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Cocoa
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58db262ed7
Linux/Mac OSCursor implementations (untested)
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13 vuotta sitten |
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Win32
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54d787cc56
Some cursor management methods
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13 vuotta sitten |
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X11
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58db262ed7
Linux/Mac OSCursor implementations (untested)
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13 vuotta sitten |
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CamelotRenderer.cpp
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7f49bdd956
Forward renderer
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13 vuotta sitten |
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CmApplication.cpp
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6193cd16a6
Removed some unused stuff
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13 vuotta sitten |
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CmCamera.cpp
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7ef92f594e
Some fixes with camera rotation
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13 vuotta sitten |
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CmCgProgram.cpp
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8e4d885080
More resource async loading work
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13 vuotta sitten |
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CmCgProgramFactory.cpp
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c5c0aca2dc
Added RTTI for shader programs
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13 vuotta sitten |
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CmComponent.cpp
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93e2676b37
RenderManager initial work
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13 vuotta sitten |
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CmDefaultHardwareBufferManager.cpp
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98e7cb3402
Mesh importing
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13 vuotta sitten |
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CmGameObject.cpp
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7ef92f594e
Some fixes with camera rotation
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13 vuotta sitten |
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CmGpuProgram.cpp
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8e4d885080
More resource async loading work
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13 vuotta sitten |
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CmGpuProgramManager.cpp
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8e4d885080
More resource async loading work
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13 vuotta sitten |
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CmGpuProgramParams.cpp
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f67e37bb8c
Add DeferredRenderer and a bunch of deferred render commands
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13 vuotta sitten |
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CmHardwareBufferManager.cpp
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dd60bfafb3
Removed boost dependencies from linker, they're loaded automatically
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13 vuotta sitten |
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CmHardwareIndexBuffer.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 vuotta sitten |
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CmHardwareOcclusionQuery.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 vuotta sitten |
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CmHardwarePixelBuffer.cpp
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a884d33548
Exception ported
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13 vuotta sitten |
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CmHardwareVertexBuffer.cpp
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f67e37bb8c
Add DeferredRenderer and a bunch of deferred render commands
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13 vuotta sitten |
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CmHighLevelGpuProgram.cpp
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8e4d885080
More resource async loading work
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13 vuotta sitten |
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CmHighLevelGpuProgramManager.cpp
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c5c0aca2dc
Added RTTI for shader programs
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13 vuotta sitten |
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CmImporter.cpp
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8e4d885080
More resource async loading work
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13 vuotta sitten |
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CmInput.cpp
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dd60bfafb3
Removed boost dependencies from linker, they're loaded automatically
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13 vuotta sitten |
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CmManagedDataBlock.cpp
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52ab5975f5
Material RTTI slowly coming together
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13 vuotta sitten |
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CmMaterial.cpp
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6c9f086e37
Some more render context work
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13 vuotta sitten |
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CmMaterialRTTI.cpp
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5794d61f50
Some prep work before implementing command buffers
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13 vuotta sitten |
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CmMesh.cpp
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6c9f086e37
Some more render context work
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13 vuotta sitten |
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CmMeshData.cpp
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bc4b1b0d9a
Mesh save/load works
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13 vuotta sitten |
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CmMeshRTTI.h
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bc4b1b0d9a
Mesh save/load works
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13 vuotta sitten |
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CmPass.cpp
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6c9f086e37
Some more render context work
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13 vuotta sitten |
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CmRenderSystem.cpp
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6193cd16a6
Removed some unused stuff
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13 vuotta sitten |
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CmRenderSystemCapabilities.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 vuotta sitten |
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CmRenderSystemContext.cpp
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92e00eea15
Tons of more work on multithreading for the render system
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13 vuotta sitten |
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CmRenderSystemManager.cpp
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7f49bdd956
Forward renderer
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13 vuotta sitten |
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CmRenderTarget.cpp
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08f61d9d01
Separated viewport from RenderTarget
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13 vuotta sitten |
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CmRenderTexture.cpp
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a884d33548
Exception ported
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13 vuotta sitten |
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CmRenderWindow.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 vuotta sitten |
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CmRenderable.cpp
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26bb37f13b
Rendering meshes straight from GameObject
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13 vuotta sitten |
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CmRendererManager.cpp
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7f49bdd956
Forward renderer
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13 vuotta sitten |
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CmResource.cpp
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8e4d885080
More resource async loading work
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13 vuotta sitten |
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CmResourceRef.cpp
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f55ac7be6e
Half assed commit before I break even more shit
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13 vuotta sitten |
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CmResources.cpp
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f55ac7be6e
Half assed commit before I break even more shit
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13 vuotta sitten |
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CmSamplerState.cpp
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4556df668c
Serialize/Deserialize sampler states
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13 vuotta sitten |
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CmSceneManager.cpp
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7ef92f594e
Some fixes with camera rotation
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13 vuotta sitten |
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CmShader.cpp
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4071a77c19
Added RTTI for various Material/Shader classes
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13 vuotta sitten |
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CmTechnique.cpp
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4071a77c19
Added RTTI for various Material/Shader classes
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13 vuotta sitten |
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CmTexture.cpp
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7606eeff33
Renamed filenames as well
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13 vuotta sitten |
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CmTextureManager.cpp
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dee589d88e
Async loading tested
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13 vuotta sitten |
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CmVertexIndexData.cpp
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98e7cb3402
Mesh importing
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13 vuotta sitten |
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CmViewport.cpp
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92e00eea15
Tons of more work on multithreading for the render system
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13 vuotta sitten |
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CmWindowEventUtilities.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 vuotta sitten |
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stdafx.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 vuotta sitten |