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- #include "BsMesh.h"
- #include "BsMeshRTTI.h"
- #include "BsMeshData.h"
- #include "BsVector2.h"
- #include "BsVector3.h"
- #include "BsDebug.h"
- #include "BsHardwareBufferManager.h"
- #include "BsMeshManager.h"
- #include "BsCoreThread.h"
- #include "BsAsyncOp.h"
- #include "BsAABox.h"
- #include "BsVertexDataDesc.h"
- #include "BsResources.h"
- namespace BansheeEngine
- {
- Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
- MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
- :MeshBase(numVertices, numIndices, drawOp), mVertexData(nullptr), mIndexBuffer(nullptr),
- mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
- {
- }
- Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
- const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexBuffer::IndexType indexType)
- :MeshBase(numVertices, numIndices, subMeshes), mVertexData(nullptr), mIndexBuffer(nullptr),
- mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
- {
- }
- Mesh::Mesh(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
- :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), drawOp),
- mVertexData(nullptr), mIndexBuffer(nullptr), mIndexType(initialMeshData->getIndexType()),
- mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
- {
- }
- Mesh::Mesh(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
- :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), subMeshes),
- mVertexData(nullptr), mIndexBuffer(nullptr), mIndexType(initialMeshData->getIndexType()),
- mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
- {
- }
- Mesh::Mesh()
- :MeshBase(0, 0, DOT_TRIANGLE_LIST), mVertexData(nullptr), mIndexBuffer(nullptr),
- mBufferType(MeshBufferType::Static), mIndexType(IndexBuffer::IT_32BIT)
- {
- }
- Mesh::~Mesh()
- {
- }
- void Mesh::_writeSubresourceSim(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer)
- {
- const MeshData& meshData = static_cast<const MeshData&>(data);
- updateBounds(meshData);
- }
- void Mesh::writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer)
- {
- THROW_IF_NOT_CORE_THREAD;
- if(data.getTypeId() != TID_MeshData)
- BS_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
- const MeshData& meshData = static_cast<const MeshData&>(data);
- if (discardEntireBuffer)
- {
- if (mBufferType == MeshBufferType::Static)
- {
- LOGWRN("Buffer discard is enabled but buffer was not created as dynamic. Disabling discard.");
- discardEntireBuffer = false;
- }
- }
- else
- {
- if (mBufferType == MeshBufferType::Dynamic)
- {
- LOGWRN("Buffer discard is not enabled but buffer was created as dynamic. Enabling discard.");
- discardEntireBuffer = true;
- }
- }
- // Indices
- UINT32 indicesSize = meshData.getIndexBufferSize();
- UINT8* srcIdxData = meshData.getIndexData();
- if (meshData.getIndexElementSize() != mIndexBuffer->getIndexSize())
- {
- BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
- toString(mIndexBuffer->getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
- }
- if (indicesSize > mIndexBuffer->getSizeInBytes())
- BS_EXCEPT(InvalidParametersException, "Index buffer values are being written out of valid range.");
- mIndexBuffer->writeData(0, indicesSize, srcIdxData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
- // Vertices
- for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
- {
- if (!mVertexDesc->hasStream(i))
- continue;
- if (!meshData.getVertexDesc()->hasStream(i))
- continue;
- // Ensure both have the same sized vertices
- UINT32 myVertSize = mVertexDesc->getVertexStride(i);
- UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(i);
- if (myVertSize != otherVertSize)
- {
- BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(i) + " doesn't match meshes vertex size. Needed: " +
- toString(myVertSize) + ". Got: " + toString(otherVertSize));
- }
- VertexBufferPtr vertexBuffer = mVertexData->getBuffer(i);
- UINT32 bufferSize = meshData.getStreamSize(i);
- UINT8* srcVertBufferData = meshData.getStreamData(i);
- if (bufferSize > vertexBuffer->getSizeInBytes())
- BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(i) + "\" are being written out of valid range.");
- if (vertexBuffer->vertexColorReqRGBFlip())
- {
- UINT8* bufferCopy = (UINT8*)bs_alloc(bufferSize);
- memcpy(bufferCopy, srcVertBufferData, bufferSize); // TODO Low priority - Attempt to avoid this copy
- UINT32 vertexStride = meshData.getVertexDesc()->getVertexStride(i);
