BearishSun 6688eb5447 Fixing Vulkan infinite loop when generating image barriers 8 년 전
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Win32 df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit 9 년 전
BsVulkanCommandBuffer.cpp 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 년 전
BsVulkanCommandBufferManager.cpp 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass 9 년 전
BsVulkanDescriptorLayout.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 년 전
BsVulkanDescriptorManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 년 전
BsVulkanDescriptorPool.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects 9 년 전
BsVulkanDescriptorSet.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 년 전
BsVulkanDevice.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 년 전
BsVulkanEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 년 전
BsVulkanFramebuffer.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 년 전
BsVulkanGLSLProgramFactory.cpp 775b9c4431 Vulkan up and running on the unified shader platform 8 년 전
BsVulkanGpuBuffer.cpp 775b9c4431 Vulkan up and running on the unified shader platform 8 년 전
BsVulkanGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 년 전
BsVulkanGpuParams.cpp 775b9c4431 Vulkan up and running on the unified shader platform 8 년 전
BsVulkanGpuPipelineParamInfo.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects 9 년 전
BsVulkanGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 년 전
BsVulkanGpuProgram.cpp 775b9c4431 Vulkan up and running on the unified shader platform 8 년 전
BsVulkanHardwareBuffer.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 년 전
BsVulkanHardwareBufferManager.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects 9 년 전
BsVulkanIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 년 전
BsVulkanOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 년 전
BsVulkanPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 년 전
BsVulkanQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 년 전
BsVulkanQueue.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 년 전
BsVulkanRenderAPI.cpp 775b9c4431 Vulkan up and running on the unified shader platform 8 년 전
BsVulkanRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 년 전
BsVulkanRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 년 전
BsVulkanRenderTexture.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 년 전
BsVulkanRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 년 전
BsVulkanResource.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 년 전
BsVulkanSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 년 전
BsVulkanSwapChain.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 년 전
BsVulkanTexture.cpp 6688eb5447 Fixing Vulkan infinite loop when generating image barriers 8 년 전
BsVulkanTextureManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 년 전
BsVulkanTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 년 전
BsVulkanUtility.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 년 전
BsVulkanVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 년 전
BsVulkanVertexInputManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 년 전