BsScriptCamera.cpp 20 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptCamera.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsCamera.h"
  9. #include "BsScriptSceneObject.h"
  10. #include "BsSceneObject.h"
  11. #include "BsScriptRenderTarget.h"
  12. #include "BsSceneManager.h"
  13. #include "BsViewport.h"
  14. #include "BsRenderTarget.h"
  15. #include "BsRenderWindow.h"
  16. #include "BsRenderTexture.h"
  17. #include "BsGUIManager.h"
  18. #include "BsStandardPostProcessSettings.h"
  19. #include "BsScriptPostProcessSettings.h"
  20. namespace bs
  21. {
  22. ScriptCamera::ScriptCamera(MonoObject* managedInstance, const HSceneObject& parentSO)
  23. :ScriptObject(managedInstance), mCamera(nullptr), mLastUpdateHash(0)
  24. {
  25. mCamera = Camera::create(nullptr);
  26. gSceneManager()._registerCamera(mCamera, parentSO);
  27. }
  28. ScriptCamera::~ScriptCamera()
  29. {
  30. }
  31. void ScriptCamera::initRuntimeData()
  32. {
  33. metaData.scriptClass->addInternalCall("Internal_Create", &ScriptCamera::internal_Create);
  34. metaData.scriptClass->addInternalCall("Internal_GetAspect", &ScriptCamera::internal_GetAspect);
  35. metaData.scriptClass->addInternalCall("Internal_SetAspect", &ScriptCamera::internal_SetAspect);
  36. metaData.scriptClass->addInternalCall("Internal_GetNearClip", &ScriptCamera::internal_GetNearClip);
  37. metaData.scriptClass->addInternalCall("Internal_SetNearClip", &ScriptCamera::internal_SetNearClip);
  38. metaData.scriptClass->addInternalCall("Internal_GetFarClip", &ScriptCamera::internal_GetFarClip);
  39. metaData.scriptClass->addInternalCall("Internal_SetFarClip", &ScriptCamera::internal_SetFarClip);
  40. metaData.scriptClass->addInternalCall("Internal_GetFieldOfView", &ScriptCamera::internal_GetFieldOfView);
  41. metaData.scriptClass->addInternalCall("Internal_SetFieldOfView", &ScriptCamera::internal_SetFieldOfView);
  42. metaData.scriptClass->addInternalCall("Internal_GetViewportRect", &ScriptCamera::internal_GetViewportRect);
  43. metaData.scriptClass->addInternalCall("Internal_SetViewportRect", &ScriptCamera::internal_SetViewportRect);
  44. metaData.scriptClass->addInternalCall("Internal_GetProjectionType", &ScriptCamera::internal_GetProjectionType);
  45. metaData.scriptClass->addInternalCall("Internal_SetProjectionType", &ScriptCamera::internal_SetProjectionType);
  46. metaData.scriptClass->addInternalCall("Internal_GetOrthographicHeight", &ScriptCamera::internal_GetOrthographicHeight);
  47. metaData.scriptClass->addInternalCall("Internal_SetOrthographicHeight", &ScriptCamera::internal_SetOrthographicHeight);
  48. metaData.scriptClass->addInternalCall("Internal_GetOrthographicWidth", &ScriptCamera::internal_GetOrthographicWidth);
  49. metaData.scriptClass->addInternalCall("Internal_GetClearColor", &ScriptCamera::internal_GetClearColor);
  50. metaData.scriptClass->addInternalCall("Internal_SetClearColor", &ScriptCamera::internal_SetClearColor);
  51. metaData.scriptClass->addInternalCall("Internal_GetDepthClearValue", &ScriptCamera::internal_GetDepthClearValue);
  52. metaData.scriptClass->addInternalCall("Internal_SetDepthClearValue", &ScriptCamera::internal_SetDepthClearValue);
  53. metaData.scriptClass->addInternalCall("Internal_GetStencilClearValue", &ScriptCamera::internal_GetStencilClearValue);
  54. metaData.scriptClass->addInternalCall("Internal_SetStencilClearValue", &ScriptCamera::internal_SetStencilClearValue);
  55. metaData.scriptClass->addInternalCall("Internal_GetClearFlags", &ScriptCamera::internal_GetClearFlags);
  56. metaData.scriptClass->addInternalCall("Internal_SetClearFlags", &ScriptCamera::internal_SetClearFlags);
  57. metaData.scriptClass->addInternalCall("Internal_GetPriority", &ScriptCamera::internal_GetPriority);
  58. metaData.scriptClass->addInternalCall("Internal_SetPriority", &ScriptCamera::internal_SetPriority);
  59. metaData.scriptClass->addInternalCall("Internal_GetHDR", &ScriptCamera::internal_GetHDR);
  60. metaData.scriptClass->addInternalCall("Internal_SetHDR", &ScriptCamera::internal_SetHDR);
  61. metaData.scriptClass->addInternalCall("Internal_GetNoLighting", &ScriptCamera::internal_GetNoLighting);
  62. metaData.scriptClass->addInternalCall("Internal_SetNoLighting", &ScriptCamera::internal_SetNoLighting);
  63. metaData.scriptClass->addInternalCall("Internal_GetPostProcessSettings", &ScriptCamera::internal_GetPostProcessSettings);
  64. metaData.scriptClass->addInternalCall("Internal_SetPostProcessSettings", &ScriptCamera::internal_SetPostProcessSettings);
  65. metaData.scriptClass->addInternalCall("Internal_GetLayers", &ScriptCamera::internal_GetLayers);
  66. metaData.scriptClass->addInternalCall("Internal_SetLayers", &ScriptCamera::internal_SetLayers);
  67. metaData.scriptClass->addInternalCall("Internal_GetProjMatrix", &ScriptCamera::internal_GetProjMatrix);
  68. metaData.scriptClass->addInternalCall("Internal_GetProjMatrixInv", &ScriptCamera::internal_GetProjMatrixInv);
  69. metaData.scriptClass->addInternalCall("Internal_GetViewMatrix", &ScriptCamera::internal_GetViewMatrix);
  70. metaData.scriptClass->addInternalCall("Internal_GetViewMatrixInv", &ScriptCamera::internal_GetViewMatrixInv);
  71. metaData.scriptClass->addInternalCall("Internal_GetWidthPixels", &ScriptCamera::internal_GetWidthPixels);
  72. metaData.scriptClass->addInternalCall("Internal_GetHeightPixels", &ScriptCamera::internal_GetHeightPixels);
  73. metaData.scriptClass->addInternalCall("Internal_WorldToViewport", &ScriptCamera::internal_WorldToViewport);
  74. metaData.scriptClass->addInternalCall("Internal_WorldToNDC", &ScriptCamera::internal_WorldToNDC);
  75. metaData.scriptClass->addInternalCall("Internal_WorldToView", &ScriptCamera::internal_WorldToView);
  76. metaData.scriptClass->addInternalCall("Internal_ScreenToViewport", &ScriptCamera::internal_ScreenToViewport);
  77. metaData.scriptClass->addInternalCall("Internal_ViewportToWorld", &ScriptCamera::internal_ViewportToWorld);
  78. metaData.scriptClass->addInternalCall("Internal_ViewportToView", &ScriptCamera::internal_ViewportToView);
  79. metaData.scriptClass->addInternalCall("Internal_ViewportToNDC", &ScriptCamera::internal_ViewportToNDC);
  80. metaData.scriptClass->addInternalCall("Internal_ViewToWorld", &ScriptCamera::internal_ViewToWorld);
  81. metaData.scriptClass->addInternalCall("Internal_ViewToViewport", &ScriptCamera::internal_ViewToViewport);
  82. metaData.scriptClass->addInternalCall("Internal_ViewToNDC", &ScriptCamera::internal_ViewToNDC);
  83. metaData.scriptClass->addInternalCall("Internal_NDCToWorld", &ScriptCamera::internal_NDCToWorld);
  84. metaData.scriptClass->addInternalCall("Internal_NDCToView", &ScriptCamera::internal_NDCToView);
  85. metaData.scriptClass->addInternalCall("Internal_NDCToViewport", &ScriptCamera::internal_NDCToViewport);
