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Extensions
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017c8f230d
Feature: Exposed parts of particle system & decal system to script code
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7 years ago |
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Generated
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936f1334a2
Refactor: Updated script binding generator to properly handle derived types
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7 years ago |
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RTTI
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e5a8992782
Feature: Added automatic inspector field for enum types
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7 years ago |
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Serialization
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e28e33bce6
Feature: Render Quaternion fields as euler angles in inspector GUI
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7 years ago |
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Wrappers
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e5a8992782
Feature: Added automatic inspector field for enum types
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7 years ago |
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BsEngineScriptLibrary.cpp
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44ef7be30e
Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings
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7 years ago |
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BsEngineScriptLibrary.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsManagedComponent.cpp
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bdc266ac01
Refactor: Game object serialization refactored so it can be done safely from multiple threads
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7 years ago |
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BsManagedComponent.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsManagedResource.cpp
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsManagedResource.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsManagedResourceManager.cpp
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsManagedResourceManager.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsManagedResourceMetaData.cpp
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsManagedResourceMetaData.h
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3563dee506
Bugfix: Selecting an item in the Library window will no longer cause the full resource to load into memory
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7 years ago |
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BsPlayInEditorManager.cpp
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsPlayInEditorManager.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsScriptEnginePlugin.cpp
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsScriptEnginePrerequisites.h
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e5a8992782
Feature: Added automatic inspector field for enum types
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7 years ago |
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BsScriptGameObjectManager.cpp
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a12a28e258
Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources
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7 years ago |
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BsScriptGameObjectManager.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsScriptObject.cpp
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsScriptObject.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsScriptObjectImpl.cpp
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsScriptObjectImpl.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsScriptObjectManager.cpp
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44ef7be30e
Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings
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7 years ago |
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BsScriptObjectManager.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsScriptResourceManager.cpp
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b83d1f3ca1
Refactor: Resource refs are now cached and offer faster resources access
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7 years ago |
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BsScriptResourceManager.h
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b83d1f3ca1
Refactor: Resource refs are now cached and offer faster resources access
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7 years ago |
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CMakeLists.txt
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f6dc6ab3ac
Build: Updated 'bsf' to a new version
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7 years ago |
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CMakeSources.cmake
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e6ce211943
Feature: More particle system code exposed to scripting
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7 years ago |