BearishSun 61a7c5ef2d Fixing mesh creation 9 gadi atpakaļ
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Win32 52970a388f Minor tweaks to follow engine guidelines 9 gadi atpakaļ
BsAnimation.cpp 1eb3a2f6f3 Resource hot-swap for animation clips 9 gadi atpakaļ
BsAnimationClip.cpp b457b55f91 Custom animation clip save/load functional 9 gadi atpakaļ
BsAnimationCurve.cpp 981f94b63f Keyframes on the edge of the draw area can now be selected more easily 9 gadi atpakaļ
BsAnimationManager.cpp 4a45674df4 Selection overlay is now properly animated 9 gadi atpakaļ
BsAnimationUtility.cpp aa19851692 Properly handle time wrapping when the range is 0 9 gadi atpakaļ
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 gadi atpakaļ
BsAudioClip.cpp a774a03552 AnimationClip foundation 9 gadi atpakaļ
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional 9 gadi atpakaļ
BsAudioListener.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 gadi atpakaļ
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown 9 gadi atpakaļ
BsAudioSource.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 gadi atpakaļ
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 gadi atpakaļ
BsBlendState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource 9 gadi atpakaļ
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources 9 gadi atpakaļ
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 gadi atpakaļ
BsCCamera.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 gadi atpakaļ
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 gadi atpakaļ
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class 9 gadi atpakaļ
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor 9 gadi atpakaļ
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 gadi atpakaļ
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 gadi atpakaļ
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 gadi atpakaļ
BsCJoint.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 gadi atpakaļ
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 gadi atpakaļ
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 gadi atpakaļ
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 gadi atpakaļ
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 gadi atpakaļ
BsCamera.cpp 9d73cc1da2 Various tweaks to the previous merge 9 gadi atpakaļ
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 gadi atpakaļ
BsComponent.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 gadi atpakaļ
BsCoreApplication.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 gadi atpakaļ
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 gadi atpakaļ
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 gadi atpakaļ
BsCoreObjectManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 gadi atpakaļ
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) 9 gadi atpakaļ
BsCoreSceneManager.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 gadi atpakaļ
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) 9 gadi atpakaļ
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 gadi atpakaļ
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsDepthStencilState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 gadi atpakaļ
BsDrawOps.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsEventQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 gadi atpakaļ
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 gadi atpakaļ
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsGpuBuffer.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper 9 gadi atpakaļ
BsGpuBufferView.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 gadi atpakaļ
BsGpuParam.cpp 4a45674df4 Selection overlay is now properly animated 9 gadi atpakaļ
BsGpuParamBlockBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 gadi atpakaļ
BsGpuParams.cpp 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 gadi atpakaļ
BsGpuParamsSet.cpp ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist 9 gadi atpakaļ
BsGpuProgram.cpp 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 gadi atpakaļ
BsGpuProgramManager.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 gadi atpakaļ
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 gadi atpakaļ
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsHardwareBufferManager.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 gadi atpakaļ
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 gadi atpakaļ
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows 9 gadi atpakaļ
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsIndexBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 gadi atpakaļ
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 gadi atpakaļ
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsMaterial.cpp 6f316d48bf Added support for shader technique inheritance 9 gadi atpakaļ
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsMaterialParam.cpp 78a144768e Mark material parameters as dirty when they are modified 9 gadi atpakaļ
BsMaterialParams.cpp 78a144768e Mark material parameters as dirty when they are modified 9 gadi atpakaļ
BsMaterialRTTI.cpp 103a9ea757 Refactored material so it supports multiple techniques 9 gadi atpakaļ
BsMesh.cpp 61a7c5ef2d Fixing mesh creation 9 gadi atpakaļ
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 gadi atpakaļ
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsMeshData.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 gadi atpakaļ
BsMeshHeap.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 gadi atpakaļ
BsMeshImportOptions.cpp 17bd614ff6 Added a way to attach animation events to imported animation clips 9 gadi atpakaļ
BsMeshManager.cpp 92aca46056 Added morph shapes to Mesh 9 gadi atpakaļ
BsMeshUtility.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 gadi atpakaļ
BsMorphShapes.cpp 73a81b29b3 Added data structures required for storing morph shape animation 9 gadi atpakaļ
BsMultiRenderTexture.cpp 78bbbaad6c Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git 9 gadi atpakaļ
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 gadi atpakaļ
BsOcclusionQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsPass.cpp a419f4cb4f Postprocessing WIP 9 gadi atpakaļ
BsPhysics.cpp f92ea8ea21 Removed unused Physics code 9 gadi atpakaļ
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsPixelBuffer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsPixelData.cpp 9d73cc1da2 Various tweaks to the previous merge 9 gadi atpakaļ
BsPixelUtil.cpp bd8d872f2f Style changes 9 gadi atpakaļ
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 gadi atpakaļ
BsPostProcessSettings.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 gadi atpakaļ
BsPrefab.cpp 10e057da7b Prefab fixes: 9 gadi atpakaļ
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles 9 gadi atpakaļ
BsPrefabUtility.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 gadi atpakaļ
BsProfilerCPU.cpp 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 gadi atpakaļ
BsProfilerGPU.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 gadi atpakaļ
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 gadi atpakaļ
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsRasterizerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsRenderAPI.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 gadi atpakaļ
BsRenderAPICapabilities.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 gadi atpakaļ
BsRenderStateManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 gadi atpakaļ
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsRenderTexture.cpp 7038a31ea9 Better render texture suface compatibility checking 9 gadi atpakaļ
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 gadi atpakaļ
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsRendererMeshData.cpp a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 gadi atpakaļ
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 gadi atpakaļ
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 gadi atpakaļ
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 gadi atpakaļ
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsResources.cpp fa03beab16 Hot reload of audio clips 9 gadi atpakaļ
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 gadi atpakaļ
BsSamplerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 gadi atpakaļ
BsSceneObject.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 gadi atpakaļ
BsShader.cpp 103a9ea757 Refactored material so it supports multiple techniques 9 gadi atpakaļ
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline 9 gadi atpakaļ
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines 9 gadi atpakaļ
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsSkeleton.cpp 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 gadi atpakaļ
BsSkeletonMask.cpp 6164237881 Added bone filtering to animation 9 gadi atpakaļ
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 gadi atpakaļ
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 gadi atpakaļ
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 gadi atpakaļ
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsTechnique.cpp e4637da406 Added tags to material techniques 9 gadi atpakaļ
BsTextData.cpp 863efab630 Fixed incorrect clipping for certain text characters 9 gadi atpakaļ
BsTexture.cpp aa06514ff9 Added support for texture arrays 9 gadi atpakaļ
BsTextureImportOptions.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails 9 gadi atpakaļ
BsTextureManager.cpp aa06514ff9 Added support for texture arrays 9 gadi atpakaļ
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 gadi atpakaļ
BsTimerQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 gadi atpakaļ
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 gadi atpakaļ
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 gadi atpakaļ
BsVertexBuffer.cpp 24341978b0 Added RenderAPI manual 9 gadi atpakaļ
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering 9 gadi atpakaļ
BsVertexDeclaration.cpp a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 gadi atpakaļ
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 gadi atpakaļ