Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. пре 11 година
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Win32 4101088f37 Massive refactor due to work on Renderer пре 11 година
BsAABox.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsAny.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsAsyncOp.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsBinarySerializer.h 27595edbb9 Forgot a file relating to large object serialization fix earlier пре 11 година
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsBounds.h 4101088f37 Massive refactor due to work on Renderer пре 11 година
BsColor.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsConvexVolume.h 0eecfe525d More documentation пре 11 година
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsDebug.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsDegree.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsDynLib.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsEvent.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown пре 11 година
BsException.h e7d926175f Added unit testing framework пре 11 година
BsFileSerializer.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFileSystem.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. пре 11 година
BsFrameAlloc.h 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes пре 11 година
BsFwdDeclUtil.h e7d926175f Added unit testing framework пре 11 година
BsHString.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive пре 11 година
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsLog.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsMath.h aef74705f2 Added texture compression and texture mip map generation пре 11 година
BsMatrix3.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsMatrix4.h 331d4ac2aa Frustum culling working пре 11 година
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsMemStack.h e7ed1249c1 Fix an issue when event was being deleted from its own callback пре 11 година
BsMemoryAllocator.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsMemorySerializer.h af2dbad955 Fixing serializer so it properly handles large value types пре 11 година
BsModule.h 19a14f5940 GPU profiler working пре 11 година
BsPath.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPlane.h 331d4ac2aa Frustum culling working пре 11 година
BsPlatformDefines.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPrerequisitesUtil.h 13ddd28328 Fixed inspector GUI foldout positioning somewhat пре 11 година
BsQuaternion.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsRTTIField.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsRTTIPrerequisites.h 4ed275c118 Allow RTTIPlainType::getDynamicSize to be used for static size types as well пре 11 година
BsRTTIReflectableField.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsRTTIReflectablePtrField.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsRTTIType.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. пре 11 година
BsRadian.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsRay.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsRectF.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsRectI.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsSphere.h 4101088f37 Massive refactor due to work on Renderer пре 11 година
BsSpinLock.h 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders пре 11 година
BsStdHeaders.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsString.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsStringTable.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) пре 11 година
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way пре 11 година
BsTestSuite.h e7d926175f Added unit testing framework пре 11 година
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: пре 11 година
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality пре 11 година
BsTime.h 4101088f37 Massive refactor due to work on Renderer пре 11 година
BsTimer.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTypes.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsUtil.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsVector2.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsVector2I.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsVector3.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsVector4.h 17afc600a7 Massive Cm->Bs file rename пре 11 година