BsRenderWindow.h 10 KB

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  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsRenderTarget.h"
  4. #include "BsVideoModeInfo.h"
  5. #include "BsVector2I.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Enum that defines possible window border styles.
  10. */
  11. enum class WindowBorder
  12. {
  13. Normal,
  14. None,
  15. Fixed
  16. };
  17. /**
  18. * @brief Structure that is used for initializing a render window.
  19. */
  20. struct BS_CORE_EXPORT RENDER_WINDOW_DESC
  21. {
  22. RENDER_WINDOW_DESC()
  23. : vsync(false), vsyncInterval(1), fullscreen(false), hidden(false), depthBuffer(true)
  24. , multisampleCount(0), multisampleHint(""), gamma(false), left(-1), top(-1)
  25. , title(""), border(WindowBorder::Normal), outerDimensions(false), enableDoubleClick(true)
  26. , toolWindow(false), modal(false)
  27. { }
  28. VideoMode videoMode; /**< A set of frame buffer options. */
  29. bool fullscreen; /**< Should the window be opened in fullscreen mode. */
  30. bool vsync; /**< Should the window wait for vertical sync before swapping buffers. */
  31. UINT32 vsyncInterval; /**< Determines how many vsync intervals occur per frame. FPS = refreshRate/interval. Usually 1 when vsync active. */
  32. bool hidden; /**< Should the window be hidden. */
  33. bool depthBuffer; /**< Should the window be created with a depth/stencil buffer. */
  34. UINT32 multisampleCount; /**< If higher than 1, texture containing multiple samples per pixel is created. */
  35. String multisampleHint; /**< Hint about what kind of multisampling to use. Render system specific. */
  36. bool gamma; /**< Should the written color pixels be gamma corrected before write. */
  37. INT32 left; /**< Window origin on X axis in pixels. -1 == screen center. Relative to monitor provided in videoMode. */
  38. INT32 top; /**< Window origin on Y axis in pixels. -1 == screen center. Relative to monitor provided in videoMode. */
  39. String title; /**< Title of the window. */
  40. WindowBorder border; /**< Type of border to create the window with. */
  41. bool outerDimensions; /**< Do our dimensions include space for things like title-bar and border. */
  42. bool enableDoubleClick; /**< Does window accept double-clicks. */
  43. bool toolWindow; /**< Tool windows have a different style than normal windows and can be created with no border or title bar. */
  44. bool modal; /**< When a modal window is open all other windows will be locked until modal window is closed. */
  45. NameValuePairList platformSpecific; /**< Platform-specific creation options. */
  46. };
  47. /**
  48. * @brief Contains various properties that describe a render window.
  49. */
  50. class BS_CORE_EXPORT RenderWindowProperties : public RenderTargetProperties
  51. {
  52. public:
  53. RenderWindowProperties(const RENDER_WINDOW_DESC& desc);
  54. virtual ~RenderWindowProperties() { }
  55. /**
  56. * @brief Gets the horizontal origin of the window in pixels.
  57. */
  58. INT32 getLeft() const { return mLeft; }
  59. /**
  60. * @brief Gets the vertical origin of the window in pixels.
  61. */
  62. INT32 getTop() const { return mTop; }
  63. /**
  64. * @brief Indicates whether the window currently has keyboard focus.
  65. */
  66. bool hasFocus() const { return mHasFocus; }
  67. /**
  68. * @brief Returns true if window is running in fullscreen mode.
  69. */
  70. bool isFullScreen() const { return mIsFullScreen; }
  71. /**
  72. * @brief Returns true if the window is modal (blocks interaction with
  73. * any non-modal window until closed).
  74. */
  75. bool isModal() const { return mIsModal; }
  76. /**
  77. * @brief Returns true if the window is hidden.
  78. */
  79. bool isHidden() const { return mHidden; }
  80. /**
  81. * @brief Returns true if the window is maximized.
