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Win32
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281ab68a8d
Maximizing a window before it is shown now works properly
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10 年之前 |
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BsBlendState.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 年之前 |
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BsCommandQueue.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 年之前 |
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BsComponent.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 年之前 |
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BsCoreApplication.cpp
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942e2897c4
Fixed an issue with prefab diff deserialization
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10 年之前 |
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BsCoreObject.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 年之前 |
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BsCoreObjectCore.cpp
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550b861440
Individual core object syncing with dependencies
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11 年之前 |
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BsCoreObjectManager.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 年之前 |
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BsCoreRenderer.cpp
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92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
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10 年之前 |
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BsCoreSceneManager.cpp
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10b54dfe89
Getting Play/Pause to work
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10 年之前 |
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BsCoreThread.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 年之前 |
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BsCoreThreadAccessor.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 年之前 |
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BsDeferredCallManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |
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BsDepthStencilState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 年之前 |
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BsDrawOps.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |
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BsEventQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |
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BsFont.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 年之前 |
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BsFontImportOptions.cpp
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e3f01f3c80
Font importing supports multiple render styles
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10 年之前 |
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BsFontManager.cpp
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098f8865e1
Font C# interface
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10 年之前 |
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BsGameObject.cpp
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 年之前 |
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BsGameObjectHandle.cpp
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 年之前 |
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BsGameObjectManager.cpp
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 年之前 |
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BsGpuBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsGpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 年之前 |
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BsGpuParam.cpp
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d0793ab046
Shader default values (untested)
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10 年之前 |
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BsGpuParamBlockBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsGpuParams.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 年之前 |
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BsGpuProgram.cpp
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70d6e36394
Preparing documentation for Doxygen generation
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10 年之前 |
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BsGpuProgramManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsGpuResourceData.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsHString.cpp
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d293414daf
Support for multiple StringTables
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10 年之前 |
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BsHardwareBufferManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsIResourceListener.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 年之前 |
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BsIconUtility.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 年之前 |
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BsImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |
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BsImporter.cpp
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
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10 年之前 |
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BsIndexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 年之前 |
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BsInput.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 年之前 |
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BsMaterial.cpp
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af5cd7361f
Default material parameter textures & sampler states are now used whenever the parameter is set to null
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10 年之前 |
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BsMaterialManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsMaterialParam.cpp
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af5cd7361f
Default material parameter textures & sampler states are now used whenever the parameter is set to null
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10 年之前 |
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BsMaterialParams.cpp
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af5cd7361f
Default material parameter textures & sampler states are now used whenever the parameter is set to null
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10 年之前 |
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BsMaterialRTTI.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 年之前 |
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BsMesh.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 年之前 |
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BsMeshBase.cpp
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550b861440
Individual core object syncing with dependencies
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11 年之前 |
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BsMeshData.cpp
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9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
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10 年之前 |
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BsMeshHeap.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 年之前 |
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BsMeshImportOptions.cpp
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49ae9699cf
Import options now save properly after reimport
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10 年之前 |
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BsMeshManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsMeshRTTI.h
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1350df4605
More work on preparing documentation for Doxygen generation
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10 年之前 |
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BsMeshUtility.cpp
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9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
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10 年之前 |
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BsMultiRenderTexture.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 年之前 |
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BsOSInputHandler.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 年之前 |
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BsOcclusionQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |
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BsPass.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 年之前 |
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BsPixelBuffer.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |
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BsPixelData.cpp
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b492b132a2
Added a way to specify application taskbar icon
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10 年之前 |
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BsPixelUtil.cpp
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71598ef68e
Add "transparent" flag to shaders
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10 年之前 |
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BsPlatform.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |
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BsPrefab.cpp
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00d78189f3
More work on Play in editor
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10 年之前 |
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BsPrefabDiff.cpp
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00d78189f3
More work on Play in editor
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10 年之前 |
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BsPrefabUtility.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 年之前 |
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BsProfilerCPU.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 年之前 |
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BsProfilerGPU.cpp
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 年之前 |
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BsProfilingManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsQueryManager.cpp
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3a6ccf391c
Refactored Event:
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10 年之前 |
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BsRasterizerState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 年之前 |
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BsRenderAPI.cpp
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8fcb0fe00a
Added support for clearing individual color buffers when multi-rendertarget is bound
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10 年之前 |
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BsRenderAPICapabilities.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 年之前 |
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BsRenderAPIManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 年之前 |
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BsRenderStateManager.cpp
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4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
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10 年之前 |
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BsRenderTarget.cpp
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550b861440
Individual core object syncing with dependencies
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11 年之前 |
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BsRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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11 年之前 |
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BsRenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 年之前 |
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BsRenderWindowManager.cpp
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86f54d6527
Mostly finished with the project library import progress bar
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10 年之前 |
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BsRendererManager.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 年之前 |
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BsRendererMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsResource.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsResourceHandle.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 年之前 |
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BsResourceListenerManager.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 年之前 |
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BsResourceManifest.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsResourceMetaData.cpp
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c449f37a13
Added ability to set up custom meta-data per resource
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11 年之前 |
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BsResources.cpp
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92f409a13d
Fixed a crash when reading non-top mip level from a texture
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10 年之前 |
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BsSamplerState.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 年之前 |
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BsSavedResourceData.cpp
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0824fc2e46
Advanced resource loading WIP stage 2
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11 年之前 |
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BsSceneObject.cpp
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bd18120adc
In hierarchy and inspector don't report root scene objects as prefab instances
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10 年之前 |
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BsShader.cpp
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 年之前 |
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BsShaderInclude.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsShaderIncludeImporter.cpp
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43c78bc4d0
WIP shader includes
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10 年之前 |
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BsShaderManager.cpp
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43c78bc4d0
WIP shader includes
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10 年之前 |
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BsSpecificImporter.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsStringTable.cpp
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1c17be6581
Moved everything to VS 2015
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10 年之前 |
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BsStringTableManager.cpp
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d293414daf
Support for multiple StringTables
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10 年之前 |
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BsTechnique.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 年之前 |
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BsTextData.cpp
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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10 年之前 |
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BsTexture.cpp
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af5cd7361f
Default material parameter textures & sampler states are now used whenever the parameter is set to null
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10 年之前 |
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BsTextureImportOptions.cpp
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92f409a13d
Fixed a crash when reading non-top mip level from a texture
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10 年之前 |
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BsTextureManager.cpp
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 年之前 |
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BsTextureView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 年之前 |
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BsTimerQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |
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BsTransientMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 年之前 |
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BsUUID.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 年之前 |
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BsUtility.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 年之前 |
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BsVertexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 年之前 |
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BsVertexData.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 年之前 |
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BsVertexDataDesc.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsVertexDeclaration.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 年之前 |
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BsVideoModeInfo.cpp
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90e94fb9b2
Fixed issue with HString parameter placement
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11 年之前 |
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BsViewport.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 年之前 |