BearishSun 7184765d9d Properly calculate bounds for managed Renderable components 10 년 전
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Win32 7b1e1aa99c Folder monitor now works properly after assembly refresh 10 년 전
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 년 전
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 년 전
BsComponent.cpp 7184765d9d Properly calculate bounds for managed Renderable components 10 년 전
BsCoreApplication.cpp a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 년 전
BsCoreObject.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 년 전
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 년 전
BsCoreObjectManager.cpp 157fe12618 New core object sync seems to work for the most part 10 년 전
BsCoreRenderer.cpp 197996bed2 Refactored renderer utility methods into their own class 10 년 전
BsCoreSceneManager.cpp 0be19d24be Properly assign prefab link UUID when updating an existing prefab 10 년 전
BsCoreThread.cpp 84501eadb3 Properly exporting CoreThread's module to fix the problem where every library had its own instance 10 년 전
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 년 전
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 년 전
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 년 전
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 년 전
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 년 전
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 년 전
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles 10 년 전
BsFontManager.cpp 098f8865e1 Font C# interface 10 년 전
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 년 전
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 년 전
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved 10 년 전
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 년 전
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 년 전
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsGpuParams.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 년 전
BsGpuProgram.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 년 전
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsHString.cpp d293414daf Support for multiple StringTables 10 년 전
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 년 전
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 년 전
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 년 전
BsImporter.cpp 1d8dde64f3 Unsupported file types in project library will now also receive a .meta file in order to be consistent 10 년 전
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 년 전
BsInput.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsMaterial.cpp 157fe12618 New core object sync seems to work for the most part 10 년 전
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 년 전
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsMesh.cpp 3882f40373 Added bounds meshes to lights in the renderer 10 년 전
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 년 전
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsMeshImportOptions.cpp 461cc6e9ca Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data 10 년 전
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 년 전
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 년 전
BsMultiRenderTexture.cpp 22aa527617 Validate renderable vertex inputs in the renderer 10 년 전
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 년 전
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 년 전
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 년 전
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 년 전
BsPixelData.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 년 전
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders 10 년 전
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 년 전
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 년 전
BsPrefab.cpp cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 년 전
BsPrefabDiff.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 년 전
BsPrefabUtility.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 년 전
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 년 전
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 년 전
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 년 전
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 년 전
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets 10 년 전
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 년 전
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 년 전
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 년 전
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 년 전
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 년 전
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 년 전
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 년 전
BsRendererManager.cpp a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 년 전
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsRendererUtility.cpp dba1e7bfba Multiple assembly reload works 10 년 전
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 년 전
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 년 전
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 년 전
BsResources.cpp 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 년 전
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 년 전
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 년 전
BsSceneObject.cpp 75914a83fb When updating prefab instances their transforms will no longer be incorrect after 10 년 전
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) 10 년 전
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 년 전
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 년 전
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsStringTable.cpp 0ddbb1ffce Changes escape character for localized strings so they deal with paths more easily 10 년 전
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 년 전
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 년 전
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace 10 년 전
BsTexture.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 년 전
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance 10 년 전
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 년 전
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 년 전
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 년 전
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 년 전
BsUtility.cpp c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 년 전
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 년 전
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 년 전
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsVertexDeclaration.cpp 22aa527617 Validate renderable vertex inputs in the renderer 10 년 전
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 년 전
BsViewport.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 년 전