| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374 |
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsRenderTarget.h"
- #include "BsVideoModeInfo.h"
- #include "BsVector2I.h"
- namespace BansheeEngine
- {
- /**
- * @brief Enum that defines possible window border styles.
- */
- enum class WindowBorder
- {
- Normal,
- None,
- Fixed
- };
- /**
- * @brief Structure that is used for initializing a render window.
- */
- struct BS_CORE_EXPORT RENDER_WINDOW_DESC
- {
- RENDER_WINDOW_DESC()
- : vsync(false), vsyncInterval(1), fullscreen(false), hidden(false), depthBuffer(true)
- , multisampleCount(0), multisampleHint(""), gamma(false), left(-1), top(-1)
- , title(""), border(WindowBorder::Normal), outerDimensions(false), enableDoubleClick(true)
- , toolWindow(false), modal(false)
- { }
- VideoMode videoMode; /**< A set of frame buffer options. */
- bool fullscreen; /**< Should the window be opened in fullscreen mode. */
- bool vsync; /**< Should the window wait for vertical sync before swapping buffers. */
- UINT32 vsyncInterval; /**< Determines how many vsync intervals occur per frame. FPS = refreshRate/interval. Usually 1 when vsync active. */
- bool hidden; /**< Should the window be hidden. */
- bool depthBuffer; /**< Should the window be created with a depth/stencil buffer. */
- UINT32 multisampleCount; /**< If higher than 1, texture containing multiple samples per pixel is created. */
- String multisampleHint; /**< Hint about what kind of multisampling to use. Render system specific. */
- bool gamma; /**< Should the written color pixels be gamma corrected before write. */
- INT32 left; /**< Window origin on X axis in pixels. -1 == screen center. Relative to monitor provided in videoMode. */
- INT32 top; /**< Window origin on Y axis in pixels. -1 == screen center. Relative to monitor provided in videoMode. */
- String title; /**< Title of the window. */
- WindowBorder border; /**< Type of border to create the window with. */
- bool outerDimensions; /**< Do our dimensions include space for things like title-bar and border. */
- bool enableDoubleClick; /**< Does window accept double-clicks. */
- bool toolWindow; /**< Tool windows have a different style than normal windows and can be created with no border or title bar. */
- bool modal; /**< When a modal window is open all other windows will be locked until modal window is closed. */
- NameValuePairList platformSpecific; /**< Platform-specific creation options. */
- };
- /**
- * @brief Contains various properties that describe a render window.
- */
- class BS_CORE_EXPORT RenderWindowProperties : public RenderTargetProperties
- {
- public:
- RenderWindowProperties(const RENDER_WINDOW_DESC& desc);
- virtual ~RenderWindowProperties() { }
- /**
- * @brief Gets the horizontal origin of the window in pixels.
- */
- INT32 getLeft() const { return mLeft; }
- /**
- * @brief Gets the vertical origin of the window in pixels.
- */
- INT32 getTop() const { return mTop; }
- /**
- * @brief Indicates whether the window currently has keyboard focus.
- */
- bool hasFocus() const { return mHasFocus; }
- /**
- * @brief Returns true if window is running in fullscreen mode.
- */
- bool isFullScreen() const { return mIsFullScreen; }
- /**
- * @brief Returns true if the window is modal (blocks interaction with
- * any non-modal window until closed).
- */
- bool isModal() const { return mIsModal; }
- /**
- * @brief Returns true if the window is hidden.
- */
- bool isHidden() const { return mHidden; }
- /**
- * @brief Returns true if the window is maximized.
- */
- bool isMaximized() const { return mIsMaximized; }
- protected:
- friend class RenderWindowCore;
- friend class RenderWindow;
- bool mIsFullScreen = false;
- INT32 mLeft = 0;
- INT32 mTop = 0;
- bool mHasFocus = false;
- bool mHidden = false;
- bool mIsModal = false;
- bool mIsMaximized = false;
- };
- /**
- * @brief Provides access to internal render window implementation usable only from the core thread.
- *
- * @note Core thread only.
- */
- class BS_CORE_EXPORT RenderWindowCore : public RenderTargetCore
- {
- public:
- RenderWindowCore(const RENDER_WINDOW_DESC& desc, UINT32 windowId);
- virtual ~RenderWindowCore();
- /**
- * @brief Switches the window to fullscreen mode. Child windows cannot go into fullscreen mode.
- *
- * @param width Width of the window frame buffer in pixels.
- * @param height Height of the window frame buffer in pixels.
- * @param refreshRate Refresh rate of the window in Hertz.
- * @param monitorIdx Index of the monitor to go fullscreen on.
- *
- * @note If the exact provided mode isn't available, closest one is used instead.
- */
- virtual void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) { }
- /**
- * @brief Switches the window to fullscreen mode. Child windows cannot go into fullscreen mode.
- *
- * @param videoMode Mode retrieved from VideoModeInfo in RenderSystem.
- */
- virtual void setFullscreen(const VideoMode& mode) { }
- /**
- * @brief Switches the window to windowed mode.
- *
- * @param Window width in pixels.
- * @param Window height in pixels.
- */
- virtual void setWindowed(UINT32 width, UINT32 height) { }
- /**
- * @brief Hide or show the window.
