BsGpuParams.cpp 15 KB

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  1. #include "BsGpuParams.h"
  2. #include "BsGpuParamDesc.h"
  3. #include "BsGpuParamBlock.h"
  4. #include "BsGpuParamBlockBuffer.h"
  5. #include "BsVector2.h"
  6. #include "BsFrameAlloc.h"
  7. #include "BsDebug.h"
  8. #include "BsException.h"
  9. namespace BansheeEngine
  10. {
  11. GpuParamsInternalData::GpuParamsInternalData()
  12. :mTransposeMatrices(false), mData(nullptr), mNumParamBlocks(0), mNumTextures(0), mNumSamplerStates(0), mFrameAlloc(nullptr),
  13. mParamBlocks(nullptr), mParamBlockBuffers(nullptr), mTextures(nullptr), mSamplerStates(nullptr), mCoreDirtyFlags(0xFFFFFFFF),
  14. mIsDestroyed(false), mTextureInfo(nullptr)
  15. { }
  16. GpuParams::GpuParams(const GpuParamDescPtr& paramDesc, bool transposeMatrices)
  17. :mParamDesc(paramDesc)
  18. {
  19. mInternalData = bs_shared_ptr<GpuParamsInternalData>();
  20. mInternalData->mTransposeMatrices = transposeMatrices;
  21. for(auto& paramBlock : mParamDesc->paramBlocks)
  22. {
  23. if ((paramBlock.second.slot + 1) > mInternalData->mNumParamBlocks)
  24. mInternalData->mNumParamBlocks = paramBlock.second.slot + 1;
  25. }
  26. for(auto& texture : mParamDesc->textures)
  27. {
  28. if ((texture.second.slot + 1) > mInternalData->mNumTextures)
  29. mInternalData->mNumTextures = texture.second.slot + 1;
  30. }
  31. for(auto& sampler : mParamDesc->samplers)
  32. {
  33. if ((sampler.second.slot + 1) > mInternalData->mNumSamplerStates)
  34. mInternalData->mNumSamplerStates = sampler.second.slot + 1;
  35. }
  36. constructInternalBuffers();
  37. }
  38. GpuParams::GpuParams(const GpuParamDescPtr& paramDesc, PrivatelyConstruct& dummy)
  39. :mParamDesc(paramDesc)
  40. {
  41. }
  42. GpuParams::~GpuParams()
  43. {
  44. mInternalData->mIsDestroyed = true;
  45. // Ensure everything is destructed
  46. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  47. {
  48. mInternalData->mParamBlocks[i].~shared_ptr();
  49. mInternalData->mParamBlockBuffers[i].~shared_ptr();
  50. }
  51. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  52. mInternalData->mTextures[i].~ResourceHandle();
  53. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  54. mInternalData->mTextureInfo[i].~BoundTextureInfo();
  55. for (UINT32 i = 0; i < mInternalData->mNumSamplerStates; i++)
  56. mInternalData->mSamplerStates[i].~ResourceHandle();
  57. if (mInternalData->mFrameAlloc != nullptr)
  58. mInternalData->mFrameAlloc->dealloc(mInternalData->mData);
  59. else
  60. bs_free(mInternalData->mData);
  61. }
  62. void GpuParams::setParamBlockBuffer(UINT32 slot, const GpuParamBlockBufferPtr& paramBlockBuffer)
  63. {
  64. if (slot < 0 || slot >= mInternalData->mNumParamBlocks)
  65. {
  66. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  67. toString(mInternalData->mNumParamBlocks - 1) + ". Requested: " + toString(slot));
  68. }
  69. mInternalData->mParamBlockBuffers[slot] = paramBlockBuffer;
  70. mInternalData->mParamBlocks[slot] = paramBlockBuffer->getParamBlock();
  71. markCoreDirty();
  72. }
  73. void GpuParams::setParamBlockBuffer(const String& name, const GpuParamBlockBufferPtr& paramBlockBuffer)
  74. {
  75. auto iterFind = mParamDesc->paramBlocks.find(name);
