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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsManagedResourceManager.h"
- #include "Resources/BsResources.h"
- namespace bs
- {
- ManagedResourceManager::ManagedResourceManager()
- {
- }
- ManagedResourceManager::~ManagedResourceManager()
- {
- clear();
- }
- void ManagedResourceManager::clear()
- {
- UnorderedMap<UUID, WeakResourceHandle<ManagedResource>> resourceCopy = mResources;
- for (auto& resourcePair : resourceCopy)
- {
- WeakResourceHandle<ManagedResource> resource = resourcePair.second;
- gResources().release((WeakResourceHandle<Resource>&)resource);
- }
- mResources.clear();
- }
- void ManagedResourceManager::registerManagedResource(const WeakResourceHandle<ManagedResource>& resource)
- {
- mResources.insert(std::make_pair(resource.getUUID(), resource));
- }
- void ManagedResourceManager::unregisterManagedResource(const WeakResourceHandle<ManagedResource>& resource)
- {
- mResources.erase(resource.getUUID());
- }
- }
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