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Win32
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e60129bba4
When opening windows don't activate them (helps when app is in background and progress bar opens)
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10 anni fa |
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BsBlendState.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 anni fa |
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BsCommandQueue.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 anni fa |
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BsComponent.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 anni fa |
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BsCoreApplication.cpp
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3bd0a6c6a0
Reintroduced circular reference search for RTTI
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10 anni fa |
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BsCoreObject.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 anni fa |
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BsCoreObjectCore.cpp
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550b861440
Individual core object syncing with dependencies
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11 anni fa |
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BsCoreObjectManager.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 anni fa |
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BsCoreRenderer.cpp
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92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
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10 anni fa |
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BsCoreSceneManager.cpp
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10b54dfe89
Getting Play/Pause to work
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10 anni fa |
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BsCoreThread.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 anni fa |
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BsCoreThreadAccessor.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 anni fa |
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BsDeferredCallManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anni fa |
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BsDepthStencilState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 anni fa |
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BsDrawOps.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anni fa |
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BsEventQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anni fa |
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BsFont.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 anni fa |
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BsFontImportOptions.cpp
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e3f01f3c80
Font importing supports multiple render styles
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10 anni fa |
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BsFontManager.cpp
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098f8865e1
Font C# interface
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10 anni fa |
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BsGameObject.cpp
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 anni fa |
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BsGameObjectHandle.cpp
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 anni fa |
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BsGameObjectManager.cpp
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 anni fa |
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BsGpuBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsGpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 anni fa |
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BsGpuParam.cpp
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d0793ab046
Shader default values (untested)
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10 anni fa |
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BsGpuParamBlockBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsGpuParams.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 anni fa |
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BsGpuProgram.cpp
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70d6e36394
Preparing documentation for Doxygen generation
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10 anni fa |
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BsGpuProgramManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsGpuResourceData.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsHString.cpp
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d293414daf
Support for multiple StringTables
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10 anni fa |
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BsHardwareBufferManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsIResourceListener.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 anni fa |
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BsIconUtility.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 anni fa |
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BsImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anni fa |
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BsImporter.cpp
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
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10 anni fa |
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BsIndexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 anni fa |
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BsInput.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 anni fa |
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BsMaterial.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 anni fa |
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BsMaterialManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsMaterialParam.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 anni fa |
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BsMaterialParams.cpp
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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10 anni fa |
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BsMaterialRTTI.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 anni fa |
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BsMesh.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 anni fa |
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BsMeshBase.cpp
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550b861440
Individual core object syncing with dependencies
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11 anni fa |
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BsMeshData.cpp
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9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
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10 anni fa |
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BsMeshHeap.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 anni fa |
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BsMeshImportOptions.cpp
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49ae9699cf
Import options now save properly after reimport
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10 anni fa |
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BsMeshManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsMeshRTTI.h
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 anni fa |
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BsMeshUtility.cpp
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9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
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10 anni fa |
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BsMultiRenderTexture.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 anni fa |
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BsOSInputHandler.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 anni fa |
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BsOcclusionQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anni fa |
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BsPass.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 anni fa |
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BsPixelBuffer.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anni fa |
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BsPixelData.cpp
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b492b132a2
Added a way to specify application taskbar icon
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10 anni fa |
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BsPixelUtil.cpp
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71598ef68e
Add "transparent" flag to shaders
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10 anni fa |
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BsPlatform.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anni fa |
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BsPrefab.cpp
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00d78189f3
More work on Play in editor
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10 anni fa |
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BsPrefabDiff.cpp
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00d78189f3
More work on Play in editor
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10 anni fa |
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BsPrefabUtility.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 anni fa |
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BsProfilerCPU.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 anni fa |
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BsProfilerGPU.cpp
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 anni fa |
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BsProfilingManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsQueryManager.cpp
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3a6ccf391c
Refactored Event:
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10 anni fa |
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BsRasterizerState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 anni fa |
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BsRenderAPI.cpp
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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10 anni fa |
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BsRenderAPICapabilities.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 anni fa |
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BsRenderAPIManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 anni fa |
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BsRenderStateManager.cpp
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4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
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10 anni fa |
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BsRenderTarget.cpp
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550b861440
Individual core object syncing with dependencies
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11 anni fa |
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BsRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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11 anni fa |
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BsRenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 anni fa |
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BsRenderWindowManager.cpp
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86f54d6527
Mostly finished with the project library import progress bar
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10 anni fa |
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BsRendererManager.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 anni fa |
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BsRendererMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsRendererUtility.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 anni fa |
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BsResource.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsResourceHandle.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 anni fa |
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BsResourceListenerManager.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 anni fa |
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BsResourceManifest.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsResourceMetaData.cpp
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c449f37a13
Added ability to set up custom meta-data per resource
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11 anni fa |
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BsResources.cpp
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92f409a13d
Fixed a crash when reading non-top mip level from a texture
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10 anni fa |
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BsSamplerState.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 anni fa |
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BsSavedResourceData.cpp
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0824fc2e46
Advanced resource loading WIP stage 2
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11 anni fa |
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BsSceneObject.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 anni fa |
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BsShader.cpp
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 anni fa |
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BsShaderInclude.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsShaderIncludeImporter.cpp
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43c78bc4d0
WIP shader includes
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10 anni fa |
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BsShaderManager.cpp
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43c78bc4d0
WIP shader includes
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10 anni fa |
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BsSpecificImporter.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsStringTable.cpp
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1c17be6581
Moved everything to VS 2015
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10 anni fa |
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BsStringTableManager.cpp
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d293414daf
Support for multiple StringTables
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10 anni fa |
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BsTechnique.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 anni fa |
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BsTextData.cpp
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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10 anni fa |
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BsTexture.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 anni fa |
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BsTextureImportOptions.cpp
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92f409a13d
Fixed a crash when reading non-top mip level from a texture
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10 anni fa |
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BsTextureManager.cpp
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 anni fa |
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BsTextureView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 anni fa |
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BsTimerQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anni fa |
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BsTransientMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 anni fa |
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BsUUID.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 anni fa |
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BsUtility.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 anni fa |
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BsVertexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 anni fa |
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BsVertexData.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 anni fa |
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BsVertexDataDesc.cpp
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2c35a0c825
Removed all the unused allocators
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10 anni fa |
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BsVertexDeclaration.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 anni fa |
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BsVideoModeInfo.cpp
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90e94fb9b2
Fixed issue with HString parameter placement
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11 anni fa |
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BsViewport.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 anni fa |