  76. if(iterFind == mParamDesc->paramBlocks.end())
  77. {
  78. LOGWRN("Cannot find parameter block with the name: " + name);
  79. return;
  80. }
  81. mInternalData->mParamBlockBuffers[iterFind->second.slot] = paramBlockBuffer;
  82. mInternalData->mParamBlocks[iterFind->second.slot] = paramBlockBuffer != nullptr ? paramBlockBuffer->getParamBlock() : nullptr;
  83. markCoreDirty();
  84. }
  85. UINT32 GpuParams::getDataParamSize(const String& name) const
  86. {
  87. GpuParamDataDesc* desc = getParamDesc(name);
  88. if(desc != nullptr)
  89. return desc->elementSize * 4;
  90. return 0;
  91. }
  92. bool GpuParams::hasParam(const String& name) const
  93. {
  94. return getParamDesc(name) != nullptr;
  95. }
  96. bool GpuParams::hasTexture(const String& name) const
  97. {
  98. auto paramIter = mParamDesc->textures.find(name);
  99. if(paramIter != mParamDesc->textures.end())
  100. return true;
  101. return false;
  102. }
  103. bool GpuParams::hasSamplerState(const String& name) const
  104. {
  105. auto paramIter = mParamDesc->samplers.find(name);
  106. if(paramIter != mParamDesc->samplers.end())
  107. return true;
  108. return false;
  109. }
  110. bool GpuParams::hasParamBlock(const String& name) const
  111. {
  112. auto paramBlockIter = mParamDesc->paramBlocks.find(name);
  113. if(paramBlockIter != mParamDesc->paramBlocks.end())
  114. return true;
  115. return false;
  116. }
  117. void GpuParams::getStructParam(const String& name, GpuParamStruct& output) const
  118. {
  119. auto iterFind = mParamDesc->params.find(name);
  120. if (iterFind == mParamDesc->params.end() || iterFind->second.type != GPDT_STRUCT)
  121. {
  122. output = GpuParamStruct(&iterFind->second, nullptr);
  123. LOGWRN("Cannot find struct parameter with the name '" + name + "'");
  124. }
  125. else
  126. output = GpuParamStruct(&iterFind->second, mInternalData);
  127. }
  128. void GpuParams::getTextureParam(const String& name, GpuParamTexture& output) const
  129. {
  130. auto iterFind = mParamDesc->textures.find(name);
  131. if (iterFind == mParamDesc->textures.end())
  132. {
  133. output = GpuParamTexture(&iterFind->second, nullptr);
  134. LOGWRN("Cannot find texture parameter with the name '" + name + "'");
  135. }
  136. else
  137. output = GpuParamTexture(&iterFind->second, mInternalData);
  138. }
  139. void GpuParams::getLoadStoreTextureParam(const String& name, GpuParamLoadStoreTexture& output) const
  140. {
  141. auto iterFind = mParamDesc->textures.find(name);
  142. if (iterFind == mParamDesc->textures.end())
  143. {
  144. output = GpuParamLoadStoreTexture(&iterFind->second, nullptr);
  145. LOGWRN("Cannot find texture parameter with the name '" + name + "'");
  146. }
  147. else
  148. output = GpuParamLoadStoreTexture(&iterFind->second, mInternalData);
  149. }
  150. void GpuParams::getSamplerStateParam(const String& name, GpuParamSampState& output) const
  151. {
  152. auto iterFind = mParamDesc->samplers.find(name);
  153. if (iterFind == mParamDesc->samplers.end())
  154. {
  155. output = GpuParamSampState(&iterFind->second, nullptr);
  156. LOGWRN("Cannot find sampler state parameter with the name '" + name + "'");
  157. }
  158. else