  86. metaData.scriptClass->addInternalCall("Internal_ViewportToWorldRay", &ScriptCamera::internal_ViewportToWorldRay);
  87. metaData.scriptClass->addInternalCall("Internal_ScreenToWorldRay", &ScriptCamera::internal_ScreenToWorldRay);
  88. metaData.scriptClass->addInternalCall("Internal_ProjectPoint", &ScriptCamera::internal_ProjectPoint);
  89. metaData.scriptClass->addInternalCall("Internal_UnprojectPoint", &ScriptCamera::internal_UnprojectPoint);
  90. metaData.scriptClass->addInternalCall("Internal_SetRenderTarget", &ScriptCamera::internal_SetRenderTarget);
  91. metaData.scriptClass->addInternalCall("Internal_GetMain", &ScriptCamera::internal_GetMain);
  92. metaData.scriptClass->addInternalCall("Internal_SetMain", &ScriptCamera::internal_SetMain);
  93. metaData.scriptClass->addInternalCall("Internal_UpdateView", &ScriptCamera::internal_UpdateView);
  94. metaData.scriptClass->addInternalCall("Internal_OnDestroy", &ScriptCamera::internal_OnDestroy);
  95. }
  96. void ScriptCamera::updateView(const HSceneObject& parent)
  97. {
  98. if (parent.isDestroyed())
  99. return;
  100. UINT32 curHash = parent->getTransformHash();
  101. if (curHash != mLastUpdateHash)
  102. {
  103. mCamera->setPosition(parent->getWorldPosition());
  104. mCamera->setRotation(parent->getWorldRotation());
  105. mLastUpdateHash = curHash;
  106. }
  107. if (parent->getActive() != mCamera->getIsActive())
  108. {
  109. mCamera->setIsActive(parent->getActive());
  110. }
  111. }
  112. void ScriptCamera::internal_Create(MonoObject* managedInstance, ScriptSceneObject* parentSO)
  113. {
  114. HSceneObject so;
  115. if (parentSO != nullptr)
  116. so = parentSO->getNativeHandle();
  117. new (bs_alloc<ScriptCamera>()) ScriptCamera(managedInstance, so);
  118. }
  119. float ScriptCamera::internal_GetAspect(ScriptCamera* instance)
  120. {
  121. return instance->mCamera->getAspectRatio();
  122. }
  123. void ScriptCamera::internal_SetAspect(ScriptCamera* instance, float value)
  124. {
  125. instance->mCamera->setAspectRatio(value);
  126. }
  127. float ScriptCamera::internal_GetNearClip(ScriptCamera* instance)
  128. {
  129. return instance->mCamera->getNearClipDistance();
  130. }
  131. void ScriptCamera::internal_SetNearClip(ScriptCamera* instance, float value)
  132. {
  133. instance->mCamera->setNearClipDistance(value);
  134. }
  135. float ScriptCamera::internal_GetFarClip(ScriptCamera* instance)
  136. {
  137. return instance->mCamera->getFarClipDistance();
  138. }
  139. void ScriptCamera::internal_SetFarClip(ScriptCamera* instance, float value)
  140. {
  141. instance->mCamera->setFarClipDistance(value);
  142. }
  143. void ScriptCamera::internal_GetFieldOfView(ScriptCamera* instance, Degree* value)
  144. {
  145. *value = instance->mCamera->getHorzFOV();
  146. }
  147. void ScriptCamera::internal_SetFieldOfView(ScriptCamera* instance, Degree* value)
  148. {
  149. instance->mCamera->setHorzFOV(*value);
  150. }
  151. void ScriptCamera::internal_GetViewportRect(ScriptCamera* instance, Rect2* value)
  152. {
  153. *value = instance->mCamera->getViewport()->getNormArea();
  154. }
  155. void ScriptCamera::internal_SetViewportRect(ScriptCamera* instance, Rect2* value)
  156. {
  157. instance->mCamera->getViewport()->setArea(value->x, value->y, value->width, value->height);
  158. }
  159. UINT32 ScriptCamera::internal_GetProjectionType(ScriptCamera* instance)