  82. */
  83. bool isMaximized() const { return mIsMaximized; }
  84. protected:
  85. friend class RenderWindowCore;
  86. friend class RenderWindow;
  87. bool mIsFullScreen = false;
  88. INT32 mLeft = 0;
  89. INT32 mTop = 0;
  90. bool mHasFocus = false;
  91. bool mHidden = false;
  92. bool mIsModal = false;
  93. bool mIsMaximized = false;
  94. };
  95. /**
  96. * @brief Provides access to internal render window implementation usable only from the core thread.
  97. *
  98. * @note Core thread only.
  99. */
  100. class BS_CORE_EXPORT RenderWindowCore : public RenderTargetCore
  101. {
  102. public:
  103. RenderWindowCore(const RENDER_WINDOW_DESC& desc, UINT32 windowId);
  104. virtual ~RenderWindowCore();
  105. /**
  106. * @brief Switches the window to fullscreen mode. Child windows cannot go into fullscreen mode.
  107. *
  108. * @param width Width of the window frame buffer in pixels.
  109. * @param height Height of the window frame buffer in pixels.
  110. * @param refreshRate Refresh rate of the window in Hertz.
  111. * @param monitorIdx Index of the monitor to go fullscreen on.
  112. *
  113. * @note If the exact provided mode isn't available, closest one is used instead.
  114. */
  115. virtual void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) { }
  116. /**
  117. * @brief Switches the window to fullscreen mode. Child windows cannot go into fullscreen mode.
  118. *
  119. * @param videoMode Mode retrieved from VideoModeInfo in RenderSystem.
  120. */
  121. virtual void setFullscreen(const VideoMode& mode) { }
  122. /**
  123. * @brief Switches the window to windowed mode.
  124. *
  125. * @param Window width in pixels.
  126. * @param Window height in pixels.
  127. */
  128. virtual void setWindowed(UINT32 width, UINT32 height) { }
  129. /**
  130. * @brief Hide or show the window.
  131. */
  132. virtual void setHidden(bool hidden);
  133. /**
  134. * @brief Makes the render target active or inactive. (e.g. for a window, it will hide or restore the window).
  135. */
  136. virtual void setActive(bool state);
  137. /**
  138. * @brief Minimizes the window to the taskbar.
  139. */
  140. virtual void minimize() { }
  141. /**
  142. * @brief Maximizes the window over the entire current screen.
  143. */
  144. virtual void maximize() { }
  145. /**
  146. * @brief Restores the window to original position and size if it is
  147. * minimized or maximized.
  148. */
  149. virtual void restore() { }
  150. /**
  151. * @brief Change the size of the window.
  152. */
  153. virtual void resize(UINT32 width, UINT32 height) = 0;
  154. /**
  155. * @brief Reposition the window.
  156. */
  157. virtual void move(INT32 left, INT32 top) = 0;
  158. /**
  159. * @brief Returns properties that describe the render window.
  160. */
  161. const RenderWindowProperties& getProperties() const;
  162. /**
  163. * @brief Called when window is moved or resized.
  164. *
  165. * @note Core thread. Internal method.
  166. */
  167. virtual void _windowMovedOrResized();
  168. /**
  169. * @brief Called when window has received focus.
  170. *
  171. * @note Core thread.
  172. */
  173. virtual void _windowFocusReceived();
  174. /**
  175. * @brief Called when window has lost focus.
  176. *
  177. * @note Core thread.
  178. */
  179. virtual void _windowFocusLost();
  180. /**
  181. * @brief Called when window has been maximized.
  182. *
  183. * @note Core thread.
  184. */
  185. virtual void _notifyMaximized();
  186. /**
  187. * @brief Called when window has been minimized.
  188. *
  189. * @note Core thread.
  190. */
  191. virtual void _notifyMinimized();
  192. /**
  193. * @brief Called when window has been restored
  194. * from minimized or maximized state.
  195. *
  196. * @note Core thread.
  197. */
  198. virtual void _notifyRestored();
  199. protected:
  200. friend class RenderWindow;
  201. friend class RenderWindowManager;
  202. friend class RenderWindowCoreManager;
  203. /**
  204. * @brief Returns window properties that are always kept in sync between core and sim threads.