  159. output = GpuParamSampState(&iterFind->second, mInternalData);
  160. }
  161. GpuParamDataDesc* GpuParams::getParamDesc(const String& name) const
  162. {
  163. auto paramIter = mParamDesc->params.find(name);
  164. if(paramIter != mParamDesc->params.end())
  165. return &paramIter->second;
  166. return nullptr;
  167. }
  168. GpuParamBlockBufferPtr GpuParams::getParamBlockBuffer(UINT32 slot) const
  169. {
  170. if (slot < 0 || slot >= mInternalData->mNumParamBlocks)
  171. {
  172. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  173. toString(mInternalData->mNumParamBlocks - 1) + ". Requested: " + toString(slot));
  174. }
  175. return mInternalData->mParamBlockBuffers[slot];
  176. }
  177. HTexture GpuParams::getTexture(UINT32 slot)
  178. {
  179. if (slot < 0 || slot >= mInternalData->mNumTextures)
  180. {
  181. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  182. toString(mInternalData->mNumTextures - 1) + ". Requested: " + toString(slot));
  183. }
  184. return mInternalData->mTextures[slot];
  185. }
  186. HSamplerState GpuParams::getSamplerState(UINT32 slot)
  187. {
  188. if (slot < 0 || slot >= mInternalData->mNumSamplerStates)
  189. {
  190. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  191. toString(mInternalData->mNumSamplerStates - 1) + ". Requested: " + toString(slot));
  192. }
  193. return mInternalData->mSamplerStates[slot];
  194. }
  195. bool GpuParams::isLoadStoreTexture(UINT32 slot) const
  196. {
  197. if (slot < 0 || slot >= mInternalData->mNumTextures)
  198. {
  199. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  200. toString(mInternalData->mNumTextures - 1) + ". Requested: " + toString(slot));
  201. }
  202. return mInternalData->mTextureInfo[slot].isLoadStore;
  203. }
  204. const TextureSurface& GpuParams::getLoadStoreSurface(UINT32 slot) const
  205. {
  206. if (slot < 0 || slot >= mInternalData->mNumTextures)
  207. {
  208. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  209. toString(mInternalData->mNumTextures - 1) + ". Requested: " + toString(slot));
  210. }
  211. return mInternalData->mTextureInfo[slot].surface;
  212. }
  213. void GpuParams::updateHardwareBuffers()
  214. {
  215. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  216. {
  217. if (mInternalData->mParamBlocks[i] != nullptr && mInternalData->mParamBlockBuffers[i] != nullptr)
  218. {
  219. if (mInternalData->mParamBlocks[i]->isDirty())
  220. mInternalData->mParamBlocks[i]->uploadToBuffer(mInternalData->mParamBlockBuffers[i]);
  221. }
  222. }
  223. }
  224. void GpuParams::_updateFromCopy(const GpuParamsPtr& copy)
  225. {
  226. assert(copy->mInternalData->mNumParamBlocks == mInternalData->mNumParamBlocks);
  227. assert(copy->mInternalData->mNumTextures == mInternalData->mNumTextures);
  228. assert(copy->mInternalData->mNumSamplerStates == mInternalData->mNumSamplerStates);
  229. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  230. {
  231. mInternalData->mTextures[i] = copy->mInternalData->mTextures[i];
  232. mInternalData->mTextureInfo[i] = copy->mInternalData->mTextureInfo[i];
  233. }
  234. for (UINT32 i = 0; i < mInternalData->mNumSamplerStates; i++)
  235. {
  236. mInternalData->mSamplerStates[i] = copy->mInternalData->mSamplerStates[i];
  237. }