- for (INT32 semanticIdx = 0; semanticIdx < VertexBuffer::MAX_SEMANTIC_IDX; semanticIdx++)
- {
- if (!meshData.getVertexDesc()->hasElement(VES_COLOR, semanticIdx, i))
- continue;
- UINT8* colorData = bufferCopy + mVertexDesc->getElementOffsetFromStream(VES_COLOR, semanticIdx, i);
- for (UINT32 j = 0; j < mVertexData->vertexCount; j++)
- {
- UINT32* curColor = (UINT32*)colorData;
- (*curColor) = ((*curColor) & 0xFF00FF00) | ((*curColor >> 16) & 0x000000FF) | ((*curColor << 16) & 0x00FF0000);
- colorData += vertexStride;
- }
- }
- vertexBuffer->writeData(0, bufferSize, bufferCopy, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
- bs_free(bufferCopy);
- }
- else
- {
- vertexBuffer->writeData(0, bufferSize, srcVertBufferData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
- }
- }
- }
- void Mesh::readSubresource(UINT32 subresourceIdx, GpuResourceData& data)
- {
- THROW_IF_NOT_CORE_THREAD;
- if(data.getTypeId() != TID_MeshData)
- BS_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
- IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
- if(mIndexBuffer)
- indexType = mIndexBuffer->getType();
- MeshData& meshData = static_cast<MeshData&>(data);
- if(mIndexBuffer)
- {
- if(meshData.getIndexElementSize() != mIndexBuffer->getIndexSize())
- {
- BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
- toString(mIndexBuffer->getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
- }
- UINT8* idxData = static_cast<UINT8*>(mIndexBuffer->lock(GBL_READ_ONLY));
- UINT32 idxElemSize = mIndexBuffer->getIndexSize();
- UINT8* indices = nullptr;
- if(indexType == IndexBuffer::IT_16BIT)
- indices = (UINT8*)meshData.getIndices16();
- else
- indices = (UINT8*)meshData.getIndices32();
- UINT32 numIndicesToCopy = std::min(mNumIndices, meshData.getNumIndices());
- UINT32 indicesSize = numIndicesToCopy * idxElemSize;
- if(indicesSize > meshData.getIndexBufferSize())
- BS_EXCEPT(InvalidParametersException, "Provided buffer doesn't have enough space to store mesh indices.");
- memcpy(indices, idxData, numIndicesToCopy * idxElemSize);
- mIndexBuffer->unlock();
- }
- if(mVertexData)
- {
- auto vertexBuffers = mVertexData->getBuffers();
-
- UINT32 streamIdx = 0;
- for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
- {
- if(!meshData.getVertexDesc()->hasStream(streamIdx))
- continue;
- // Ensure both have the same sized vertices
- UINT32 myVertSize = mVertexDesc->getVertexStride(streamIdx);
- UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(streamIdx);
- if(myVertSize != otherVertSize)
- {
- BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(streamIdx) + " doesn't match meshes vertex size. Needed: " +
- toString(myVertSize) + ". Got: " + toString(otherVertSize));
- }
- UINT32 numVerticesToCopy = meshData.getNumVertices();
- VertexBufferPtr vertexBuffer = iter->second;
- UINT32 bufferSize = vertexBuffer->getVertexSize() * numVerticesToCopy;
-
- if(bufferSize > vertexBuffer->getSizeInBytes())
- BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(streamIdx) + "\" are being read out of valid range.");
- UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
- UINT8* dest = meshData.getStreamData(streamIdx);
- memcpy(dest, vertDataPtr, bufferSize);
- vertexBuffer->unlock();
- streamIdx++;
- }
- }
- }
- MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
- {
- IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
- if(mIndexBuffer)
- indexType = mIndexBuffer->getType();
- MeshDataPtr meshData = bs_shared_ptr<MeshData>(mVertexData->vertexCount, mNumIndices, mVertexDesc, indexType);
- return meshData;
- }
- std::shared_ptr<VertexData> Mesh::_getVertexData() const
- {
- THROW_IF_NOT_CORE_THREAD;
- return mVertexData;
- }
- IndexBufferPtr Mesh::_getIndexBuffer() const
- {
- THROW_IF_NOT_CORE_THREAD;
- return mIndexBuffer;
- }
- void Mesh::initialize()
- {
- if (mTempInitialMeshData != nullptr)
- {
- updateBounds(*mTempInitialMeshData);
- }
- }
- void Mesh::initialize_internal()
- {
- THROW_IF_NOT_CORE_THREAD;
-
- mIndexBuffer = HardwareBufferManager::instance().createIndexBuffer(mIndexType,
- mNumIndices, mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
- mVertexData = std::shared_ptr<VertexData>(bs_new<VertexData, PoolAlloc>());
- mVertexData->vertexCount = mNumVertices;
- mVertexData->vertexDeclaration = mVertexDesc->createDeclaration();
- for(UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
- {
- if(!mVertexDesc->hasStream(i))
- continue;
- VertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
- mVertexData->vertexDeclaration->getVertexSize(i),
- mVertexData->vertexCount,
- mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
- mVertexData->setBuffer(i, vertexBuffer);
- }
- // TODO Low priority - DX11 (and maybe OpenGL)? allow an optimization that allows you to set
- // buffer data upon buffer construction, instead of setting it in a second step like I do here
- if(mTempInitialMeshData != nullptr)
- {
- writeSubresource(0, *mTempInitialMeshData, mBufferType == MeshBufferType::Dynamic);
- mTempInitialMeshData = nullptr;
- }
- Resource::initialize_internal();
- }
- void Mesh::destroy_internal()
- {
- THROW_IF_NOT_CORE_THREAD;
- Resource::destroy_internal();
- }
- void Mesh::updateBounds(const MeshData& meshData)
- {
- VertexDataDescPtr vertexDesc = meshData.getVertexDesc();
- for (UINT32 i = 0; i < vertexDesc->getNumElements(); i++)
- {
- const VertexElement& curElement = vertexDesc->getElement(i);
- if (curElement.getSemantic() != VES_POSITION || (curElement.getType() != VET_FLOAT3 && curElement.getType() != VET_FLOAT4))
- continue;
- UINT8* data = meshData.getElementData(curElement.getSemantic(), curElement.getSemanticIdx(), curElement.getStreamIdx());
- UINT32 stride = vertexDesc->getVertexStride(curElement.getStreamIdx());
- mBounds = calculateBounds((UINT8*)data, mTempInitialMeshData->getNumVertices(), stride);
- markCoreDirty();
- break;
- }
- }
- Bounds Mesh::calculateBounds(UINT8* verticesPtr, UINT32 numVertices, UINT32 stride) const
- {
- Bounds bounds;
- if (mNumVertices > 0)
- {
- Vector3 curPosition = *(Vector3*)verticesPtr;
- Sphere initialSphere(curPosition, 0.0f);
- AABox initialBox(curPosition, curPosition);
- bounds.setBounds(initialBox, initialSphere);
- for (UINT32 i = 1; i < mNumVertices; i++)
- {
- Vector3 curPosition = *(Vector3*)(verticesPtr + stride * i);
- bounds.merge(curPosition);
- }
- }
- return bounds;
- }
- MeshProxyPtr Mesh::_createProxy(UINT32 subMeshIdx)
- {
- MeshProxyPtr coreProxy = bs_shared_ptr<MeshProxy>();
- coreProxy->mesh = getThisPtr();
- coreProxy->bounds = mBounds;
- coreProxy->subMesh = getSubMesh(subMeshIdx);
- return coreProxy;
- }
- HMesh Mesh::dummy()
- {
- return MeshManager::instance().getDummyMesh();
- }
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- RTTITypeBase* Mesh::getRTTIStatic()
- {
- return MeshRTTI::instance();
- }
- RTTITypeBase* Mesh::getRTTI() const
- {
- return Mesh::getRTTIStatic();
- }
- /************************************************************************/
- /* STATICS */
- /************************************************************************/
- HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
- MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
- {
- MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
- return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
- }
- HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
- const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexBuffer::IndexType indexType)
- {
- MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, subMeshes, bufferType, indexType);
- return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
- }
- HMesh Mesh::create(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
- {
- MeshPtr meshPtr = _createPtr(initialMeshData, bufferType, drawOp);
- return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
- }
- HMesh Mesh::create(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
- {
- MeshPtr meshPtr = _createPtr(initialMeshData, subMeshes, bufferType);
- return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
- }
- MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
- MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
- {
- return MeshManager::instance().create(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
- }
- MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
- const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexBuffer::IndexType indexType)
- {
- return MeshManager::instance().create(numVertices, numIndices, vertexDesc, subMeshes, bufferType, indexType);
- }
- MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
- {
- return MeshManager::instance().create(initialMeshData, bufferType, drawOp);
- }
- MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
- {
- return MeshManager::instance().create(initialMeshData, subMeshes, bufferType);
- }
- }
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