Marko Pintera 638ad070a3 More documentation and refactoring 11 gadi atpakaļ
..
Win32 716de5f09a Reorganized some code in order to delete many small source files 11 gadi atpakaļ
BsGPUProfiler.cpp a05f982776 GPUProfiler implementation 11 gadi atpakaļ
CmApplication.cpp 638ad070a3 More documentation and refactoring 11 gadi atpakaļ
CmBindableGpuParamBlock.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmBindableGpuParams.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmBlendState.cpp bdd14c8080 More documentation 11 gadi atpakaļ
CmCPUProfiler.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 gadi atpakaļ
CmCommandQueue.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 gadi atpakaļ
CmComponent.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmCoreObject.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 12 gadi atpakaļ
CmCoreObjectManager.cpp 4782475448 VertexDeclaration is now immutable 11 gadi atpakaļ
CmCoreThread.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 gadi atpakaļ
CmCoreThreadAccessor.cpp 96d06586e8 Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings 11 gadi atpakaļ
CmDefaultRenderQueue.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmDeferredCallManager.cpp 638ad070a3 More documentation and refactoring 11 gadi atpakaļ
CmDepthStencilState.cpp bdd14c8080 More documentation 11 gadi atpakaļ
CmDrawOps.cpp cf1081eeeb More documentation 11 gadi atpakaļ
CmEventQuery.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmFont.cpp bdd14c8080 More documentation 11 gadi atpakaļ
CmFontImportOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmFontManager.cpp b1dca3cfcd More documentation 11 gadi atpakaļ
CmGameObject.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmGameObjectHandle.cpp 2c483382f8 Added DX9 and OpenGL video mode infos 11 gadi atpakaļ
CmGameObjectManager.cpp 0bec47140b More documentation 11 gadi atpakaļ
CmGpuBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmGpuBufferView.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmGpuParam.cpp b60ea8260c All render systems work after shader refactor 11 gadi atpakaļ
CmGpuParamBlock.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmGpuParamBlockBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmGpuParams.cpp b237180972 More documentation 11 gadi atpakaļ
CmGpuProgInclude.cpp bdd14c8080 More documentation 11 gadi atpakaļ
CmGpuProgIncludeImporter.cpp e73983da31 Moved everything to new Path system 11 gadi atpakaļ
CmGpuProgram.cpp bdd14c8080 More documentation 11 gadi atpakaļ
CmGpuProgramImportOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmGpuProgramImporter.cpp 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 gadi atpakaļ
CmGpuProgramManager.cpp 4ac20c7df5 More documentation 11 gadi atpakaļ
CmGpuResource.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmGpuResourceData.cpp 644f28f7db Fixed GpuResourceData assignment so ownership is not incorrectly transfered 11 gadi atpakaļ
CmHardwareBufferManager.cpp 4782475448 VertexDeclaration is now immutable 11 gadi atpakaļ
CmImportOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmImporter.cpp bdd14c8080 More documentation 11 gadi atpakaļ
CmIndexBuffer.cpp 6a28795343 More documentation 11 gadi atpakaļ
CmIndexData.cpp 6a28795343 More documentation 11 gadi atpakaļ
CmInput.cpp 59cb02050e More documentation 12 gadi atpakaļ
CmMaterial.cpp bdd14c8080 More documentation 11 gadi atpakaļ
CmMaterialManager.cpp 2d2a8e245f More documentation 11 gadi atpakaļ
CmMaterialRTTI.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 gadi atpakaļ
CmMesh.cpp bdd14c8080 More documentation 11 gadi atpakaļ
CmMeshBase.cpp 2a6fb1a9be More documentation 11 gadi atpakaļ
CmMeshData.cpp 664120f0c3 Fixed a bug with mesh combining 11 gadi atpakaļ
CmMeshHeap.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 gadi atpakaļ
CmMeshManager.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 12 gadi atpakaļ
CmMeshRTTI.h 75b0d168ec OpenGL finally works again 11 gadi atpakaļ
CmMultiRenderTexture.cpp 7514a2b4f6 Renamed FSAA->multisampling 11 gadi atpakaļ
CmOSInputHandler.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 gadi atpakaļ
CmOcclusionQuery.cpp 87c63a50e6 Added Occlusion queries 11 gadi atpakaļ
CmPass.cpp 59cb02050e More documentation 12 gadi atpakaļ
CmPixelBuffer.cpp 134a6a2a82 More documentation 11 gadi atpakaļ
CmPixelData.cpp 638ad070a3 More documentation and refactoring 11 gadi atpakaļ
CmPixelUtil.cpp 638ad070a3 More documentation and refactoring 11 gadi atpakaļ
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 gadi atpakaļ
CmPlatform.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 gadi atpakaļ
CmProfiler.cpp 638ad070a3 More documentation and refactoring 11 gadi atpakaļ
CmQueryManager.cpp a05f982776 GPUProfiler implementation 11 gadi atpakaļ
CmRasterizerState.cpp bdd14c8080 More documentation 11 gadi atpakaļ
CmRenderQueue.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 gadi atpakaļ
CmRenderStateManager.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 12 gadi atpakaļ
CmRenderSystem.cpp b349c98754 Work on GPUProfiler 11 gadi atpakaļ
CmRenderSystemCapabilities.cpp b349c98754 Work on GPUProfiler 11 gadi atpakaļ
CmRenderSystemManager.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmRenderTarget.cpp 7514a2b4f6 Renamed FSAA->multisampling 11 gadi atpakaļ
CmRenderTexture.cpp 7514a2b4f6 Renamed FSAA->multisampling 11 gadi atpakaļ
CmRenderWindow.cpp cf1081eeeb More documentation 11 gadi atpakaļ
CmRenderWindowManager.cpp cf1081eeeb More documentation 11 gadi atpakaļ
CmRenderer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmRendererManager.cpp 927fb6c3e5 More documentation 11 gadi atpakaļ
CmResource.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmResourceHandle.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmResourceManifest.cpp e73983da31 Moved everything to new Path system 11 gadi atpakaļ
CmResources.cpp bdd14c8080 More documentation 11 gadi atpakaļ
CmSamplerState.cpp bdd14c8080 More documentation 11 gadi atpakaļ
CmSceneManager.cpp 0bec47140b More documentation 11 gadi atpakaļ
CmSceneObject.cpp 0bec47140b More documentation 11 gadi atpakaļ
CmShader.cpp d343891707 More documentation 11 gadi atpakaļ
CmSpecificImporter.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmTechnique.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmTextData.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmTexture.cpp 7514a2b4f6 Renamed FSAA->multisampling 11 gadi atpakaļ
CmTextureManager.cpp 7514a2b4f6 Renamed FSAA->multisampling 11 gadi atpakaļ
CmTextureView.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmTimerQuery.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ
CmTransientMesh.cpp 75b0d168ec OpenGL finally works again 11 gadi atpakaļ
CmUUID.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 gadi atpakaļ
CmVertexBuffer.cpp d19ac30b58 VAO management to OpenGL (untested) 11 gadi atpakaļ
CmVertexData.cpp 57d22576dd More documentation 11 gadi atpakaļ
CmVertexDataDesc.cpp 4782475448 VertexDeclaration is now immutable 11 gadi atpakaļ
CmVertexDeclaration.cpp 4782475448 VertexDeclaration is now immutable 11 gadi atpakaļ
CmVideoModeInfo.cpp 772eefea5e - In OpenGL primary window is always at 0 index 11 gadi atpakaļ
CmViewport.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 gadi atpakaļ