BsVertexDeclaration.cpp 9.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "RenderAPI/BsVertexDeclaration.h"
  4. #include "RTTI/BsVertexDeclarationRTTI.h"
  5. #include "Managers/BsHardwareBufferManager.h"
  6. #include "RenderAPI/BsRenderAPI.h"
  7. namespace bs
  8. {
  9. VertexElement::VertexElement(UINT16 source, UINT32 offset,
  10. VertexElementType theType, VertexElementSemantic semantic, UINT16 index, UINT32 instanceStepRate)
  11. : mSource(source), mOffset(offset), mType(theType), mSemantic(semantic), mIndex(index)
  12. , mInstanceStepRate(instanceStepRate)
  13. {
  14. }
  15. UINT32 VertexElement::getSize(void) const
  16. {
  17. return getTypeSize(mType);
  18. }
  19. UINT32 VertexElement::getTypeSize(VertexElementType etype)
  20. {
  21. switch(etype)
  22. {
  23. case VET_COLOR:
  24. case VET_COLOR_ABGR:
  25. case VET_COLOR_ARGB:
  26. return sizeof(RGBA);
  27. case VET_UBYTE4_NORM:
  28. return sizeof(UINT32);
  29. case VET_FLOAT1:
  30. return sizeof(float);
  31. case VET_FLOAT2:
  32. return sizeof(float) * 2;
  33. case VET_FLOAT3:
  34. return sizeof(float) * 3;
  35. case VET_FLOAT4:
  36. return sizeof(float) * 4;
  37. case VET_USHORT1:
  38. return sizeof(UINT16);
  39. case VET_USHORT2:
  40. return sizeof(UINT16) * 2;
  41. case VET_USHORT4:
  42. return sizeof(UINT16) * 4;
  43. case VET_SHORT1:
  44. return sizeof(INT16);
  45. case VET_SHORT2:
  46. return sizeof(INT16) * 2;
  47. case VET_SHORT4:
  48. return sizeof(INT16) * 4;
  49. case VET_UINT1:
  50. return sizeof(UINT32);
  51. case VET_UINT2:
  52. return sizeof(UINT32) * 2;
  53. case VET_UINT3:
  54. return sizeof(UINT32) * 3;
  55. case VET_UINT4:
  56. return sizeof(UINT32) * 4;
  57. case VET_INT4:
  58. return sizeof(INT32) * 4;
  59. case VET_INT1:
  60. return sizeof(INT32);
  61. case VET_INT2:
  62. return sizeof(INT32) * 2;
  63. case VET_INT3:
  64. return sizeof(INT32) * 3;
  65. case VET_UBYTE4:
  66. return sizeof(UINT8) * 4;
  67. default:
  68. break;
  69. }
  70. return 0;
  71. }
  72. unsigned short VertexElement::getTypeCount(VertexElementType etype)
  73. {
  74. switch (etype)
  75. {
  76. case VET_COLOR:
  77. case VET_COLOR_ABGR:
  78. case VET_COLOR_ARGB:
  79. return 4;
  80. case VET_FLOAT1:
  81. case VET_SHORT1:
  82. case VET_USHORT1:
  83. case VET_INT1:
  84. case VET_UINT1:
  85. return 1;
  86. case VET_FLOAT2:
  87. case VET_SHORT2:
  88. case VET_USHORT2:
  89. case VET_INT2:
  90. case VET_UINT2:
  91. return 2;
  92. case VET_FLOAT3:
  93. case VET_INT3:
  94. case VET_UINT3:
  95. return 3;
  96. case VET_FLOAT4:
  97. case VET_SHORT4:
  98. case VET_USHORT4:
  99. case VET_INT4:
  100. case VET_UINT4:
  101. case VET_UBYTE4:
  102. case VET_UBYTE4_NORM:
  103. return 4;
  104. default:
  105. break;
  106. }
  107. BS_EXCEPT(InvalidParametersException, "Invalid type");
  108. return 0;
  109. }
  110. VertexElementType VertexElement::getBestColorVertexElementType()
  111. {
  112. // Use the current render system to determine if possible
  113. if (ct::RenderAPI::instancePtr() != nullptr)
  114. {
  115. return ct::RenderAPI::instance().getAPIInfo().getColorVertexElementType();
  116. }
  117. else
  118. {
  119. // We can't know the specific type right now, so pick a type based on platform
  120. #if BS_PLATFORM == BS_PLATFORM_WIN32
  121. return VET_COLOR_ARGB; // prefer D3D format on Windows
  122. #else
  123. return VET_COLOR_ABGR; // prefer GL format on everything else
  124. #endif
  125. }
  126. }
  127. bool VertexElement::operator== (const VertexElement& rhs) const
  128. {