- */
- virtual void setHidden(bool hidden);
- /**
- * @brief Makes the render target active or inactive. (e.g. for a window, it will hide or restore the window).
- */
- virtual void setActive(bool state);
- /**
- * @brief Minimizes the window to the taskbar.
- */
- virtual void minimize() { }
- /**
- * @brief Maximizes the window over the entire current screen.
- */
- virtual void maximize() { }
- /**
- * @brief Restores the window to original position and size if it is
- * minimized or maximized.
- */
- virtual void restore() { }
- /**
- * @brief Change the size of the window.
- */
- virtual void resize(UINT32 width, UINT32 height) = 0;
- /**
- * @brief Reposition the window.
- */
- virtual void move(INT32 left, INT32 top) = 0;
- /**
- * @brief Returns properties that describe the render window.
- */
- const RenderWindowProperties& getProperties() const;
- /**
- * @brief Called when window is moved or resized.
- *
- * @note Core thread. Internal method.
- */
- virtual void _windowMovedOrResized();
- /**
- * @brief Called when window has received focus.
- *
- * @note Core thread.
- */
- virtual void _windowFocusReceived();
- /**
- * @brief Called when window has lost focus.
- *
- * @note Core thread.
- */
- virtual void _windowFocusLost();
- /**
- * @brief Called when window has been maximized.
- *
- * @note Core thread.
- */
- virtual void _notifyMaximized();
- /**
- * @brief Called when window has been minimized.
- *
- * @note Core thread.
- */
- virtual void _notifyMinimized();
- /**
- * @brief Called when window has been restored
- * from minimized or maximized state.
- *
- * @note Core thread.
- */
- virtual void _notifyRestored();
- protected:
- friend class RenderWindow;
- friend class RenderWindowManager;
- friend class RenderWindowCoreManager;
- /**
- * @brief Returns window properties that are always kept in sync between core and sim threads.
- *
- * @note Used for keeping up what are the most up to date settings.
- */
- virtual RenderWindowProperties& getSyncedProperties() = 0;
- /**
- * @brief Updates window properties from the synced property data.
- */
- virtual void syncProperties() = 0;
- RENDER_WINDOW_DESC mDesc;
- SpinLock mLock;
- UINT32 mWindowId;
- };
- /**
- * @brief Render target specialization that allows you to render into window
- * frame buffer(s).
- *
- * @note Sim thread only. Retrieve core implementation from getCore()
- * for core thread only functionality.
- */
- class BS_CORE_EXPORT RenderWindow : public RenderTarget
- {
- public:
- virtual ~RenderWindow() { }
- /**
- * @copydoc RenderTarget::destroy
- */
- virtual void destroy();
- /**
- * @brief Converts screen position into window local position.
- */
- virtual Vector2I screenToWindowPos(const Vector2I& screenPos) const = 0;
- /**
- * @brief Converts window local position to screen position.
- */
- virtual Vector2I windowToScreenPos(const Vector2I& windowPos) const = 0;
- /**
- * @brief Resize the window to specified width and height in pixels.
- */
- void resize(CoreAccessor& accessor, UINT32 width, UINT32 height);
- /**
- * @brief Move the window to specified screen coordinates.
- */
- void move(CoreAccessor& accessor, INT32 left, INT32 top);
- /**
- * @brief Hide the window. (Does not destroy it, just hides it).
- */
- void hide(CoreAccessor& accessor);
- /**
- * @brief Shows a previously hidden window.
- */
- void show(CoreAccessor& accessor);
- /**
- * @copydoc RenderWindowCore::minimize
- */
- void minimize(CoreAccessor& accessor);
- /**
- * @copydoc RenderWindowCore::maximize
- */
- void maximize(CoreAccessor& accessor);
- /**
- * @copydoc RenderWindowCore::restore
- */
- void restore(CoreAccessor& accessor);
- /**
- * @copydoc RenderWindowCore::setFullscreen(UINT32, UINT32, float, UINT32)
- */
- void setFullscreen(CoreAccessor& accessor, UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0);
- /**
- * @copydoc RenderWindowCore::setFullscreen(const VideoMode&)
- */
- void setFullscreen(CoreAccessor& accessor, const VideoMode& mode);
- /**
- * @copydoc RenderWindowCore::setWindowed
- */
- void setWindowed(CoreAccessor& accessor, UINT32 width, UINT32 height);
- /**
- * @brief Retrieves a core implementation of a render window usable only from the
- * core thread.
- */
- SPtr<RenderWindowCore> getCore() const;
- /**
- * @brief Returns properties that describe the render window.
- */
- const RenderWindowProperties& getProperties() const;
- /**
- * @brief Creates a new render window using the specified options. Optionally
- * makes the created window a child of another window.
- */
- static RenderWindowPtr create(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow = nullptr);
- protected:
- friend class RenderWindowManager;
- RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId);
- /**
- * @brief Returns render window properties that may be edited.
- */
- RenderWindowProperties& getMutableProperties();
- /**
- * @copydoc RenderTarget::createCore
- */
- SPtr<CoreObjectCore> createCore() const;
- /**
- * @brief Updates window properties from the synced property data.
- */
- virtual void syncProperties() = 0;
- protected:
- RENDER_WINDOW_DESC mDesc;
- UINT32 mWindowId;
- };
- }
|