp cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 jaren geleden
BsScriptContextMenu.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptControllerCollision.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptCursor.cpp 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 jaren geleden
BsScriptD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptDebug.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptEnginePlugin.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptFontBitmap.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptGUI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIButton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUICanvas.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIContent.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIContentImages.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptGUIElement.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIElementStateStyle.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptGUIElementStyle.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptGUIFixedSpace.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIFlexibleSpace.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIInputBox.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUILabel.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUILayout.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIListBox.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIProgressBar.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIRenderTexture.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIScrollArea.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIScrollBar.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUISkin.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptGUISlider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUITexture.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIToggle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIToggleGroup.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIWidget.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGameObjectManager.cpp cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 jaren geleden
BsScriptHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptInputConfiguration.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptJointCommon.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptLight.cpp 49a338f456 Area light sources (WIP) 8 jaren geleden
BsScriptLogEntry.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptManagedComponent.cpp 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 jaren geleden
BsScriptManagedResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptMaterial.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptMesh.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptMeshCollider.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptObjectImpl.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptPhysicsMaterial.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptPhysicsQueryHit.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptPixelUtility.cpp 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 jaren geleden
BsScriptPlainText.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptPostProcessSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptPrefab.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptProfilerOverlayInternal.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptRange.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptRenderTarget.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 jaren geleden
BsScriptRenderTexture.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptRenderTexture2D.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptRenderable.cpp cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 jaren geleden
BsScriptResource.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptResourceManager.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptResourceRef.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptResources.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptScene.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptSceneObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptScriptCode.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptSerializableArray.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSerializableDictionary.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSerializableField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSerializableList.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSerializableObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSerializableProperty.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSerializableUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptShader.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSpriteTexture.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptStep.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptStringTable.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptStringTableManager.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptTime.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptVector.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptVector2I.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptVirtualButton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptVirtualInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsTextureEx.cpp d4e397920d AsyncOp & Texture are now auto-generated 8 jaren geleden