BsScriptSceneObject.cpp 6.2 KB

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  1. #include "BsScriptSceneObject.h"
  2. #include "BsScriptGameObjectManager.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsSceneObject.h"
  8. #include "BsMonoUtil.h"
  9. namespace BansheeEngine
  10. {
  11. ScriptSceneObject::ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject)
  12. :ScriptObject(instance), mSceneObject(sceneObject)
  13. {
  14. }
  15. void ScriptSceneObject::initRuntimeData()
  16. {
  17. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptSceneObject::internal_createInstance);
  18. metaData.scriptClass->addInternalCall("Internal_GetParent", &ScriptSceneObject::internal_getParent);
  19. metaData.scriptClass->addInternalCall("Internal_SetParent", &ScriptSceneObject::internal_setParent);
  20. metaData.scriptClass->addInternalCall("Internal_GetNumChildren", &ScriptSceneObject::internal_getNumChildren);
  21. metaData.scriptClass->addInternalCall("Internal_GetChild", &ScriptSceneObject::internal_getChild);
  22. metaData.scriptClass->addInternalCall("Internal_GetPosition", &ScriptSceneObject::internal_getPosition);
  23. metaData.scriptClass->addInternalCall("Internal_GetLocalPosition", &ScriptSceneObject::internal_getLocalPosition);
  24. metaData.scriptClass->addInternalCall("Internal_GetRotation", &ScriptSceneObject::internal_getRotation);
  25. metaData.scriptClass->addInternalCall("Internal_GetLocalRotation", &ScriptSceneObject::internal_getLocalRotation);
  26. metaData.scriptClass->addInternalCall("Internal_GetScale", &ScriptSceneObject::internal_getScale);
  27. metaData.scriptClass->addInternalCall("Internal_GetLocalScale", &ScriptSceneObject::internal_getLocalScale);
  28. metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptSceneObject::internal_setPosition);
  29. metaData.scriptClass->addInternalCall("Internal_SetLocalPosition", &ScriptSceneObject::internal_setLocalPosition);
  30. metaData.scriptClass->addInternalCall("Internal_SetRotation", &ScriptSceneObject::internal_setRotation);
  31. metaData.scriptClass->addInternalCall("Internal_SetLocalRotation", &ScriptSceneObject::internal_setLocalRotation);
  32. metaData.scriptClass->addInternalCall("Internal_SetLocalScale", &ScriptSceneObject::internal_setLocalScale);
  33. }
  34. void ScriptSceneObject::internal_createInstance(MonoObject* instance, MonoString* name)
  35. {
  36. HSceneObject sceneObject = SceneObject::create(toString(MonoUtil::monoToWString(name)));
  37. ScriptGameObjectManager::instance().createScriptSceneObject(instance, sceneObject);
  38. }
  39. void ScriptSceneObject::internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent)
  40. {
  41. ScriptSceneObject* parentScriptSO = ScriptSceneObject::toNative(parent);
  42. nativeInstance->mSceneObject->setParent(parentScriptSO->mSceneObject);
  43. }
  44. MonoObject* ScriptSceneObject::internal_getParent(ScriptSceneObject* nativeInstance)
  45. {
  46. HSceneObject parent = nativeInstance->mSceneObject->getParent();
  47. ScriptSceneObject* parentScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(parent);
  48. if(parentScriptSO == nullptr)
  49. parentScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(parent);
  50. return parentScriptSO->getManagedInstance();
  51. }
  52. UINT32 ScriptSceneObject::internal_getNumChildren(ScriptSceneObject* nativeInstance)
  53. {
  54. return nativeInstance->mSceneObject->getNumChildren();
  55. }
  56. MonoObject* ScriptSceneObject::internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx)
  57. {
  58. UINT32 numChildren = nativeInstance->mSceneObject->getNumChildren();
  59. if(idx >= numChildren)
  60. {
  61. LOGWRN("Attempting to access an out of range SceneObject child. Provided index: \"" + toString(idx)
  62. + "\". Valid range: [0 .. " + toString(numChildren) + ")");
  63. return nullptr;
  64. }
  65. HSceneObject childSO = nativeInstance->mSceneObject->getChild(idx);
  66. ScriptSceneObject* childScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(childSO);
  67. if(childScriptSO == nullptr)
  68. childScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(childSO);
  69. return childScriptSO->getManagedInstance();
  70. }
  71. void ScriptSceneObject::internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  72. {
  73. *value = nativeInstance->mSceneObject->getWorldPosition();
  74. }
  75. void ScriptSceneObject::internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  76. {
  77. *value = nativeInstance->mSceneObject->getPosition();
  78. }
  79. void ScriptSceneObject::internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  80. {
  81. *value = nativeInstance->mSceneObject->getWorldRotation();
  82. }
  83. void ScriptSceneObject::internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  84. {
  85. *value = nativeInstance->mSceneObject->getRotation();
  86. }
  87. void ScriptSceneObject::internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value)
  88. {
  89. *value = nativeInstance->mSceneObject->getWorldScale();
  90. }
  91. void ScriptSceneObject::internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value)
  92. {
  93. *value = nativeInstance->mSceneObject->getWorldScale();
  94. }
  95. void ScriptSceneObject::internal_setPosition(ScriptSceneObject* nativeInstance, Vector3 value)
  96. {
  97. nativeInstance->mSceneObject->setWorldPosition(value);
  98. }
  99. void ScriptSceneObject::internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3 value)
  100. {
  101. nativeInstance->mSceneObject->setPosition(value);
  102. }
  103. void ScriptSceneObject::internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion value)
  104. {
  105. nativeInstance->mSceneObject->setWorldRotation(value);
  106. }
  107. void ScriptSceneObject::internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion value)
  108. {
  109. nativeInstance->mSceneObject->setRotation(value);
  110. }
  111. void ScriptSceneObject::internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3 value)
  112. {
  113. nativeInstance->mSceneObject->setScale(value);
  114. }
  115. void ScriptSceneObject::_onManagedInstanceDeleted()
  116. {
  117. mManagedInstance = nullptr;
  118. ScriptGameObjectManager::instance().destroyScriptGameObject(this);
  119. }
  120. void ScriptSceneObject::setNativeHandle(const HGameObject& gameObject)
  121. {
  122. mSceneObject = static_object_cast<SceneObject>(gameObject);
  123. }
  124. }