  160. {
  161. return instance->mCamera->getProjectionType();
  162. }
  163. void ScriptCamera::internal_SetProjectionType(ScriptCamera* instance, UINT32 value)
  164. {
  165. instance->mCamera->setProjectionType((ProjectionType)value);
  166. }
  167. float ScriptCamera::internal_GetOrthographicHeight(ScriptCamera* instance)
  168. {
  169. return instance->mCamera->getOrthoWindowHeight();
  170. }
  171. void ScriptCamera::internal_SetOrthographicHeight(ScriptCamera* instance, float value)
  172. {
  173. instance->mCamera->setOrthoWindowHeight(value);
  174. }
  175. float ScriptCamera::internal_GetOrthographicWidth(ScriptCamera* instance)
  176. {
  177. return instance->mCamera->getOrthoWindowWidth();
  178. }
  179. void ScriptCamera::internal_GetClearColor(ScriptCamera* instance, Color* value)
  180. {
  181. *value = instance->mCamera->getViewport()->getClearColor();
  182. }
  183. void ScriptCamera::internal_SetClearColor(ScriptCamera* instance, Color* value)
  184. {
  185. SPtr<Viewport> vp = instance->mCamera->getViewport();
  186. vp->setClearValues(*value, vp->getClearDepthValue(), vp->getClearStencilValue());
  187. }
  188. float ScriptCamera::internal_GetDepthClearValue(ScriptCamera* instance)
  189. {
  190. return instance->mCamera->getViewport()->getClearDepthValue();
  191. }
  192. void ScriptCamera::internal_SetDepthClearValue(ScriptCamera* instance, float value)
  193. {
  194. SPtr<Viewport> vp = instance->mCamera->getViewport();
  195. vp->setClearValues(vp->getClearColor(), value, vp->getClearStencilValue());
  196. }
  197. UINT16 ScriptCamera::internal_GetStencilClearValue(ScriptCamera* instance)
  198. {
  199. return instance->mCamera->getViewport()->getClearStencilValue();
  200. }
  201. void ScriptCamera::internal_SetStencilClearValue(ScriptCamera* instance, UINT16 value)
  202. {
  203. SPtr<Viewport> vp = instance->mCamera->getViewport();
  204. vp->setClearValues(vp->getClearColor(), vp->getClearDepthValue(), value);
  205. }
  206. UINT32 ScriptCamera::internal_GetClearFlags(ScriptCamera* instance)
  207. {
  208. SPtr<Viewport> vp = instance->mCamera->getViewport();
  209. UINT32 clearFlags = 0;
  210. clearFlags |= vp->getRequiresColorClear() ? 0x01 : 0;
  211. clearFlags |= vp->getRequiresDepthClear() ? 0x02 : 0;
  212. clearFlags |= vp->getRequiresStencilClear() ? 0x04 : 0;
  213. return clearFlags;
  214. }
  215. void ScriptCamera::internal_SetClearFlags(ScriptCamera* instance, UINT32 value)
  216. {
  217. SPtr<Viewport> vp = instance->mCamera->getViewport();
  218. vp->setRequiresClear((value & 0x01) != 0,
  219. (value & 0x02) != 0, (value & 0x04) != 0);
  220. }
  221. int ScriptCamera::internal_GetPriority(ScriptCamera* instance)
  222. {
  223. return instance->mCamera->getPriority();
  224. }
  225. void ScriptCamera::internal_SetPriority(ScriptCamera* instance, int value)
  226. {
  227. instance->mCamera->setPriority(value);
  228. }
  229. bool ScriptCamera::internal_GetHDR(ScriptCamera* instance)
  230. {
  231. return instance->mCamera->getFlags().isSet(CameraFlag::HDR);
  232. }
  233. void ScriptCamera::internal_SetHDR(ScriptCamera* instance, bool value)
  234. {
  235. instance->mCamera->setFlag(CameraFlag::HDR, value);
  236. }
  237. bool ScriptCamera::internal_GetNoLighting(ScriptCamera* instance)
  238. {
  239. return instance->mCamera->getFlags().isSet(CameraFlag::NoLighting);
  240. }
