Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
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Win32 a45a814ea7 Fixed modal windows so they stay in front even if new non-modal windows spawn 11 лет назад
BsBlendState.h 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 лет назад
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 лет назад
BsCommonTypes.h d0793ab046 Shader default values (untested) 10 лет назад
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 лет назад
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsCoreApplication.h 43c78bc4d0 WIP shader includes 10 лет назад
BsCoreObject.h 550b861440 Individual core object syncing with dependencies 11 лет назад
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 лет назад
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies 11 лет назад
BsCorePrerequisites.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
BsCoreRenderer.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 лет назад
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 лет назад
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 лет назад
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDepthStencilState.h 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 лет назад
BsDrawList.h 0eecfe525d More documentation 11 лет назад
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFont.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 лет назад
BsGameObject.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 лет назад
BsGameObjectHandle.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 лет назад
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects 11 лет назад
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 лет назад
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 лет назад
BsGpuParam.h d0793ab046 Shader default values (untested) 10 лет назад
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles 11 лет назад
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 лет назад
BsGpuParams.h 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 лет назад
BsGpuProgramManager.h 43c78bc4d0 WIP shader includes 10 лет назад
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsGpuResourceData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 лет назад
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 лет назад
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
BsInput.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 лет назад
BsInputFwd.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 лет назад
BsMaterial.h d0793ab046 Shader default values (untested) 10 лет назад
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 лет назад
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 лет назад
BsMaterialRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsMesh.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
BsMeshBase.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 лет назад
BsMeshData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 лет назад
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 лет назад
BsMeshImportOptions.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
BsMeshImportOptionsRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
BsMeshManager.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 лет назад
BsOSInputHandler.h 24434868e3 More handle fixes 11 лет назад
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPass.h 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsPixelBuffer.h fc8f2b1eaf More documentation 11 лет назад
BsPixelData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 лет назад
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPlatform.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 лет назад
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 лет назад
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 лет назад
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 лет назад
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 лет назад
BsRasterizerState.h 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 лет назад
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 лет назад
BsRenderAPI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 лет назад
BsRenderAPICapabilities.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 лет назад
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 лет назад
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies 11 лет назад
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 лет назад
BsRenderWindow.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 лет назад
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 лет назад
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 лет назад
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 лет назад
BsResource.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
BsResourceHandle.h fb93370d4c Fixing game shutdown 11 лет назад
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 лет назад
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 лет назад
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 лет назад
BsResources.h 2026432fe7 Add core object dependencies 11 лет назад
BsSamplerState.h 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 лет назад
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 лет назад
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 лет назад
BsSceneObject.h 2f7095dbd2 Improvements to SceneObject transform 11 лет назад
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 лет назад
BsShader.h ecfe9ff397 Project library dependant resource import (untested) 10 лет назад
BsShaderInclude.h 43c78bc4d0 WIP shader includes 10 лет назад
BsShaderIncludeImporter.h 43c78bc4d0 WIP shader includes 10 лет назад
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 лет назад
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 лет назад
BsShaderRTTI.h ecfe9ff397 Project library dependant resource import (untested) 10 лет назад
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 лет назад
BsTechniqueRTTI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 лет назад
BsTextData.h 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges 10 лет назад
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 лет назад
BsTextureImportOptions.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
BsTextureImportOptionsRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 лет назад
BsTextureRTTI.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 лет назад
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 лет назад
BsUUID.h cf60b3980a More documentation 11 лет назад
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 лет назад
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsVertexDataDesc.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 лет назад
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 лет назад
BsViewport.h 2026432fe7 Add core object dependencies 11 лет назад
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 лет назад