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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsSceneObject.h"
- #include "BsGameObjectHandle.h"
- #include "BsGameObjectManager.h"
- #include "BsComponent.h"
- namespace BansheeEngine
- {
- class BS_CORE_EXPORT SceneObjectRTTI : public RTTIType<SceneObject, GameObject, SceneObjectRTTI>
- {
- private:
- struct DeserializationData
- {
- DeserializationData(bool isDeserializationParent)
- :isDeserializationParent(isDeserializationParent)
- { }
- bool isDeserializationParent;
- };
- // NOTE - These can only be set sequentially, specific array index is ignored
- std::shared_ptr<SceneObject> getChild(SceneObject* obj, UINT32 idx) { return obj->mChildren[idx].getInternalPtr(); }
- void setChild(SceneObject* obj, UINT32 idx, std::shared_ptr<SceneObject> param) { param->setParent(obj->mThisHandle); } // NOTE: Can only be used for sequentially adding elements
- UINT32 getNumChildren(SceneObject* obj) { return (UINT32)obj->mChildren.size(); }
- void setNumChildren(SceneObject* obj, UINT32 size) { /* DO NOTHING */ }
- // NOTE - These can only be set sequentially, specific array index is ignored
- std::shared_ptr<Component> getComponent(SceneObject* obj, UINT32 idx) { return obj->mComponents[idx].getInternalPtr(); }
- void setComponent(SceneObject* obj, UINT32 idx, std::shared_ptr<Component> param) { obj->addComponentInternal(param); }
- UINT32 getNumComponents(SceneObject* obj) { return (UINT32)obj->mComponents.size(); }
- void setNumComponents(SceneObject* obj, UINT32 size) { /* DO NOTHING */ }
- public:
- SceneObjectRTTI()
- {
- addReflectablePtrArrayField("mChildren", 0, &SceneObjectRTTI::getChild,
- &SceneObjectRTTI::getNumChildren, &SceneObjectRTTI::setChild, &SceneObjectRTTI::setNumChildren);
- addReflectablePtrArrayField("mComponents", 1, &SceneObjectRTTI::getComponent,
- &SceneObjectRTTI::getNumComponents, &SceneObjectRTTI::setComponent, &SceneObjectRTTI::setNumComponents);
- }
- virtual void onDeserializationStarted(IReflectable* obj)
- {
- SceneObject* so = static_cast<SceneObject*>(obj);
- if (!GameObjectManager::instance().isGameObjectDeserializationActive())
- {
- GameObjectManager::instance().startDeserialization();
- so->mRTTIData = DeserializationData(true);
- }
- else
- so->mRTTIData = DeserializationData(false);
- }
- virtual void onDeserializationEnded(IReflectable* obj)
- {
- SceneObject* so = static_cast<SceneObject*>(obj);
- DeserializationData deserializationData = any_cast<DeserializationData>(so->mRTTIData);
- if (deserializationData.isDeserializationParent)
- {
- GameObjectManager::instance().endDeserialization();
- // Initialize all components
- Stack<HSceneObject> todo;
- todo.push(so->mThisHandle);
- while (!todo.empty())
- {
- HSceneObject curSO = todo.top();
- todo.pop();
- const Vector<HComponent>& components = curSO->getComponents();
- for (auto& component : components)
- component->onInitialized();
- for (UINT32 i = 0; i < curSO->getNumChildren(); i++)
- todo.push(curSO->getChild(i));
- }
- }
- so->mRTTIData = nullptr;
- }
- virtual const String& getRTTIName()
- {
- static String name = "SceneObject";
- return name;
- }
- virtual UINT32 getRTTIId()
- {
- return TID_SceneObject;
- }
- virtual std::shared_ptr<IReflectable> newRTTIObject()
- {
- HSceneObject newObject = SceneObject::create("");
- return newObject.getInternalPtr();
- }
- };
- }
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