  241. void ScriptCamera::internal_SetNoLighting(ScriptCamera* instance, bool value)
  242. {
  243. instance->mCamera->setFlag(CameraFlag::NoLighting, value);
  244. }
  245. MonoObject* ScriptCamera::internal_GetPostProcessSettings(ScriptCamera* instance)
  246. {
  247. SPtr<PostProcessSettings> ppSettings = instance->mCamera->getPostProcessSettings();
  248. SPtr<StandardPostProcessSettings> standardPPSettings;
  249. if(ppSettings != nullptr)
  250. {
  251. if (!rtti_is_of_type<StandardPostProcessSettings>(ppSettings))
  252. {
  253. assert(false && "Invalid post process settings type.");
  254. }
  255. else
  256. standardPPSettings = std::static_pointer_cast<StandardPostProcessSettings>(ppSettings);
  257. }
  258. if (standardPPSettings == nullptr)
  259. standardPPSettings = bs_shared_ptr_new<StandardPostProcessSettings>();
  260. return ScriptPostProcessSettings::toManaged(standardPPSettings);
  261. }
  262. void ScriptCamera::internal_SetPostProcessSettings(ScriptCamera* instance, MonoObject* value)
  263. {
  264. instance->mCamera->setPostProcessSettings(ScriptPostProcessSettings::toNative(value));
  265. }
  266. UINT64 ScriptCamera::internal_GetLayers(ScriptCamera* instance)
  267. {
  268. return instance->mCamera->getLayers();
  269. }
  270. void ScriptCamera::internal_SetLayers(ScriptCamera* instance, UINT64 value)
  271. {
  272. instance->mCamera->setLayers(value);
  273. }
  274. void ScriptCamera::internal_GetProjMatrix(ScriptCamera* instance, Matrix4* output)
  275. {
  276. *output = instance->mCamera->getProjectionMatrixRS();
  277. }
  278. void ScriptCamera::internal_GetProjMatrixInv(ScriptCamera* instance, Matrix4* output)
  279. {
  280. *output = instance->mCamera->getProjectionMatrixRSInv();
  281. }
  282. void ScriptCamera::internal_GetViewMatrix(ScriptCamera* instance, Matrix4* output)
  283. {
  284. *output = instance->mCamera->getViewMatrix();
  285. }
  286. void ScriptCamera::internal_GetViewMatrixInv(ScriptCamera* instance, Matrix4* output)
  287. {
  288. *output = instance->mCamera->getViewMatrixInv();
  289. }
  290. int ScriptCamera::internal_GetWidthPixels(ScriptCamera* instance)
  291. {
  292. SPtr<Viewport> vp = instance->mCamera->getViewport();
  293. return vp->getWidth();
  294. }
  295. int ScriptCamera::internal_GetHeightPixels(ScriptCamera* instance)
  296. {
  297. SPtr<Viewport> vp = instance->mCamera->getViewport();
  298. return vp->getHeight();
  299. }
  300. void ScriptCamera::internal_WorldToViewport(ScriptCamera* instance, Vector3* value, Vector2I* output)
  301. {
  302. *output = instance->mCamera->worldToScreenPoint(*value);
  303. }
  304. void ScriptCamera::internal_WorldToNDC(ScriptCamera* instance, Vector3* value, Vector2* output)
  305. {
  306. *output = instance->mCamera->worldToNdcPoint(*value);
  307. }
  308. void ScriptCamera::internal_WorldToView(ScriptCamera* instance, Vector3* value, Vector3* output)
  309. {
  310. *output = instance->mCamera->worldToViewPoint(*value);
  311. }
  312. void ScriptCamera::internal_ScreenToViewport(ScriptCamera* instance, Vector2I* value, Vector2I* output)
  313. {
  314. SceneCameraData mainCamera = gSceneManager().getMainCamera();
  315. if (mainCamera.camera == nullptr)
  316. return;
  317. // The main camera could be rendering to a standalone window, or be a part of the editor GUI. Find out which
  318. // and transform the pointer position appropriately.
