Marko Pintera ba5f1c9453 Added GpuProgram importer 13 anni fa
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GLX 5f93eb1683 Remaining files after adding OIS and timers 13 anni fa
OSX 5f93eb1683 Remaining files after adding OIS and timers 13 anni fa
Win32 5f93eb1683 Remaining files after adding OIS and timers 13 anni fa
CmAsyncOp.h 079c1923cf Fixed a crash where object was deleted while still in command queue 13 anni fa
CmAxisAlignedBox.cpp a61ab3d5b3 Renamed all files and removed some warnings 13 anni fa
CmAxisAlignedBox.h 62cc09827b Time 13 anni fa
CmBinarySerializer.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 anni fa
CmBitwise.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 anni fa
CmBox.h 612644f309 Utility library builds on x64 13 anni fa
CmColor.h b377957703 CamelotUtility is now .dll 13 anni fa
CmDataStream.h 781d13837b Added FileSystem class 13 anni fa
CmDebug.h e53164ef4c New GL parameter system actually works! 13 anni fa
CmDynLib.h b377957703 CamelotUtility is now .dll 13 anni fa
CmDynLibManager.h b377957703 CamelotUtility is now .dll 13 anni fa
CmException.h 2175dabfe5 Removed low level shader support for GL 13 anni fa
CmFileSerializer.h be9a1abb9e Serialization stores (and automatically figures out on loading) types 13 anni fa
CmFileSystem.h d0f2212f2a Resource meta files 13 anni fa
CmFwdDeclUtil.h 03f4bb7402 Refactored Texture part #2 13 anni fa
CmIReflectable.h ba5f1c9453 Added GpuProgram importer 13 anni fa
CmInt2.h 54d787cc56 Some cursor management methods 13 anni fa
CmKeyValuepair.h 417df991bc Maybe, just maybe I have solved material deserialization crash? 13 anni fa
CmLockedPtr.h 7970ff490b Refactored Textures part #1 13 anni fa
CmLog.h b377957703 CamelotUtility is now .dll 13 anni fa
CmManagedDataBlock.h 52ab5975f5 Material RTTI slowly coming together 13 anni fa
CmMath.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 anni fa
CmMathAsm.h 612644f309 Utility library builds on x64 13 anni fa
CmMatrix3.h 970391f0a6 Started on GpuParam re-implementation 13 anni fa
CmMatrix4.h b377957703 CamelotUtility is now .dll 13 anni fa
CmModule.h c39c84f059 Removed singleton 13 anni fa
CmPath.h d0f2212f2a Resource meta files 13 anni fa
CmPixelData.h 570e911896 Merged Depth stencil surface into Texture class for DX9 13 anni fa
CmPixelDataRTTI.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 anni fa
CmPixelUtil.h c138b62b72 GLRenderSystem ported to x64 13 anni fa
CmPlane.h b377957703 CamelotUtility is now .dll 13 anni fa
CmPlatform.h b377957703 CamelotUtility is now .dll 13 anni fa
CmPoint.h 62cc09827b Time 13 anni fa
CmPrerequisitesUtil.h dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 anni fa
CmQuaternion.h b377957703 CamelotUtility is now .dll 13 anni fa
CmRTTIField.h c62037b142 Parsing samplers & textures with the same name now works 13 anni fa
CmRTTIManagedDataBlockField.h e422eb43b3 String serialization and some more work on texture serialization 13 anni fa
CmRTTIPlainField.h 7af4988bd3 Added a check & warning for plain types larger than 255 bytes 13 anni fa
CmRTTIReflectableField.h 6b543d1fae RTTI newObject now returns a shared ptr 13 anni fa
CmRTTIReflectablePtrField.h 84e4923d77 Added RTTI class hierarchy (Needs further testing) 13 anni fa
CmRTTIType.h ba5f1c9453 Added GpuProgram importer 13 anni fa
CmRay.h b377957703 CamelotUtility is now .dll 13 anni fa
CmRect.h 62cc09827b Time 13 anni fa
CmSphere.h b377957703 CamelotUtility is now .dll 13 anni fa
CmStdHeaders.h dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 anni fa
CmString.h 1fa581e378 Tiny changes, removed some non relevant lines 13 anni fa
CmThreadDefines.h 616f686c12 Refactored Render system context into two different types 13 anni fa
CmTime.h 7ef92f594e Some fixes with camera rotation 13 anni fa
CmTimer.h 62cc09827b Time 13 anni fa
CmTypes.h 7aefc7c854 Updated how textures get serialized (needs serious testing) 13 anni fa
CmUUID.h d0f2212f2a Resource meta files 13 anni fa
CmUtil.h 26ac8e10b8 More work on generic buffers 13 anni fa
CmVector2.h b377957703 CamelotUtility is now .dll 13 anni fa
CmVector3.h 7ef92f594e Some fixes with camera rotation 13 anni fa
CmVector4.h b377957703 CamelotUtility is now .dll 13 anni fa
CmWorkQueue.h 23822c862d Fixed a bunch of bugs with async resource loading 13 anni fa