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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsGLPrerequisites.h"
- #include "BsGLTexture.h"
- #include "BsGLFrameBufferObject.h"
- #include "Utility/BsModule.h"
- #define GL_DEPTH24_STENCIL8_EXT 0x88F0
- namespace bs
- {
- /** @addtogroup GL
- * @{
- */
- /**
- * OpenGL implementation of a render texture.
- *
- * @note Sim thread only.
- */
- class GLRenderTexture : public RenderTexture
- {
- public:
- virtual ~GLRenderTexture() { }
- protected:
- friend class GLTextureManager;
- GLRenderTexture(const RENDER_TEXTURE_DESC& desc);
- /** @copydoc RenderTexture::getProperties */
- const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
- RenderTextureProperties mProperties;
- };
- namespace ct
- {
- /**
- * OpenGL implementation of a render texture.
- *
- * @note Core thread only.
- */
- class GLRenderTexture : public RenderTexture
- {
- public:
- GLRenderTexture(const RENDER_TEXTURE_DESC& desc, UINT32 deviceIdx);
- virtual ~GLRenderTexture();
- /** @copydoc RenderTexture::getCustomAttribute */
- void getCustomAttribute(const String& name, void* data) const override;
- protected:
- friend class bs::GLRenderTexture;
- /** @copydoc RenderTexture::initialize */
- void initialize() override;
- /** @copydoc RenderTexture::getProperties */
- const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
- RenderTextureProperties mProperties;
- GLFrameBufferObject* mFB;
- };
- /**
- * Manager that handles valid render texture formats.
- *
- * @note Must be initialized when RenderSystem is first started.
- */
- class GLRTTManager : public Module<GLRTTManager>
- {
- public:
- GLRTTManager();
- ~GLRTTManager();
- /**
- * Check if a certain format is usable as a render target format.
- *
- * @note Thread safe.
- */
- bool checkFormat(PixelFormat format) const { return mProps[format].valid; }
- /**
- * Get the closest supported alternative format. If format is supported, returns format.
- *
- * @note Thread safe.
- */
- virtual PixelFormat getSupportedAlternative(PixelFormat format);
- /** Returns a persistent FBO that is used as a source buffer for blit operations. */
- GLuint getBlitReadFBO() const { return mBlitReadFBO; }
- /** Returns a persistent FBO that is used as a destination buffer for blit operations. */
- GLuint getBlitDrawFBO() const { return mBlitWriteFBO; }
- private:
- /** Frame buffer object properties for a certain texture format. */
- struct FormatProperties
- {
- /** Allowed modes/properties for this pixel format. */
- struct Mode
- {
- UINT32 depth; /**< Depth format (0 = no depth). */
- UINT32 stencil; /**< Stencil format (0 = no stencil). */
- };
- Vector<Mode> modes;
- bool valid;
- };
- /** Detect which internal formats are allowed to be used on render target color or depth/stencil surfaces. */
- void detectFBOFormats();
- /** Checks are the specified depth & stencil formats compatible. */
- bool _tryFormat(GLenum depthFormat, GLenum stencilFormat);
- /** Checks is the specified packed format valid for using in the render target. */
- bool _tryPackedFormat(GLenum packedFormat);
- FormatProperties mProps[PF_COUNT];
- GLuint mBlitReadFBO;
- GLuint mBlitWriteFBO;
- };
- }
- /** @} */
- }
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