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Win32
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b492b132a2
Added a way to specify application taskbar icon
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10 жил өмнө |
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BsBlendState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 жил өмнө |
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BsCommandQueue.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 жил өмнө |
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BsComponent.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 жил өмнө |
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BsCoreApplication.cpp
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06e03f1239
Bulk of work on the build system
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10 жил өмнө |
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BsCoreObject.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 жил өмнө |
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BsCoreObjectCore.cpp
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550b861440
Individual core object syncing with dependencies
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11 жил өмнө |
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BsCoreObjectManager.cpp
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8f27ad6744
Fixed an issue where a destroyed core object would cause a crash when previously being queued for core sync
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10 жил өмнө |
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BsCoreRenderer.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 жил өмнө |
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BsCoreSceneManager.cpp
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00d78189f3
More work on Play in editor
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10 жил өмнө |
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BsCoreThread.cpp
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625b2afd34
Build systems appears functional
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10 жил өмнө |
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BsCoreThreadAccessor.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 жил өмнө |
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BsDeferredCallManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 жил өмнө |
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BsDepthStencilState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 жил өмнө |
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BsDrawOps.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 жил өмнө |
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BsEventQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 жил өмнө |
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BsFont.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 жил өмнө |
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BsFontImportOptions.cpp
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e3f01f3c80
Font importing supports multiple render styles
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10 жил өмнө |
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BsFontManager.cpp
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098f8865e1
Font C# interface
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10 жил өмнө |
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BsGameObject.cpp
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 жил өмнө |
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BsGameObjectHandle.cpp
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 жил өмнө |
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BsGameObjectManager.cpp
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 жил өмнө |
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BsGpuBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 жил өмнө |
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BsGpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 жил өмнө |
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BsGpuParam.cpp
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d0793ab046
Shader default values (untested)
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10 жил өмнө |
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BsGpuParamBlockBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 жил өмнө |
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BsGpuParams.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 жил өмнө |
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BsGpuProgram.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 жил өмнө |
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BsGpuProgramManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 жил өмнө |
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BsGpuResourceData.cpp
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2c35a0c825
Removed all the unused allocators
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10 жил өмнө |
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BsHString.cpp
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d293414daf
Support for multiple StringTables
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10 жил өмнө |
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BsHardwareBufferManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 жил өмнө |
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BsIResourceListener.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 жил өмнө |
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BsIconUtility.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 жил өмнө |
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BsImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 жил өмнө |
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BsImporter.cpp
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
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10 жил өмнө |
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BsIndexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 жил өмнө |
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BsInput.cpp
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2c35a0c825
Removed all the unused allocators
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10 жил өмнө |
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BsMaterial.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 жил өмнө |
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BsMaterialManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 жил өмнө |
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BsMaterialParam.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 жил өмнө |
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BsMaterialRTTI.cpp
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2c35a0c825
Removed all the unused allocators
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10 жил өмнө |
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BsMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 жил өмнө |
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BsMeshBase.cpp
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550b861440
Individual core object syncing with dependencies
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11 жил өмнө |
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BsMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 жил өмнө |
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BsMeshHeap.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 жил өмнө |
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BsMeshImportOptions.cpp
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461cc6e9ca
Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data
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10 жил өмнө |
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BsMeshManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 жил өмнө |
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BsMeshRTTI.h
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 жил өмнө |
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BsMeshUtility.cpp
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4347837545
Added tangent and normal generation for meshes
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10 жил өмнө |
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BsMultiRenderTexture.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 жил өмнө |
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BsOSInputHandler.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 жил өмнө |
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BsOcclusionQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 жил өмнө |
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BsPass.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 жил өмнө |
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BsPixelBuffer.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 жил өмнө |
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BsPixelData.cpp
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b492b132a2
Added a way to specify application taskbar icon
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10 жил өмнө |
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BsPixelUtil.cpp
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71598ef68e
Add "transparent" flag to shaders
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10 жил өмнө |
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BsPixelVolume.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 жил өмнө |
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BsPlatform.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 жил өмнө |