  205. *
  206. * @note Used for keeping up what are the most up to date settings.
  207. */
  208. virtual RenderWindowProperties& getSyncedProperties() = 0;
  209. /**
  210. * @brief Updates window properties from the synced property data.
  211. */
  212. virtual void syncProperties() = 0;
  213. RENDER_WINDOW_DESC mDesc;
  214. SpinLock mLock;
  215. UINT32 mWindowId;
  216. };
  217. /**
  218. * @brief Render target specialization that allows you to render into window
  219. * frame buffer(s).
  220. *
  221. * @note Sim thread only. Retrieve core implementation from getCore()
  222. * for core thread only functionality.
  223. */
  224. class BS_CORE_EXPORT RenderWindow : public RenderTarget
  225. {
  226. public:
  227. virtual ~RenderWindow() { }
  228. /**
  229. * @copydoc RenderTarget::destroy
  230. */
  231. virtual void destroy();
  232. /**
  233. * @brief Converts screen position into window local position.
  234. */
  235. virtual Vector2I screenToWindowPos(const Vector2I& screenPos) const = 0;
  236. /**
  237. * @brief Converts window local position to screen position.
  238. */
  239. virtual Vector2I windowToScreenPos(const Vector2I& windowPos) const = 0;
  240. /**
  241. * @brief Resize the window to specified width and height in pixels.
  242. */
  243. void resize(CoreAccessor& accessor, UINT32 width, UINT32 height);
  244. /**
  245. * @brief Move the window to specified screen coordinates.
  246. */
  247. void move(CoreAccessor& accessor, INT32 left, INT32 top);
  248. /**
  249. * @brief Hide the window. (Does not destroy it, just hides it).
  250. */
  251. void hide(CoreAccessor& accessor);
  252. /**
  253. * @brief Shows a previously hidden window.
  254. */
  255. void show(CoreAccessor& accessor);
  256. /**
  257. * @copydoc RenderWindowCore::minimize
  258. */
  259. void minimize(CoreAccessor& accessor);
  260. /**
  261. * @copydoc RenderWindowCore::maximize
  262. */
  263. void maximize(CoreAccessor& accessor);
  264. /**
  265. * @copydoc RenderWindowCore::restore
  266. */
  267. void restore(CoreAccessor& accessor);
  268. /**
  269. * @copydoc RenderWindowCore::setFullscreen(UINT32, UINT32, float, UINT32)
  270. */
  271. void setFullscreen(CoreAccessor& accessor, UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0);
  272. /**
  273. * @copydoc RenderWindowCore::setFullscreen(const VideoMode&)
  274. */
  275. void setFullscreen(CoreAccessor& accessor, const VideoMode& mode);
  276. /**
  277. * @copydoc RenderWindowCore::setWindowed
  278. */
  279. void setWindowed(CoreAccessor& accessor, UINT32 width, UINT32 height);
  280. /**
  281. * @brief Retrieves a core implementation of a render window usable only from the
  282. * core thread.
  283. */
  284. SPtr<RenderWindowCore> getCore() const;
  285. /**
  286. * @brief Returns properties that describe the render window.
  287. */
  288. const RenderWindowProperties& getProperties() const;
  289. /**
  290. * @brief Creates a new render window using the specified options. Optionally
  291. * makes the created window a child of another window.
  292. */
  293. static RenderWindowPtr create(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow = nullptr);
  294. protected:
  295. friend class RenderWindowManager;
  296. RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId);
  297. /**
  298. * @brief Returns render window properties that may be edited.
  299. */
  300. RenderWindowProperties& getMutableProperties();
  301. /**
  302. * @copydoc RenderTarget::createCore
  303. */
  304. SPtr<CoreObjectCore> createCore() const;
  305. /**
  306. * @brief Updates window properties from the synced property data.
  307. */
  308. virtual void syncProperties() = 0;
  309. protected:
  310. RENDER_WINDOW_DESC mDesc;
  311. UINT32 mWindowId;
  312. };
  313. }