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EditorStyles.cs
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f393323a58
Feature: Added ColorGradient picker window
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7 lat temu |
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GUIColorDistributionField.cs
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bc640b9fb1
Feature: Added support for ApplyOnDirty, PassByCopy, NotNull and NativeWrapper attributes
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7 lat temu |
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GUIColorField.cs
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3fafbc7b33
Feature: Added inspectable fields for float & color distribution
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7 lat temu |
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GUIColorGradient.cs
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fc542949b8
Feature: Added GUICurveField element and hooked up GradientPicker with GUIColorGradient
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7 lat temu |
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GUIColorGradientField.cs
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3fafbc7b33
Feature: Added inspectable fields for float & color distribution
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7 lat temu |
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GUICurvesField.cs
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3fafbc7b33
Feature: Added inspectable fields for float & color distribution
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7 lat temu |
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GUIDictionaryField.cs
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3dbacb3a16
Feature: GUI can now be navigated using the keyboard (tabbing between elements)
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7 lat temu |
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GUIEnumField.cs
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f7a634f4fd
Bugfix: GUIContent struct should be passed to native code by reference, not by value
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7 lat temu |
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GUIFloatDistributionField.cs
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6f6825102a
Feature: Various inspector improvements and fixes regarding distributions
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7 lat temu |
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GUIFloatField.cs
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f7a634f4fd
Bugfix: GUIContent struct should be passed to native code by reference, not by value
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7 lat temu |
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GUIGameObjectField.cs
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f7a634f4fd
Bugfix: GUIContent struct should be passed to native code by reference, not by value
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7 lat temu |
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GUIIntField.cs
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f7a634f4fd
Bugfix: GUIContent struct should be passed to native code by reference, not by value
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7 lat temu |
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GUIListBoxField.cs
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98adda75c3
Fixed bug which would prevent label from showing on GUIListBoxField
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7 lat temu |
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GUIListField.cs
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3dbacb3a16
Feature: GUI can now be navigated using the keyboard (tabbing between elements)
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7 lat temu |
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GUIResourceField.cs
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f7a634f4fd
Bugfix: GUIContent struct should be passed to native code by reference, not by value
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7 lat temu |
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GUISceneTreeView.cs
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 lat temu |
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GUISliderField.cs
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f7a634f4fd
Bugfix: GUIContent struct should be passed to native code by reference, not by value
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7 lat temu |
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GUITextField.cs
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f7a634f4fd
Bugfix: GUIContent struct should be passed to native code by reference, not by value
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7 lat temu |
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GUITextureField.cs
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f7a634f4fd
Bugfix: GUIContent struct should be passed to native code by reference, not by value
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7 lat temu |
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GUIToggleField.cs
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f7a634f4fd
Bugfix: GUIContent struct should be passed to native code by reference, not by value
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7 lat temu |
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GUIVector2DistributionField.cs
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bc640b9fb1
Feature: Added support for ApplyOnDirty, PassByCopy, NotNull and NativeWrapper attributes
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7 lat temu |
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GUIVector2Field.cs
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f7a634f4fd
Bugfix: GUIContent struct should be passed to native code by reference, not by value
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7 lat temu |
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GUIVector3DistributionField.cs
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bc640b9fb1
Feature: Added support for ApplyOnDirty, PassByCopy, NotNull and NativeWrapper attributes
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7 lat temu |
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GUIVector3Field.cs
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f7a634f4fd
Bugfix: GUIContent struct should be passed to native code by reference, not by value
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7 lat temu |
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GUIVector4Field.cs
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f7a634f4fd
Bugfix: GUIContent struct should be passed to native code by reference, not by value
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7 lat temu |
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LocEdString.cs
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 lat temu |