BsScriptGUIInputBox.cpp 2.3 KB

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  1. #include "BsScriptGUIInputBox.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsSpriteTexture.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsGUILayout.h"
  9. #include "BsGUIInputBox.h"
  10. #include "BsGUIOptions.h"
  11. #include "BsScriptSpriteTexture.h"
  12. #include "BsScriptGUIElementStyle.h"
  13. #include "BsScriptGUILayout.h"
  14. #include "BsScriptHString.h"
  15. #include "BsScriptGUIContent.h"
  16. namespace BansheeEngine
  17. {
  18. ScriptGUIInputBox::ScriptGUIInputBox(MonoObject* instance, GUIInputBox* inputBox)
  19. :TScriptGUIElement(instance, inputBox)
  20. {
  21. }
  22. void ScriptGUIInputBox::initRuntimeData()
  23. {
  24. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIInputBox::internal_createInstance);
  25. metaData.scriptClass->addInternalCall("Internal_GetText", &ScriptGUIInputBox::internal_getText);
  26. metaData.scriptClass->addInternalCall("Internal_SetText", &ScriptGUIInputBox::internal_setText);
  27. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIInputBox::internal_setTint);
  28. }
  29. void ScriptGUIInputBox::internal_createInstance(MonoObject* instance, bool multiline, MonoString* style, MonoArray* guiOptions)
  30. {
  31. GUIOptions options;
  32. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  33. for(UINT32 i = 0; i < arrayLen; i++)
  34. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  35. GUIInputBox* guiInputBox = GUIInputBox::create(multiline, options, toString(MonoUtil::monoToWString(style)));
  36. ScriptGUIInputBox* nativeInstance = new (bs_alloc<ScriptGUIInputBox>()) ScriptGUIInputBox(instance, guiInputBox);
  37. }
  38. void ScriptGUIInputBox::internal_getText(ScriptGUIInputBox* nativeInstance, MonoString** text)
  39. {
  40. GUIInputBox* inputBox = (GUIInputBox*)nativeInstance->getGUIElement();
  41. *text = MonoUtil::wstringToMono(MonoManager::instance().getDomain(), inputBox->getText());
  42. }
  43. void ScriptGUIInputBox::internal_setText(ScriptGUIInputBox* nativeInstance, MonoString* text)
  44. {
  45. GUIInputBox* inputBox = (GUIInputBox*)nativeInstance->getGUIElement();
  46. inputBox->setText(MonoUtil::monoToWString(text));
  47. }
  48. void ScriptGUIInputBox::internal_setTint(ScriptGUIInputBox* nativeInstance, Color color)
  49. {
  50. GUIInputBox* inputBox = (GUIInputBox*)nativeInstance->getGUIElement();
  51. inputBox->setTint(color);
  52. }
  53. }