  319. SPtr<RenderTarget> target = mainCamera.camera->getViewport()->getTarget();
  320. if (target == nullptr)
  321. return;
  322. if (target->getProperties().isWindow())
  323. {
  324. SPtr<RenderWindow> window = std::static_pointer_cast<RenderWindow>(target);
  325. *output = window->screenToWindowPos(*value);
  326. }
  327. else
  328. {
  329. SPtr<RenderTexture> texture = std::static_pointer_cast<RenderTexture>(target);
  330. SPtr<RenderWindow> window = GUIManager::instance().getBridgeWindow(texture);
  331. if (window == nullptr)
  332. return;
  333. *output = window->screenToWindowPos(*value);
  334. *output = GUIManager::instance().windowToBridgedCoords(target, *output);
  335. }
  336. }
  337. void ScriptCamera::internal_ViewportToWorld(ScriptCamera* instance, Vector2I* value, float depth, Vector3* output)
  338. {
  339. *output = instance->mCamera->screenToWorldPoint(*value, depth);
  340. }
  341. void ScriptCamera::internal_ViewportToView(ScriptCamera* instance, Vector2I* value, float depth, Vector3* output)
  342. {
  343. *output = instance->mCamera->screenToViewPoint(*value, depth);
  344. }
  345. void ScriptCamera::internal_ViewportToNDC(ScriptCamera* instance, Vector2I* value, Vector2* output)
  346. {
  347. *output = instance->mCamera->screenToNdcPoint(*value);
  348. }
  349. void ScriptCamera::internal_ViewToWorld(ScriptCamera* instance, Vector3* value, Vector3* output)
  350. {
  351. *output = instance->mCamera->viewToWorldPoint(*value);
  352. }
  353. void ScriptCamera::internal_ViewToViewport(ScriptCamera* instance, Vector3* value, Vector2I* output)
  354. {
  355. *output = instance->mCamera->viewToScreenPoint(*value);
  356. }
  357. void ScriptCamera::internal_ViewToNDC(ScriptCamera* instance, Vector3* value, Vector2* output)
  358. {
  359. *output = instance->mCamera->viewToNdcPoint(*value);
  360. }
  361. void ScriptCamera::internal_NDCToWorld(ScriptCamera* instance, Vector2* value, float depth, Vector3* output)
  362. {
  363. *output = instance->mCamera->ndcToWorldPoint(*value, depth);
  364. }
  365. void ScriptCamera::internal_NDCToView(ScriptCamera* instance, Vector2* value, float depth, Vector3* output)
  366. {
  367. *output = instance->mCamera->ndcToViewPoint(*value, depth);
  368. }
  369. void ScriptCamera::internal_NDCToViewport(ScriptCamera* instance, Vector2* value, Vector2I* output)
  370. {
  371. *output = instance->mCamera->ndcToScreenPoint(*value);
  372. }
  373. void ScriptCamera::internal_ScreenToWorldRay(ScriptCamera* instance, Vector2I* value, Ray* output)
  374. {
  375. Vector2I viewportPos;
  376. internal_ScreenToViewport(instance, value, &viewportPos);
  377. internal_ViewportToWorldRay(instance, &viewportPos, output);
  378. }
  379. void ScriptCamera::internal_ViewportToWorldRay(ScriptCamera* instance, Vector2I* value, Ray* output)
  380. {
  381. *output = instance->mCamera->screenPointToRay(*value);
  382. }
  383. void ScriptCamera::internal_ProjectPoint(ScriptCamera* instance, Vector3* value, Vector3* output)
  384. {
  385. *output = instance->mCamera->projectPoint(*value);
  386. }
  387. void ScriptCamera::internal_UnprojectPoint(ScriptCamera* instance, Vector3* value, Vector3* output)
  388. {
  389. *output = instance->mCamera->unprojectPoint(*value);
  390. }
  391. void ScriptCamera::internal_SetRenderTarget(ScriptCamera* instance, ScriptRenderTarget* target)
  392. {
  393. if (target == nullptr)
  394. instance->mCamera->getViewport()->setTarget(nullptr);
  395. else
  396. instance->mCamera->getViewport()->setTarget(target->getNativeValue());
  397. }
  398. bool ScriptCamera::internal_GetMain(ScriptCamera* instance)
  399. {
  400. return instance->mCamera->isMain();
  401. }
  402. void ScriptCamera::internal_SetMain(ScriptCamera* instance, bool main)
  403. {
  404. instance->mCamera->setMain(main);
  405. gSceneManager()._notifyMainCameraStateChanged(instance->mCamera);
  406. }
  407. void ScriptCamera::internal_UpdateView(ScriptCamera* instance, ScriptSceneObject* parent)
  408. {
  409. HSceneObject parentSO = parent->getNativeSceneObject();
  410. instance->updateView(parentSO);
  411. }
  412. void ScriptCamera::internal_OnDestroy(ScriptCamera* instance)
  413. {
  414. instance->destroy();
  415. }
  416. void ScriptCamera::destroy()
  417. {
  418. if (mCamera->isDestroyed())
  419. return;
  420. gSceneManager()._unregisterCamera(mCamera);
  421. mCamera->destroy();
  422. }
  423. void ScriptCamera::_onManagedInstanceDeleted()
  424. {
  425. destroy();
  426. ScriptObject::_onManagedInstanceDeleted();
  427. }
  428. }