  129. if (mType != rhs.mType || mIndex != rhs.mIndex || mOffset != rhs.mOffset ||
  130. mSemantic != rhs.mSemantic || mSource != rhs.mSource)
  131. {
  132. return false;
  133. }
  134. else
  135. return true;
  136. }
  137. bool VertexElement::operator!= (const VertexElement& rhs) const
  138. {
  139. return !(*this == rhs);
  140. }
  141. size_t VertexElement::getHash(const VertexElement& element)
  142. {
  143. size_t hash = 0;
  144. hash_combine(hash, element.mType);
  145. hash_combine(hash, element.mIndex);
  146. hash_combine(hash, element.mOffset);
  147. hash_combine(hash, element.mSemantic);
  148. hash_combine(hash, element.mSource);
  149. return hash;
  150. }
  151. VertexDeclarationProperties::VertexDeclarationProperties(const List<VertexElement>& elements)
  152. {
  153. for (auto& elem : elements)
  154. {
  155. VertexElementType type = elem.getType();
  156. if (elem.getType() == VET_COLOR)
  157. type = VertexElement::getBestColorVertexElementType();
  158. mElementList.push_back(VertexElement(elem.getStreamIdx(), elem.getOffset(), type, elem.getSemantic(),
  159. elem.getSemanticIdx(), elem.getInstanceStepRate()));
  160. }
  161. }
  162. bool VertexDeclarationProperties::operator== (const VertexDeclarationProperties& rhs) const
  163. {
  164. if (mElementList.size() != rhs.mElementList.size())
  165. return false;
  166. auto myIter = mElementList.begin();
  167. auto theirIter = rhs.mElementList.begin();
  168. for (; myIter != mElementList.end() && theirIter != rhs.mElementList.end(); ++myIter, ++theirIter)
  169. {
  170. if (!(*myIter == *theirIter))
  171. return false;
  172. }
  173. return true;
  174. }
  175. bool VertexDeclarationProperties::operator!= (const VertexDeclarationProperties& rhs) const
  176. {
  177. return !(*this == rhs);
  178. }
  179. const VertexElement* VertexDeclarationProperties::getElement(UINT16 index) const
  180. {
  181. assert(index < mElementList.size() && "Index out of bounds");
  182. auto iter = mElementList.begin();
  183. for (UINT16 i = 0; i < index; ++i)
  184. ++iter;
  185. return &(*iter);
  186. }
  187. const VertexElement* VertexDeclarationProperties::findElementBySemantic(VertexElementSemantic sem, UINT16 index) const
  188. {
  189. for (auto& elem : mElementList)
  190. {
  191. if (elem.getSemantic() == sem && elem.getSemanticIdx() == index)
  192. {
  193. return &elem;
  194. }
  195. }
  196. return nullptr;
  197. }
  198. List<VertexElement> VertexDeclarationProperties::findElementsBySource(UINT16 source) const
  199. {
  200. List<VertexElement> retList;
  201. for (auto& elem : mElementList)
  202. {
  203. if (elem.getStreamIdx() == source)
  204. {
  205. retList.push_back(elem);
  206. }
  207. }
  208. return retList;
  209. }
  210. UINT32 VertexDeclarationProperties::getVertexSize(UINT16 source) const
  211. {
  212. UINT32 size = 0;
  213. for (auto& elem : mElementList)
  214. {
  215. if (elem.getStreamIdx() == source)
  216. {
  217. size += elem.getSize();
  218. }
  219. }
  220. return size;
  221. }
  222. VertexDeclaration::VertexDeclaration(const List<VertexElement>& elements)
  223. :mProperties(elements)
  224. {
  225. }
  226. SPtr<ct::VertexDeclaration> VertexDeclaration::getCore() const
  227. {
  228. return std::static_pointer_cast<ct::VertexDeclaration>(mCoreSpecific);
  229. }
  230. SPtr<ct::CoreObject> VertexDeclaration::createCore() const
  231. {
  232. return ct::HardwareBufferManager::instance().createVertexDeclarationInternal(mProperties.mElementList);
  233. }
  234. SPtr<VertexDeclaration> VertexDeclaration::create(const SPtr<VertexDataDesc>& desc)
  235. {
