BearishSun 27905e224e Properly apply scale animation curves 9 ani în urmă
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Win32 5f72fbed75 Fixing issue where window resize cursor would keep getting overriden 9 ani în urmă
BsAnimation.cpp 130c411451 Properly update speed even after an animation has been stopped 9 ani în urmă
BsAnimationClip.cpp 6fd40952e9 Additive animations 9 ani în urmă
BsAnimationCurve.cpp c8f410651d Skeletal animation up and running 9 ani în urmă
BsAnimationManager.cpp 6869dbcfbc Querying components from OnDestroy callback now properly returns only non-destroyed components (fixes a crash on exit for Animation component) 9 ani în urmă
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 ani în urmă
BsAudioClip.cpp a774a03552 AnimationClip foundation 9 ani în urmă
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional 9 ani în urmă
BsAudioListener.cpp 1c01ab784c Interface for AudioSource and AudioListener (WIP) 9 ani în urmă
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown 9 ani în urmă
BsAudioSource.cpp fa03beab16 Hot reload of audio clips 9 ani în urmă
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 ani în urmă
BsBlendState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource 9 ani în urmă
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources 9 ani în urmă
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 ani în urmă
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 ani în urmă
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class 9 ani în urmă
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor 9 ani în urmă
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 ani în urmă
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 ani în urmă
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 ani în urmă
BsCJoint.cpp 916f246010 Joint fixes: 9 ani în urmă
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 ani în urmă
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 ani în urmă
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 ani în urmă
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 ani în urmă
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsComponent.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsCoreApplication.cpp 7c3620dd46 Animation playback (WIP) 9 ani în urmă
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsCoreObjectManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) 9 ani în urmă
BsCoreSceneManager.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 ani în urmă
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) 9 ani în urmă
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsDepthStencilState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsDrawOps.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsEventQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsGpuBuffer.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper 9 ani în urmă
BsGpuBufferView.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 ani în urmă
BsGpuParam.cpp 05266555e8 Animation bone transforms now used by the core thread for rendering 9 ani în urmă
BsGpuParamBlockBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsGpuParams.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 ani în urmă
BsGpuProgram.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsGpuProgramManager.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsHardwareBufferManager.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 ani în urmă
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows 9 ani în urmă
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsIndexBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsMaterial.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 ani în urmă
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsMaterialParam.cpp 05266555e8 Animation bone transforms now used by the core thread for rendering 9 ani în urmă
BsMaterialParams.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 ani în urmă
BsMaterialRTTI.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 ani în urmă
BsMesh.cpp 49e269480e Added import for mesh skeleton 9 ani în urmă
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsMeshData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsMeshHeap.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsMeshImportOptions.cpp dd7d910e25 Keyframe reduction can now be enabled/disabled via import options 9 ani în urmă
BsMeshManager.cpp 49e269480e Added import for mesh skeleton 9 ani în urmă
BsMeshUtility.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper 9 ani în urmă
BsMultiRenderTexture.cpp aa06514ff9 Added support for texture arrays 9 ani în urmă
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsOcclusionQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsPass.cpp a419f4cb4f Postprocessing WIP 9 ani în urmă
BsPhysics.cpp f92ea8ea21 Removed unused Physics code 9 ani în urmă
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsPixelBuffer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsPixelData.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsPixelUtil.cpp d082834079 Fixing invalid include path 9 ani în urmă
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsPrefab.cpp 10e057da7b Prefab fixes: 9 ani în urmă
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles 9 ani în urmă
BsPrefabUtility.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 ani în urmă
BsProfilerCPU.cpp bf351b8442 Fix compilation error in gcc-specific code 9 ani în urmă
BsProfilerGPU.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsRasterizerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsRenderAPI.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 ani în urmă
BsRenderAPICapabilities.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 ani în urmă
BsRenderStateManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsRenderTexture.cpp aa06514ff9 Added support for texture arrays 9 ani în urmă
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsRendererMeshData.cpp 3fadc11695 Bone weights and indices are now properly imported and assigned to Mesh 9 ani în urmă
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 ani în urmă
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsResources.cpp fa03beab16 Hot reload of audio clips 9 ani în urmă
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 ani în urmă
BsSamplerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsSceneObject.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 ani în urmă
BsShader.cpp c1415b4883 Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime 9 ani în urmă
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline 9 ani în urmă
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines 9 ani în urmă
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsSkeleton.cpp 27905e224e Properly apply scale animation curves 9 ani în urmă
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsTechnique.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsTextData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsTexture.cpp aa06514ff9 Added support for texture arrays 9 ani în urmă
BsTextureImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsTextureManager.cpp aa06514ff9 Added support for texture arrays 9 ani în urmă
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsTimerQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 ani în urmă
BsVertexBuffer.cpp 24341978b0 Added RenderAPI manual 9 ani în urmă
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering 9 ani în urmă
BsVertexDeclaration.cpp adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) 9 ani în urmă
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 ani în urmă
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă