Marko Pintera 634dccf9e0 BansheeSL: Refactored code, added a proper importer %!s(int64=10) %!d(string=hai) anos
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Win32 9e5b116ee1 Making sure scene grid renders after all objects so its depth is valid %!s(int64=10) %!d(string=hai) anos
BsBuildManager.cpp e6b22c9586 Getting ScriptCompiler to work %!s(int64=10) %!d(string=hai) anos
BsBuiltinEditorResources.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
BsCmdRecordSO.cpp 734f25c36c Deferred destruction of game objects %!s(int64=11) %!d(string=hai) anos
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsCodeEditor.cpp 558bba0c05 Added runtime script compiling (untested) %!s(int64=10) %!d(string=hai) anos
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDockManager.cpp e9775eae14 Added GUILayoutExplicit %!s(int64=11) %!d(string=hai) anos
BsDockManagerLayout.cpp d61a7ecffd A lot more work on C# scene window %!s(int64=11) %!d(string=hai) anos
BsEditorApplication.cpp 634dccf9e0 BansheeSL: Refactored code, added a proper importer %!s(int64=10) %!d(string=hai) anos
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsEditorSettings.cpp 0683c43fd8 Refresh handle as soon as it changes and make move handle the default %!s(int64=11) %!d(string=hai) anos
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore %!s(int64=11) %!d(string=hai) anos
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsEditorWidget.cpp 8782c6cc48 Slight fixes to EditorWidget and C# GUIArea depth %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetContainer.cpp 8782c6cc48 Slight fixes to EditorWidget and C# GUIArea depth %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetLayout.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetManager.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing %!s(int64=10) %!d(string=hai) anos
BsEditorWindow.cpp 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
BsEditorWindowBase.cpp 3f3075d532 More work on modal windows & progress bar window %!s(int64=11) %!d(string=hai) anos
BsEditorWindowManager.cpp bdc149073b GUILayout refactor so child layouts properly respect their elements min and max sizes %!s(int64=11) %!d(string=hai) anos
BsGUIColor.cpp 27d362cd4c Most GUI elements are now tintable %!s(int64=11) %!d(string=hai) anos
BsGUIColorField.cpp 27d362cd4c Most GUI elements are now tintable %!s(int64=11) %!d(string=hai) anos
BsGUIComponentFoldout.cpp 27d362cd4c Most GUI elements are now tintable %!s(int64=11) %!d(string=hai) anos
BsGUIDockSlider.cpp e9775eae14 Added GUILayoutExplicit %!s(int64=11) %!d(string=hai) anos
BsGUIDropButton.cpp e9775eae14 Added GUILayoutExplicit %!s(int64=11) %!d(string=hai) anos
BsGUIFieldBase.cpp dd31dc8f1c GUI slider and progress bar WIP %!s(int64=11) %!d(string=hai) anos
BsGUIFloatField.cpp 0155525166 Fixed a bug where min/max range in int/float fields wasn't properly applied %!s(int64=11) %!d(string=hai) anos
BsGUIFoldout.cpp 27d362cd4c Most GUI elements are now tintable %!s(int64=11) %!d(string=hai) anos
BsGUIIntField.cpp 0155525166 Fixed a bug where min/max range in int/float fields wasn't properly applied %!s(int64=11) %!d(string=hai) anos
BsGUIMenuBar.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys %!s(int64=10) %!d(string=hai) anos
BsGUIResourceTreeView.cpp 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
BsGUITabButton.cpp e9775eae14 Added GUILayoutExplicit %!s(int64=11) %!d(string=hai) anos
BsGUITabbedTitleBar.cpp e9775eae14 Added GUILayoutExplicit %!s(int64=11) %!d(string=hai) anos
BsGUITextField.cpp 27d362cd4c Most GUI elements are now tintable %!s(int64=11) %!d(string=hai) anos
BsGUIToggleField.cpp 27d362cd4c Most GUI elements are now tintable %!s(int64=11) %!d(string=hai) anos
BsGUITreeView.cpp e9775eae14 Added GUILayoutExplicit %!s(int64=11) %!d(string=hai) anos
BsGUITreeViewEditBox.cpp e9775eae14 Added GUILayoutExplicit %!s(int64=11) %!d(string=hai) anos
BsGUIVector2Field.cpp 27d362cd4c Most GUI elements are now tintable %!s(int64=11) %!d(string=hai) anos
BsGUIVector3Field.cpp 27d362cd4c Most GUI elements are now tintable %!s(int64=11) %!d(string=hai) anos
BsGUIVector4Field.cpp 27d362cd4c Most GUI elements are now tintable %!s(int64=11) %!d(string=hai) anos
BsGUIWindowDropArea.cpp e9775eae14 Added GUILayoutExplicit %!s(int64=11) %!d(string=hai) anos
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader %!s(int64=11) %!d(string=hai) anos
BsGUIWindowFrameWidget.cpp 3f3075d532 More work on modal windows & progress bar window %!s(int64=11) %!d(string=hai) anos
BsGizmoManager.cpp 2ba6cb589b Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs %!s(int64=11) %!d(string=hai) anos
BsHandleDrawManager.cpp 2ba6cb589b Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs %!s(int64=11) %!d(string=hai) anos
BsHandleManager.cpp 24f99ac96e Various fixes in order to get handles operational %!s(int64=11) %!d(string=hai) anos
BsHandleSlider.cpp 912143ab1e Fix for handle sometimes moving backwards %!s(int64=11) %!d(string=hai) anos
BsHandleSliderDisc.cpp 50e58153be Cutoff plane for rotate handle sliders work %!s(int64=11) %!d(string=hai) anos
BsHandleSliderLine.cpp 17e7648476 Work on handles: %!s(int64=11) %!d(string=hai) anos
BsHandleSliderManager.cpp 24f99ac96e Various fixes in order to get handles operational %!s(int64=11) %!d(string=hai) anos
BsHandleSliderPlane.cpp 9260710936 Various tweaks related to handle rendering %!s(int64=11) %!d(string=hai) anos
BsMainEditorWindow.cpp b518d7811b Drop down & menu bar fixes: %!s(int64=10) %!d(string=hai) anos
BsModalWindow.cpp 7cc69e70b2 Better ColorPicker layout %!s(int64=11) %!d(string=hai) anos
BsPlatformInfo.cpp 558bba0c05 Added runtime script compiling (untested) %!s(int64=10) %!d(string=hai) anos
BsProjectLibrary.cpp e6b22c9586 Getting ScriptCompiler to work %!s(int64=10) %!d(string=hai) anos
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsResourceImporter.cpp 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes %!s(int64=11) %!d(string=hai) anos
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
BsSceneGrid.cpp 104413fc4a Fixed GUI layout so it doesn't incorrectly set its minimum size range based on its children, therefore potentially expanding other children out of bounds %!s(int64=10) %!d(string=hai) anos
BsScenePicking.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
BsSceneViewHandler.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used %!s(int64=10) %!d(string=hai) anos
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object %!s(int64=11) %!d(string=hai) anos
BsSelectionRenderer.cpp 3270121b9d Better scene grid shader/rendering + selection rendering %!s(int64=10) %!d(string=hai) anos
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. %!s(int64=11) %!d(string=hai) anos
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
DbgEditorWidget1.cpp 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
DbgEditorWidget2.cpp 74e5650965 GUISlider and GUIProgressBar working %!s(int64=11) %!d(string=hai) anos