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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- class BS_SCR_BED_EXPORT ScriptSelection : public ScriptObject<ScriptSelection>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "Selection")
- private:
- static void internal_GetSceneObjectSelection(MonoArray** selection);
- static void internal_SetSceneObjectSelection(MonoArray* selection);
- static void internal_GetResourceUUIDSelection(MonoArray** selection);
- static void internal_SetResourceUUIDSelection(MonoArray* selection);
- static void internal_GetResourcePathSelection(MonoArray** selection);
- static void internal_SetResourcePathSelection(MonoArray* selection);
- };
- }
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