BearishSun 6715cb98ae PostProcessSettings -> RenderSettings пре 8 година
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Win32 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsAnimation.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAnimationClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAnimationManager.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types пре 8 година
BsAnimationUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAudioClipImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks пре 9 година
BsAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAudioManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAudioUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsBlendState.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCAnimation.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. пре 8 година
BsCAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCBone.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. пре 8 година
BsCBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCCamera.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored пре 8 година
BsCCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCJoint.cpp e51517f40e More work on user manuals пре 9 година
BsCLight.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored пре 8 година
BsCMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCReflectionProbe.cpp 3e10138c98 Added a skybox component пре 8 година
BsCRenderable.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored пре 8 година
BsCRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCSkybox.cpp b905718c34 Skybox related fixes пре 8 година
BsCSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCamera.cpp 6715cb98ae PostProcessSettings -> RenderSettings пре 8 година
BsCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsCommandQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsComponent.cpp 01946d1a00 Getting the new component system to work пре 8 година
BsCoreApplication.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored пре 8 година
BsCoreObject.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject пре 9 година
BsCoreObjectCore.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject пре 9 година
BsCoreObjectManager.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport пре 8 година
BsCoreThread.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use пре 9 година
BsCoreThreadQueue.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use пре 9 година
BsD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsDeferredCallManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsDepthStencilState.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsFCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsFJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsFontImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks пре 9 година
BsFontManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGameObjectHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGameObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGpuBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsGpuParam.cpp 8531a656fd Bulk of code for deferred rendering MSAA пре 8 година
BsGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsGpuParams.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) пре 9 година
BsGpuParamsSet.cpp fa62ac09d3 Shadow mapping functional for radial lights пре 8 година
BsGpuPipelineParamInfo.cpp fa62ac09d3 Shadow mapping functional for radial lights пре 8 година
BsGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsGpuProgram.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsGpuProgramManager.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsGpuResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsIResourceListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsIconUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsLight.cpp 4c6e4a10af More work on shadow map rendering пре 8 година
BsLightProbeVolume.cpp 068c65b9e0 More work on light probe indirect lighting пре 8 година
BsMaterial.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport пре 8 година
BsMaterialManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMaterialParam.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport пре 8 година
BsMaterialParams.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport пре 8 година
BsMaterialRTTI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMesh.cpp 8531a656fd Bulk of code for deferred rendering MSAA пре 8 година
BsMeshBase.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMeshHeap.cpp 8531a656fd Bulk of code for deferred rendering MSAA пре 8 година
BsMeshImportOptions.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used пре 9 година
BsMeshManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use пре 9 година
BsMeshUtility.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types пре 8 година
BsMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsOSInputHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsParamBlocks.cpp 8531a656fd Bulk of code for deferred rendering MSAA пре 8 година
BsPass.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPhysicsManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPhysicsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPixelData.cpp ddf6204f9e Fixing cylindrical/spherical environment map import пре 9 година
BsPixelUtil.cpp 1a1b8bc0d5 Hierarchical Z generation пре 8 година
BsPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPlatform.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPrefabDiff.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic пре 8 година
BsPrefabUtility.cpp 64535d3e8c Fixing an issue where applying a prefab diff to an uninstantiated scene object would instatiate it пре 8 година
BsProfilerCPU.cpp 5cf3aa3e7b Solved C3861 __cpuid&__rdtsc identifier not found пре 8 година
BsProfilerGPU.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsProfilingManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsRasterizerState.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsReflectionProbe.cpp 96af487db1 Planar reflections won't be supported this iteration (way too expensive to use in majority of cases anyway) пре 8 година
BsRenderAPI.cpp 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only пре 8 година
BsRenderAPICapabilities.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRenderAPIManager.cpp f171405be5 RenderAPICore -> ct::RenderAPI пре 9 година
BsRenderSettings.cpp 6715cb98ae PostProcessSettings -> RenderSettings пре 8 година
BsRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsRenderTarget.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsRenderTexture.cpp c0eb880ca6 Fixing omnidirectional shadow maps пре 8 година
BsRenderWindow.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsRenderable.cpp 84eb9fc38b Laid much of the foundation for shadow map depth rendering пре 8 година
BsRenderer.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. пре 8 година
BsRendererExtension.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. пре 8 година
BsRendererManager.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. пре 8 година
BsRendererMeshData.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types пре 8 година
BsResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResourceHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResourceListenerManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResourceManifest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResources.cpp d0e98c524b Added support for compression when saving resources пре 8 година
BsRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsSavedResourceData.cpp d0e98c524b Added support for compression when saving resources пре 8 година
BsSceneManager.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized пре 8 година
BsSceneObject.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized пре 8 година
BsShader.cpp 6edba43c31 Vulkan: Properly handle unbound textures пре 8 година
BsShaderDefines.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsShaderImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsShaderIncludeImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsShaderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSkeletonMask.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSkybox.cpp abf3c6d06f Added a property to modify brightness of the image-based sky light пре 8 година
BsSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSpecificImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsStringTable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsStringTableManager.cpp 39627c97f2 More work on user manuals пре 9 година
BsTechnique.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. пре 8 година
BsTextData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsTexture.cpp 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually пре 8 година
BsTextureImportOptions.cpp c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) пре 9 година
BsTextureManager.cpp d2aa2bd074 Properly initialize a texture created with initial pixel data пре 9 година
BsTextureView.cpp dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies пре 9 година
BsTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsTransientMesh.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsUUID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsUtility.cpp 65b502721c Added an utility for searching all components of a certain type in the scene object tree пре 8 година
BsVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVertexData.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVertexDataDesc.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types пре 8 година
BsVertexDeclaration.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVideoModeInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsViewport.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година