BsGpuParams.cpp 11 KB

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  1. #include "BsGpuParams.h"
  2. #include "BsGpuParamDesc.h"
  3. #include "BsGpuParamBlock.h"
  4. #include "BsGpuParamBlockBuffer.h"
  5. #include "BsVector2.h"
  6. #include "BsFrameAlloc.h"
  7. #include "BsDebug.h"
  8. #include "BsException.h"
  9. namespace BansheeEngine
  10. {
  11. GpuParamsInternalData::GpuParamsInternalData()
  12. :mTransposeMatrices(false), mData(nullptr), mNumParamBlocks(0), mNumTextures(0), mNumSamplerStates(0), mFrameAlloc(nullptr),
  13. mParamBlockBuffers(nullptr), mTextures(nullptr), mSamplerStates(nullptr), mCoreDirtyFlags(0xFFFFFFFF)
  14. { }
  15. GpuParams::GpuParams(GpuParamDesc& paramDesc, bool transposeMatrices)
  16. :mParamDesc(paramDesc)
  17. {
  18. mInternalData = bs_shared_ptr<GpuParamsInternalData>();
  19. mInternalData->mTransposeMatrices = transposeMatrices;
  20. for(auto& paramBlock : mParamDesc.paramBlocks)
  21. {
  22. if ((paramBlock.second.slot + 1) > mInternalData->mNumParamBlocks)
  23. mInternalData->mNumParamBlocks = paramBlock.second.slot + 1;
  24. }
  25. for(auto& texture : mParamDesc.textures)
  26. {
  27. if ((texture.second.slot + 1) > mInternalData->mNumTextures)
  28. mInternalData->mNumTextures = texture.second.slot + 1;
  29. }
  30. for(auto& sampler : mParamDesc.samplers)
  31. {
  32. if ((sampler.second.slot + 1) > mInternalData->mNumSamplerStates)
  33. mInternalData->mNumSamplerStates = sampler.second.slot + 1;
  34. }
  35. // Allocate everything in a single block of memory to get rid of extra memory allocations
  36. UINT32 bufferSize = 0;
  37. UINT32 paramBlockBufferOffset = 0;
  38. UINT32 textureOffset = 0;
  39. UINT32 samplerStateOffset = 0;
  40. getInternalBufferData(bufferSize, paramBlockBufferOffset, textureOffset, samplerStateOffset);
  41. mInternalData->mData = (UINT8*)bs_alloc(bufferSize);
  42. mInternalData->mParamBlockBuffers = (GpuParamBlockBufferPtr*)(mInternalData->mData + paramBlockBufferOffset);
  43. mInternalData->mTextures = (HTexture*)(mInternalData->mData + textureOffset);
  44. mInternalData->mSamplerStates = (HSamplerState*)(mInternalData->mData + samplerStateOffset);
  45. // Ensure everything is constructed
  46. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  47. {
  48. GpuParamBlockBufferPtr* ptrToIdx = (&mInternalData->mParamBlockBuffers[i]);
  49. ptrToIdx = new (&mInternalData->mParamBlockBuffers[i]) GpuParamBlockBufferPtr(nullptr);
  50. }
  51. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  52. {
  53. HTexture* ptrToIdx = (&mInternalData->mTextures[i]);
  54. ptrToIdx = new (&mInternalData->mTextures[i]) HTexture();
  55. }
  56. for (UINT32 i = 0; i < mInternalData->mNumSamplerStates; i++)
  57. {
  58. HSamplerState* ptrToIdx = (&mInternalData->mSamplerStates[i]);
  59. ptrToIdx = new (&mInternalData->mSamplerStates[i]) HSamplerState();
  60. }
  61. }
  62. GpuParams::GpuParams(GpuParamDesc& paramDesc, PrivatelyConstruct& dummy)
  63. :mParamDesc(paramDesc)
  64. {
  65. }
  66. GpuParams::~GpuParams()
  67. {
  68. mInternalData->mIsDestroyed = true;
  69. // Ensure everything is destructed
  70. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  71. {
  72. mInternalData->mParamBlockBuffers[i].~shared_ptr();
  73. }
  74. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  75. mInternalData->mTextures[i].~ResourceHandle();
  76. for (UINT32 i = 0; i < mInternalData->mNumSamplerStates; i++)
  77. mInternalData->mSamplerStates[i].~ResourceHandle();
  78. if (mInternalData->mFrameAlloc != nullptr)
  79. mInternalData->mFrameAlloc->dealloc(mInternalData->mData);
  80. else
  81. bs_free(mInternalData->mData);
  82. }
  83. void GpuParams::setParamBlockBuffer(UINT32 slot, const GpuParamBlockBufferPtr& paramBlockBuffer)
  84. {
  85. if (slot < 0 || slot >= mInternalData->mNumParamBlocks)
  86. {
  87. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  88. toString(mInternalData->mNumParamBlocks - 1) + ". Requested: " + toString(slot));
  89. }