  236. return HardwareBufferManager::instance().createVertexDeclaration(desc);
  237. }
  238. /************************************************************************/
  239. /* SERIALIZATION */
  240. /************************************************************************/
  241. RTTITypeBase* VertexDeclaration::getRTTIStatic()
  242. {
  243. return VertexDeclarationRTTI::instance();
  244. }
  245. RTTITypeBase* VertexDeclaration::getRTTI() const
  246. {
  247. return getRTTIStatic();
  248. }
  249. String toString(const VertexElementSemantic& val)
  250. {
  251. switch (val)
  252. {
  253. case VES_POSITION:
  254. return "POSITION";
  255. case VES_BLEND_WEIGHTS:
  256. return "BLEND_WEIGHTS";
  257. case VES_BLEND_INDICES:
  258. return "BLEND_INDICES";
  259. case VES_NORMAL:
  260. return "NORMAL";
  261. case VES_COLOR:
  262. return "COLOR";
  263. case VES_TEXCOORD:
  264. return "TEXCOORD";
  265. case VES_BITANGENT:
  266. return "BITANGENT";
  267. case VES_TANGENT:
  268. return "TANGENT";
  269. case VES_POSITIONT:
  270. return "POSITIONT";
  271. case VES_PSIZE:
  272. return "PSIZE";
  273. }
  274. return "";
  275. }
  276. WString toWString(const VertexElementSemantic& val)
  277. {
  278. return toWString(toString(val));
  279. }
  280. namespace ct
  281. {
  282. UINT32 VertexDeclaration::NextFreeId = 0;
  283. VertexDeclaration::VertexDeclaration(const List<VertexElement>& elements, GpuDeviceFlags deviceMask)
  284. :mProperties(elements)
  285. {
  286. }
  287. void VertexDeclaration::initialize()
  288. {
  289. mId = NextFreeId++;
  290. CoreObject::initialize();
  291. }
  292. SPtr<VertexDeclaration> VertexDeclaration::create(const SPtr<VertexDataDesc>& desc, GpuDeviceFlags deviceMask)
  293. {
  294. return HardwareBufferManager::instance().createVertexDeclaration(desc, deviceMask);
  295. }
  296. bool VertexDeclaration::isCompatible(const SPtr<VertexDeclaration>& shaderDecl)
  297. {
  298. const List<VertexElement>& shaderElems = shaderDecl->getProperties().getElements();
  299. const List<VertexElement>& bufferElems = getProperties().getElements();
  300. for (auto shaderIter = shaderElems.begin(); shaderIter != shaderElems.end(); ++shaderIter)
  301. {
  302. const VertexElement* foundElement = nullptr;
  303. for (auto bufferIter = bufferElems.begin(); bufferIter != bufferElems.end(); ++bufferIter)
  304. {
  305. if (shaderIter->getSemantic() == bufferIter->getSemantic() && shaderIter->getSemanticIdx() == bufferIter->getSemanticIdx())
  306. {
  307. foundElement = &(*bufferIter);
  308. break;
  309. }
  310. }
  311. if (foundElement == nullptr)
  312. return false;
  313. }
  314. return true;
  315. }
  316. Vector<VertexElement> VertexDeclaration::getMissingElements(const SPtr<VertexDeclaration>& shaderDecl)
  317. {
  318. Vector<VertexElement> missingElements;
  319. const List<VertexElement>& shaderElems = shaderDecl->getProperties().getElements();
  320. const List<VertexElement>& bufferElems = getProperties().getElements();
  321. for (auto shaderIter = shaderElems.begin(); shaderIter != shaderElems.end(); ++shaderIter)
  322. {
  323. const VertexElement* foundElement = nullptr;
  324. for (auto bufferIter = bufferElems.begin(); bufferIter != bufferElems.end(); ++bufferIter)
  325. {
  326. if (shaderIter->getSemantic() == bufferIter->getSemantic() && shaderIter->getSemanticIdx() == bufferIter->getSemanticIdx())
  327. {
  328. foundElement = &(*bufferIter);
  329. break;
  330. }
  331. }
  332. if (foundElement == nullptr)
  333. missingElements.push_back(*shaderIter);
  334. }
  335. return missingElements;
  336. }
  337. }
  338. }