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BsPrefab.cpp
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00d78189f3
More work on Play in editor
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10 жил өмнө |
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BsPrefabDiff.cpp
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00d78189f3
More work on Play in editor
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10 жил өмнө |
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BsPrefabUtility.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 жил өмнө |
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BsProfilerCPU.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 жил өмнө |
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BsProfilerGPU.cpp
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 жил өмнө |
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BsProfilingManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 жил өмнө |
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BsQueryManager.cpp
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3a6ccf391c
Refactored Event:
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10 жил өмнө |
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BsRasterizerState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 жил өмнө |
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BsRenderAPI.cpp
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a4b506c55b
Unloading project library no longer deletes all imported assets
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10 жил өмнө |
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BsRenderAPICapabilities.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 жил өмнө |
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BsRenderAPIManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 жил өмнө |
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BsRenderStateManager.cpp
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4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
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10 жил өмнө |
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BsRenderTarget.cpp
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550b861440
Individual core object syncing with dependencies
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11 жил өмнө |
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BsRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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11 жил өмнө |
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BsRenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 жил өмнө |
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BsRenderWindowManager.cpp
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86f54d6527
Mostly finished with the project library import progress bar
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10 жил өмнө |
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BsRendererManager.cpp
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a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
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10 жил өмнө |
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BsRendererMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 жил өмнө |
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BsRendererUtility.cpp
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7b9fe8d212
Albedo rendering in the deferred renderer working
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10 жил өмнө |
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BsResource.cpp
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2c35a0c825
Removed all the unused allocators
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10 жил өмнө |
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BsResourceHandle.cpp
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609490dbe6
Refactoring resource handles (part 1)
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10 жил өмнө |
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BsResourceListenerManager.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 жил өмнө |
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BsResourceManifest.cpp
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2c35a0c825
Removed all the unused allocators
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10 жил өмнө |
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BsResourceMetaData.cpp
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c449f37a13
Added ability to set up custom meta-data per resource
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11 жил өмнө |
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BsResources.cpp
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609490dbe6
Refactoring resource handles (part 1)
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10 жил өмнө |
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BsSamplerState.cpp
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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10 жил өмнө |
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BsSavedResourceData.cpp
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0824fc2e46
Advanced resource loading WIP stage 2
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11 жил өмнө |
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BsSceneObject.cpp
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00d78189f3
More work on Play in editor
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10 жил өмнө |
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BsShader.cpp
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 жил өмнө |
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BsShaderInclude.cpp
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2c35a0c825
Removed all the unused allocators
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10 жил өмнө |
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BsShaderIncludeImporter.cpp
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43c78bc4d0
WIP shader includes
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10 жил өмнө |
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BsShaderManager.cpp
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43c78bc4d0
WIP shader includes
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10 жил өмнө |
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BsSpecificImporter.cpp
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2c35a0c825
Removed all the unused allocators
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10 жил өмнө |
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BsStringTable.cpp
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0ddbb1ffce
Changes escape character for localized strings so they deal with paths more easily
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10 жил өмнө |
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BsStringTableManager.cpp
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d293414daf
Support for multiple StringTables
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10 жил өмнө |
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BsTechnique.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 жил өмнө |
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BsTextData.cpp
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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10 жил өмнө |
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BsTexture.cpp
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7b9fe8d212
Albedo rendering in the deferred renderer working
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10 жил өмнө |
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BsTextureImportOptions.cpp
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874a04a705
Project library now returns the external resource path instead of internal one when provided with a resource instance
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10 жил өмнө |
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BsTextureManager.cpp
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 жил өмнө |
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BsTextureView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 жил өмнө |
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BsTimerQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 жил өмнө |
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BsTransientMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 жил өмнө |
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BsUUID.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 жил өмнө |
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BsUtility.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 жил өмнө |
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BsVertexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 жил өмнө |
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BsVertexData.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 жил өмнө |
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BsVertexDataDesc.cpp
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2c35a0c825
Removed all the unused allocators
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10 жил өмнө |
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BsVertexDeclaration.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 жил өмнө |
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BsVideoModeInfo.cpp
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90e94fb9b2
Fixed issue with HString parameter placement
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11 жил өмнө |
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BsViewport.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 жил өмнө |