Marko Pintera 6193cd16a6 Removed some unused stuff 13 vuotta sitten
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 vuotta sitten
Win32 54d787cc56 Some cursor management methods 13 vuotta sitten
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 vuotta sitten
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 vuotta sitten
CmApplication.cpp 6193cd16a6 Removed some unused stuff 13 vuotta sitten
CmCamera.cpp 7ef92f594e Some fixes with camera rotation 13 vuotta sitten
CmCgProgram.cpp 8e4d885080 More resource async loading work 13 vuotta sitten
CmCgProgramFactory.cpp c5c0aca2dc Added RTTI for shader programs 13 vuotta sitten
CmComponent.cpp 93e2676b37 RenderManager initial work 13 vuotta sitten
CmDefaultHardwareBufferManager.cpp 98e7cb3402 Mesh importing 13 vuotta sitten
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 vuotta sitten
CmGpuProgram.cpp 8e4d885080 More resource async loading work 13 vuotta sitten
CmGpuProgramManager.cpp 8e4d885080 More resource async loading work 13 vuotta sitten
CmGpuProgramParams.cpp f67e37bb8c Add DeferredRenderer and a bunch of deferred render commands 13 vuotta sitten
CmHardwareBufferManager.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 vuotta sitten
CmHardwareIndexBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 vuotta sitten
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 vuotta sitten
CmHardwarePixelBuffer.cpp a884d33548 Exception ported 13 vuotta sitten
CmHardwareVertexBuffer.cpp f67e37bb8c Add DeferredRenderer and a bunch of deferred render commands 13 vuotta sitten
CmHighLevelGpuProgram.cpp 8e4d885080 More resource async loading work 13 vuotta sitten
CmHighLevelGpuProgramManager.cpp c5c0aca2dc Added RTTI for shader programs 13 vuotta sitten
CmImporter.cpp 8e4d885080 More resource async loading work 13 vuotta sitten
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 vuotta sitten
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 vuotta sitten
CmMaterial.cpp 6c9f086e37 Some more render context work 13 vuotta sitten
CmMaterialRTTI.cpp 5794d61f50 Some prep work before implementing command buffers 13 vuotta sitten
CmMesh.cpp 6c9f086e37 Some more render context work 13 vuotta sitten
CmMeshData.cpp bc4b1b0d9a Mesh save/load works 13 vuotta sitten
CmMeshRTTI.h bc4b1b0d9a Mesh save/load works 13 vuotta sitten
CmPass.cpp 6c9f086e37 Some more render context work 13 vuotta sitten
CmRenderSystem.cpp 6193cd16a6 Removed some unused stuff 13 vuotta sitten
CmRenderSystemCapabilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 vuotta sitten
CmRenderSystemContext.cpp 92e00eea15 Tons of more work on multithreading for the render system 13 vuotta sitten
CmRenderSystemManager.cpp 7f49bdd956 Forward renderer 13 vuotta sitten
CmRenderTarget.cpp 08f61d9d01 Separated viewport from RenderTarget 13 vuotta sitten
CmRenderTexture.cpp a884d33548 Exception ported 13 vuotta sitten
CmRenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 vuotta sitten
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 vuotta sitten
CmRendererManager.cpp 7f49bdd956 Forward renderer 13 vuotta sitten
CmResource.cpp 8e4d885080 More resource async loading work 13 vuotta sitten
CmResourceRef.cpp f55ac7be6e Half assed commit before I break even more shit 13 vuotta sitten
CmResources.cpp f55ac7be6e Half assed commit before I break even more shit 13 vuotta sitten
CmSamplerState.cpp 4556df668c Serialize/Deserialize sampler states 13 vuotta sitten
CmSceneManager.cpp 7ef92f594e Some fixes with camera rotation 13 vuotta sitten
CmShader.cpp 4071a77c19 Added RTTI for various Material/Shader classes 13 vuotta sitten
CmTechnique.cpp 4071a77c19 Added RTTI for various Material/Shader classes 13 vuotta sitten
CmTexture.cpp 7606eeff33 Renamed filenames as well 13 vuotta sitten
CmTextureManager.cpp dee589d88e Async loading tested 13 vuotta sitten
CmVertexIndexData.cpp 98e7cb3402 Mesh importing 13 vuotta sitten
CmViewport.cpp 92e00eea15 Tons of more work on multithreading for the render system 13 vuotta sitten
CmWindowEventUtilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 vuotta sitten
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 vuotta sitten