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- #include "BsRenderTexture.h"
- #include "BsException.h"
- #include "BsPixelBuffer.h"
- #include "BsTexture.h"
- #include "BsTextureManager.h"
- #include "BsResources.h"
- #include "BsCoreThread.h"
- namespace BansheeEngine
- {
- void RenderTextureProperties::copyFrom(const RenderTargetProperties& other)
- {
- const RenderTextureProperties& windowProps = static_cast<const RenderTextureProperties&>(other);
- *this = windowProps;
- }
- RenderTextureCore::RenderTextureCore(RenderTexture* parent, RenderTextureProperties* properties, const RENDER_SURFACE_DESC& colorSurfaceDesc,
- const RENDER_SURFACE_DESC& depthStencilSurfaceDesc)
- :RenderTargetCore(parent, properties), mColorSurface(nullptr), mDepthStencilSurface(nullptr)
- {
- if (colorSurfaceDesc.texture != nullptr)
- {
- TexturePtr texture = colorSurfaceDesc.texture;
- if (texture->getUsage() != TU_RENDERTARGET)
- BS_EXCEPT(InvalidParametersException, "Provided texture is not created with render target usage.");
- mColorSurface = Texture::requestView(texture, colorSurfaceDesc.mipLevel, 1,
- colorSurfaceDesc.face, 1, GVU_RENDERTARGET);
- }
- if (depthStencilSurfaceDesc.texture != nullptr)
- {
- TexturePtr texture = depthStencilSurfaceDesc.texture;
- if (texture->getUsage() != TU_DEPTHSTENCIL)
- BS_EXCEPT(InvalidParametersException, "Provided texture is not created with depth stencil usage.");
- mDepthStencilSurface = Texture::requestView(texture, depthStencilSurfaceDesc.mipLevel, 1,
- depthStencilSurfaceDesc.face, 1, GVU_DEPTHSTENCIL);
- }
- throwIfBuffersDontMatch();
- assert(mColorSurface != nullptr);
- assert(mColorSurface->getTexture() != nullptr);
- if (mColorSurface->getTexture()->getTextureType() != TEX_TYPE_2D)
- BS_EXCEPT(NotImplementedException, "Render textures are currently only implemented for 2D surfaces.");
- if ((mColorSurface->getFirstArraySlice() + mColorSurface->getNumArraySlices()) > mColorSurface->getTexture()->getNumFaces())
- {
- BS_EXCEPT(InvalidParametersException, "Provided number of faces is out of range. Face: " +
- toString(mColorSurface->getFirstArraySlice() + mColorSurface->getNumArraySlices()) +
- ". Max num faces: " + toString(mColorSurface->getTexture()->getNumFaces()));
- }
- if (mColorSurface->getMostDetailedMip() > mColorSurface->getTexture()->getNumMipmaps())
- {
- BS_EXCEPT(InvalidParametersException, "Provided number of mip maps is out of range. Mip level: " +
- toString(mColorSurface->getMostDetailedMip()) + ". Max num mipmaps: " + toString(mColorSurface->getTexture()->getNumMipmaps()));
- }
- }
- RenderTextureCore::~RenderTextureCore()
- {
- if (mColorSurface != nullptr)
- Texture::releaseView(mColorSurface);
- if (mDepthStencilSurface != nullptr)
- Texture::releaseView(mDepthStencilSurface);
- }
- void RenderTextureCore::throwIfBuffersDontMatch() const
- {
- if (mColorSurface == nullptr || mDepthStencilSurface == nullptr)
- return;
- if (mColorSurface->getTexture()->getWidth() != mDepthStencilSurface->getTexture()->getWidth() ||
- mColorSurface->getTexture()->getHeight() != mDepthStencilSurface->getTexture()->getHeight() ||
- mColorSurface->getTexture()->getMultisampleCount() != mDepthStencilSurface->getTexture()->getMultisampleCount() ||
- mColorSurface->getTexture()->getMultisampleHint() != mDepthStencilSurface->getTexture()->getMultisampleHint())
- {
- String errorInfo = "\nWidth: " + toString(mColorSurface->getTexture()->getWidth()) + "/" + toString(mDepthStencilSurface->getTexture()->getWidth());