  238. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  239. {
  240. GpuParamBlockPtr destParamBlock = mInternalData->mParamBlocks[i];
  241. GpuParamBlockPtr srcParamBlock = copy->mInternalData->mParamBlocks[i];
  242. if (destParamBlock != nullptr && srcParamBlock != nullptr)
  243. {
  244. destParamBlock->write(0, srcParamBlock->getData(), srcParamBlock->getSize());
  245. }
  246. }
  247. }
  248. GpuParamsPtr GpuParams::_clone(FrameAlloc* frameAlloc, bool onlyDirtyBlocks) const
  249. {
  250. GpuParamsPtr myClone = nullptr;
  251. if (frameAlloc != nullptr)
  252. {
  253. StdFrameAlloc<std::shared_ptr<GpuParams>> myAlloc(frameAlloc);
  254. myClone = std::allocate_shared<GpuParams>(myAlloc, mParamDesc, PrivatelyConstruct());
  255. myClone->mInternalData = std::allocate_shared<GpuParamsInternalData>(myAlloc);
  256. }
  257. else
  258. {
  259. myClone = bs_shared_ptr<GpuParams>(mParamDesc, PrivatelyConstruct());;
  260. myClone->mInternalData = bs_shared_ptr<GpuParamsInternalData>();
  261. }
  262. myClone->mInternalData->mIsDestroyed = mInternalData->mIsDestroyed;
  263. myClone->mInternalData->mTransposeMatrices = mInternalData->mTransposeMatrices;
  264. myClone->mInternalData->mNumParamBlocks = mInternalData->mNumParamBlocks;
  265. myClone->mInternalData->mNumTextures = mInternalData->mNumTextures;
  266. myClone->mInternalData->mNumSamplerStates = mInternalData->mNumSamplerStates;
  267. myClone->constructInternalBuffers(frameAlloc);
  268. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  269. {
  270. GpuParamBlockBufferPtr buffer = mInternalData->mParamBlockBuffers[i];
  271. if (buffer != nullptr && (!onlyDirtyBlocks || buffer->getParamBlock()->isDirty()))
  272. {
  273. GpuParamBlockPtr newBlock = nullptr;
  274. if (frameAlloc != nullptr)
  275. {
  276. StdFrameAlloc<GpuParams> myAlloc(frameAlloc);
  277. newBlock = std::allocate_shared<GpuParamBlock>(myAlloc, frameAlloc, buffer->getSize());
  278. }
  279. else
  280. {
  281. newBlock = bs_shared_ptr<GpuParamBlock>(buffer->getSize());;
  282. }
  283. newBlock->write(0, buffer->getParamBlock()->getData(), buffer->getSize());
  284. myClone->mInternalData->mParamBlocks[i] = newBlock;
  285. }
  286. else
  287. myClone->mInternalData->mParamBlocks[i] = nullptr;
  288. myClone->mInternalData->mParamBlockBuffers[i] = buffer;
  289. }
  290. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  291. {
  292. myClone->mInternalData->mTextures[i] = mInternalData->mTextures[i];
  293. myClone->mInternalData->mTextureInfo[i] = mInternalData->mTextureInfo[i];
  294. }
  295. for (UINT32 i = 0; i < mInternalData->mNumSamplerStates; i++)
  296. {
  297. myClone->mInternalData->mSamplerStates[i] = mInternalData->mSamplerStates[i];
  298. }
  299. return myClone;
  300. }
  301. void GpuParams::constructInternalBuffers(FrameAlloc* frameAlloc)
  302. {
  303. // Allocate everything in a single block of memory to get rid of extra memory allocations
  304. UINT32 bufferSize = 0;
  305. UINT32 paramBlockOffset = 0;
  306. UINT32 paramBlockBufferOffset = 0;
  307. UINT32 textureOffset = 0;
  308. UINT32 samplerStateOffset = 0;
  309. UINT32 textureInfoOffset = 0;
  310. UINT32 paramBlockBufferSize = mInternalData->mNumParamBlocks * sizeof(GpuParamBlockPtr);