  90. mInternalData->mParamBlockBuffers[slot] = paramBlockBuffer;
  91. markCoreDirty();
  92. }
  93. void GpuParams::setParamBlockBuffer(const String& name, const GpuParamBlockBufferPtr& paramBlockBuffer)
  94. {
  95. auto iterFind = mParamDesc.paramBlocks.find(name);
  96. if(iterFind == mParamDesc.paramBlocks.end())
  97. {
  98. LOGWRN("Cannot find parameter block with the name: " + name);
  99. return;
  100. }
  101. mInternalData->mParamBlockBuffers[iterFind->second.slot] = paramBlockBuffer;
  102. markCoreDirty();
  103. }
  104. UINT32 GpuParams::getDataParamSize(const String& name) const
  105. {
  106. GpuParamDataDesc* desc = getParamDesc(name);
  107. if(desc != nullptr)
  108. return desc->elementSize * 4;
  109. return 0;
  110. }
  111. bool GpuParams::hasParam(const String& name) const
  112. {
  113. return getParamDesc(name) != nullptr;
  114. }
  115. bool GpuParams::hasTexture(const String& name) const
  116. {
  117. auto paramIter = mParamDesc.textures.find(name);
  118. if(paramIter != mParamDesc.textures.end())
  119. return true;
  120. return false;
  121. }
  122. bool GpuParams::hasSamplerState(const String& name) const
  123. {
  124. auto paramIter = mParamDesc.samplers.find(name);
  125. if(paramIter != mParamDesc.samplers.end())
  126. return true;
  127. return false;
  128. }
  129. bool GpuParams::hasParamBlock(const String& name) const
  130. {
  131. auto paramBlockIter = mParamDesc.paramBlocks.find(name);
  132. if(paramBlockIter != mParamDesc.paramBlocks.end())
  133. return true;
  134. return false;
  135. }
  136. void GpuParams::getStructParam(const String& name, GpuParamStruct& output) const
  137. {
  138. auto iterFind = mParamDesc.params.find(name);
  139. if (iterFind == mParamDesc.params.end() || iterFind->second.type != GPDT_STRUCT)
  140. BS_EXCEPT(InvalidParametersException, "Cannot find struct parameter with the name '" + name + "'");
  141. output = GpuParamStruct(&iterFind->second, mInternalData);
  142. }
  143. void GpuParams::getTextureParam(const String& name, GpuParamTexture& output) const
  144. {
  145. auto iterFind = mParamDesc.textures.find(name);
  146. if (iterFind == mParamDesc.textures.end())
  147. BS_EXCEPT(InvalidParametersException, "Cannot find texture parameter with the name '" + name + "'");
  148. output = GpuParamTexture(&iterFind->second, mInternalData);
  149. }
  150. void GpuParams::getSamplerStateParam(const String& name, GpuParamSampState& output) const
  151. {
  152. auto iterFind = mParamDesc.samplers.find(name);
  153. if (iterFind == mParamDesc.samplers.end())
  154. BS_EXCEPT(InvalidParametersException, "Cannot find sampler state parameter with the name '" + name + "'");
  155. output = GpuParamSampState(&iterFind->second, mInternalData);
  156. }
  157. GpuParamDataDesc* GpuParams::getParamDesc(const String& name) const
  158. {
  159. auto paramIter = mParamDesc.params.find(name);
  160. if(paramIter != mParamDesc.params.end())
  161. return &paramIter->second;
  162. return nullptr;
  163. }
  164. GpuParamBlockBufferPtr GpuParams::getParamBlockBuffer(UINT32 slot) const
  165. {
  166. if (slot < 0 || slot >= mInternalData->mNumParamBlocks)
  167. {
  168. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  169. toString(mInternalData->mNumParamBlocks - 1) + ". Requested: " + toString(slot));
  170. }
  171. return mInternalData->mParamBlockBuffers[slot];
  172. }
  173. HTexture GpuParams::getTexture(UINT32 slot)
  174. {
  175. if (slot < 0 || slot >= mInternalData->mNumTextures)
  176. {
  177. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  178. toString(mInternalData->mNumTextures - 1) + ". Requested: " + toString(slot));
  179. }
  180. return mInternalData->mTextures[slot];
  181. }
  182. HSamplerState GpuParams::getSamplerState(UINT32 slot)
  183. {
  184. if (slot < 0 || slot >= mInternalData->mNumSamplerStates)
  185. {
  186. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  187. toString(mInternalData->mNumSamplerStates - 1) + ". Requested: " + toString(slot));
  188. }