- errorInfo += "\nHeight: " + toString(mColorSurface->getTexture()->getHeight()) + "/" + toString(mDepthStencilSurface->getTexture()->getHeight());
- errorInfo += "\nMultisample Count: " + toString(mColorSurface->getTexture()->getMultisampleCount()) + "/" + toString(mDepthStencilSurface->getTexture()->getMultisampleCount());
- errorInfo += "\nMultisample Hint: " + mColorSurface->getTexture()->getMultisampleHint() + "/" + mDepthStencilSurface->getTexture()->getMultisampleHint();
- BS_EXCEPT(InvalidParametersException, "Provided texture and depth stencil buffer don't match!" + errorInfo);
- }
- }
- RenderTexture* RenderTextureCore::getNonCore() const
- {
- return static_cast<RenderTexture*>(mParent);
- }
- RenderTexturePtr RenderTexture::create(TextureType textureType, UINT32 width, UINT32 height,
- PixelFormat format, bool hwGamma, UINT32 multisampleCount, const String& multisampleHint,
- bool createDepth, PixelFormat depthStencilFormat)
- {
- return TextureManager::instance().createRenderTexture(textureType, width, height, format, hwGamma,
- multisampleCount, multisampleHint, createDepth, depthStencilFormat);
- }
- RenderTexturePtr RenderTexture::create(const RENDER_TEXTURE_DESC& desc)
- {
- return TextureManager::instance().createRenderTexture(desc);
- }
- const RenderTextureProperties& RenderTexture::getProperties() const
- {
- THROW_IF_CORE_THREAD;
- return static_cast<const RenderTextureProperties&>(RenderTarget::getProperties());
- }
- RenderTextureCore* RenderTexture::getCore() const
- {
- return static_cast<RenderTextureCore*>(mCore);
- }
- void RenderTexture::initialize(const RENDER_TEXTURE_DESC& desc)
- {
- mColorSurfaceDesc = desc.colorSurface;
- mDepthStencilSurfaceDesc = desc.depthStencilSurface;
- TexturePtr texture = desc.colorSurface.texture;
- mProperties = createProperties();
- RenderTextureProperties* properties = static_cast<RenderTextureProperties*>(mProperties);
- if (texture != nullptr)
- {
- properties->mWidth = texture->getWidth();
- properties->mHeight = texture->getHeight();
- properties->mColorDepth = BansheeEngine::PixelUtil::getNumElemBits(texture->getFormat());
- properties->mHwGamma = texture->isHardwareGammaEnabled();
- properties->mMultisampleCount = texture->getMultisampleCount();
- properties->mMultisampleHint = texture->getMultisampleHint();
- }
- properties->mActive = true;
- properties->mIsWindow = false;
- properties->mRequiresTextureFlipping = requiresTextureFlipping();
- // Create non-persistent resource handles for the used textures (we only need them because a lot of the code accepts only handles,
- // since they're non persistent they don't really have any benefit over shared pointers)
- if (desc.colorSurface.texture != nullptr)
- mBindableColorTex = static_resource_cast<Texture>(gResources()._createResourceHandle(desc.colorSurface.texture));
- if (desc.depthStencilSurface.texture != nullptr)
- mBindableDepthStencilTex = static_resource_cast<Texture>(gResources()._createResourceHandle(desc.depthStencilSurface.texture));
- RenderTarget::initialize();
- }
- RenderTargetCore* RenderTexture::createCore()
- {
- RenderTextureProperties* coreProperties = bs_new<RenderTextureProperties>();
- RenderTextureProperties* myProperties = static_cast<RenderTextureProperties*>(mProperties);
- *coreProperties = *myProperties;
- return createCore(coreProperties, mColorSurfaceDesc, mDepthStencilSurfaceDesc);
- }
- }
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