  311. UINT32 paramBlockBuffersBufferSize = mInternalData->mNumParamBlocks * sizeof(GpuParamBlockBufferPtr);
  312. UINT32 textureBufferSize = mInternalData->mNumTextures * sizeof(HTexture);
  313. UINT32 textureInfoBufferSize = mInternalData->mNumTextures * sizeof(BoundTextureInfo);
  314. UINT32 samplerStateBufferSize = mInternalData->mNumSamplerStates * sizeof(HSamplerState);
  315. bufferSize = paramBlockBufferSize + paramBlockBuffersBufferSize + textureBufferSize + samplerStateBufferSize + textureInfoBufferSize;
  316. paramBlockOffset = 0;
  317. paramBlockBufferOffset = paramBlockOffset + paramBlockBufferSize;
  318. textureOffset = paramBlockBufferOffset + paramBlockBuffersBufferSize;
  319. samplerStateOffset = textureOffset + textureBufferSize;
  320. textureInfoOffset = samplerStateOffset + samplerStateBufferSize;
  321. if (frameAlloc != nullptr)
  322. {
  323. mInternalData->mData = frameAlloc->alloc(bufferSize);
  324. mInternalData->mFrameAlloc = frameAlloc;
  325. }
  326. else
  327. {
  328. mInternalData->mData = (UINT8*)bs_alloc(bufferSize);
  329. mInternalData->mFrameAlloc = nullptr;
  330. }
  331. mInternalData->mParamBlocks = (GpuParamBlockPtr*)(mInternalData->mData + paramBlockOffset);
  332. mInternalData->mParamBlockBuffers = (GpuParamBlockBufferPtr*)(mInternalData->mData + paramBlockBufferOffset);
  333. mInternalData->mTextures = (HTexture*)(mInternalData->mData + textureOffset);
  334. mInternalData->mSamplerStates = (HSamplerState*)(mInternalData->mData + samplerStateOffset);
  335. mInternalData->mTextureInfo = (BoundTextureInfo*)(mInternalData->mData + textureInfoOffset);
  336. // Ensure everything is constructed
  337. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  338. {
  339. {
  340. GpuParamBlockPtr* ptrToIdx = (&mInternalData->mParamBlocks[i]);
  341. ptrToIdx = new (&mInternalData->mParamBlocks[i]) GpuParamBlockPtr(nullptr);
  342. }
  343. {
  344. GpuParamBlockBufferPtr* ptrToIdx = (&mInternalData->mParamBlockBuffers[i]);
  345. ptrToIdx = new (&mInternalData->mParamBlockBuffers[i]) GpuParamBlockBufferPtr(nullptr);
  346. }
  347. }
  348. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  349. {
  350. {
  351. HTexture* ptrToIdx = (&mInternalData->mTextures[i]);
  352. ptrToIdx = new (&mInternalData->mTextures[i]) HTexture();
  353. }
  354. {
  355. BoundTextureInfo* ptrToIdx = (&mInternalData->mTextureInfo[i]);
  356. ptrToIdx = new (&mInternalData->mTextureInfo[i]) BoundTextureInfo();
  357. }
  358. }
  359. for (UINT32 i = 0; i < mInternalData->mNumSamplerStates; i++)
  360. {
  361. HSamplerState* ptrToIdx = (&mInternalData->mSamplerStates[i]);
  362. ptrToIdx = new (&mInternalData->mSamplerStates[i]) HSamplerState();
  363. }
  364. }
  365. bool GpuParams::_isCoreDirty() const
  366. {
  367. return mInternalData->mCoreDirtyFlags != 0;
  368. }
  369. void GpuParams::_markCoreClean()
  370. {
  371. mInternalData->mCoreDirtyFlags = 0;
  372. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  373. {
  374. if (mInternalData->mParamBlocks[i] != nullptr)
  375. mInternalData->mParamBlocks[i]->setDirty(false);
  376. }
  377. }
  378. void GpuParams::markCoreDirty()
  379. {
  380. mInternalData->mCoreDirtyFlags = 0xFFFFFFFF;
  381. }
  382. }