  189. return mInternalData->mSamplerStates[slot];
  190. }
  191. void GpuParams::updateHardwareBuffers()
  192. {
  193. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  194. {
  195. if (mInternalData->mParamBlockBuffers[i] != nullptr)
  196. {
  197. GpuParamBlock* block = mInternalData->mParamBlockBuffers[i]->getParamBlock();
  198. if (block->isDirty())
  199. block->uploadToBuffer(mInternalData->mParamBlockBuffers[i]);
  200. }
  201. }
  202. }
  203. GpuParamsPtr GpuParams::clone(FrameAlloc* frameAlloc) const
  204. {
  205. UINT32 bufferSize = 0;
  206. UINT32 paramBlockBufferOffset = 0;
  207. UINT32 textureOffset = 0;
  208. UINT32 samplerStateOffset = 0;
  209. getInternalBufferData(bufferSize, paramBlockBufferOffset, textureOffset, samplerStateOffset);
  210. GpuParamsPtr myClone = nullptr;
  211. if (frameAlloc != nullptr)
  212. {
  213. StdFrameAlloc<GpuParams> myAlloc(frameAlloc);
  214. myClone = std::allocate_shared<GpuParams>(myAlloc, mParamDesc, PrivatelyConstruct());
  215. myClone->mInternalData = std::allocate_shared<GpuParamsInternalData>(myAlloc);
  216. myClone->mInternalData->mData = frameAlloc->alloc(bufferSize);
  217. myClone->mInternalData->mFrameAlloc = frameAlloc;
  218. }
  219. else
  220. {
  221. myClone = bs_shared_ptr<GpuParams>(mParamDesc, PrivatelyConstruct());;
  222. myClone->mInternalData = bs_shared_ptr<GpuParamsInternalData>();
  223. myClone->mInternalData->mData = (UINT8*)bs_alloc(bufferSize);
  224. }
  225. myClone->mInternalData->mIsDestroyed = mInternalData->mIsDestroyed;
  226. myClone->mInternalData->mTransposeMatrices = mInternalData->mTransposeMatrices;
  227. myClone->mInternalData->mNumParamBlocks = mInternalData->mNumParamBlocks;
  228. myClone->mInternalData->mNumTextures = mInternalData->mNumTextures;
  229. myClone->mInternalData->mNumSamplerStates = mInternalData->mNumSamplerStates;
  230. myClone->mInternalData->mParamBlockBuffers = (GpuParamBlockBufferPtr*)(myClone->mInternalData->mData + paramBlockBufferOffset);
  231. myClone->mInternalData->mTextures = (HTexture*)(myClone->mInternalData->mData + textureOffset);
  232. myClone->mInternalData->mSamplerStates = (HSamplerState*)(myClone->mInternalData->mData + samplerStateOffset);
  233. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  234. {
  235. myClone->mInternalData->mParamBlockBuffers[i] = mInternalData->mParamBlockBuffers[i];
  236. }
  237. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  238. {
  239. myClone->mInternalData->mTextures[i] = mInternalData->mTextures[i];
  240. }
  241. for (UINT32 i = 0; i < mInternalData->mNumSamplerStates; i++)
  242. {
  243. myClone->mInternalData->mSamplerStates[i] = mInternalData->mSamplerStates[i];
  244. }
  245. return myClone;
  246. }
  247. void GpuParams::getInternalBufferData(UINT32& bufferSize, UINT32& paramBlockBufferOffset,
  248. UINT32& textureOffset, UINT32& samplerStateOffset) const
  249. {
  250. UINT32 paramBlockBuffersBufferSize = mInternalData->mNumParamBlocks * sizeof(GpuParamBlockBufferPtr);
  251. UINT32 textureBufferSize = mInternalData->mNumTextures * sizeof(HTexture);
  252. UINT32 samplerStateBufferSize = mInternalData->mNumSamplerStates * sizeof(HSamplerState);
  253. bufferSize = paramBlockBuffersBufferSize + textureBufferSize + samplerStateBufferSize;
  254. paramBlockBufferOffset = 0;
  255. textureOffset = paramBlockBufferOffset + paramBlockBuffersBufferSize;
  256. samplerStateOffset = textureOffset + textureBufferSize;
  257. }
  258. bool GpuParams::_isCoreDirty() const
  259. {
  260. return mInternalData->mCoreDirtyFlags != 0;
  261. }
  262. void GpuParams::_markCoreClean()
  263. {
  264. mInternalData->mCoreDirtyFlags = 0;
  265. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  266. {
  267. if (mInternalData->mParamBlockBuffers[i] != nullptr)
  268. mInternalData->mParamBlockBuffers[i]->getParamBlock()->setDirty(false);
  269. }
  270. }
  271. void GpuParams::markCoreDirty()
  272. {
  273. mInternalData->mCoreDirtyFlags = 0xFFFFFFFF;
  274. }
  275. }